From 2550b56bf986b45ab1216b4970ad3b7954681546 Mon Sep 17 00:00:00 2001 From: Jessica Tölke Date: Thu, 10 Mar 2011 22:03:03 +0100 Subject: removing zombies and fallens from autogenerated _mobs.txt to avoid conflicts with converter tool --- npc/027-1_Graveyard/_mobs.txt | 56 ------------------------------------------- 1 file changed, 56 deletions(-) (limited to 'npc') diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt index e3497f67..b7111b90 100644 --- a/npc/027-1_Graveyard/_mobs.txt +++ b/npc/027-1_Graveyard/_mobs.txt @@ -7,20 +7,16 @@ 027-1.gat,54,53,66,46 monster PoisonSkull 1024,1,60000,20000,Mob027-1::On1024 027-1.gat,54,53,66,46 monster Skeleton 1043,2,60000,8000,Mob027-1::On1043 027-1.gat,54,53,66,46 monster LadySkeleton 1044,2,60000,8000,Mob027-1::On1044 -027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,Mob027-1::On1036 027-1.gat,71,41,31,22 monster Skeleton 1043,2,175000,20000,Mob027-1::On1043 027-1.gat,71,41,31,22 monster LadySkeleton 1044,2,175000,20000,Mob027-1::On1044 027-1.gat,37,41,33,22 monster FireSkull 1023,2,200000,10000,Mob027-1::On1023 027-1.gat,37,41,33,22 monster PoisonSkull 1024,2,200000,10000,Mob027-1::On1024 -027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,Mob027-1::On1036 027-1.gat,37,41,33,22 monster Skeleton 1043,4,180000,20000,Mob027-1::On1043 027-1.gat,37,41,33,22 monster LadySkeleton 1044,4,180000,20000,Mob027-1::On1044 027-1.gat,105,40,32,21 monster Fire skull 1023,1,28000,25000,Mob027-1::On1023 027-1.gat,105,40,32,21 monster Poison skull 1024,1,30000,20000,Mob027-1::On1024 027-1.gat,105,40,32,21 monster Skeleton 1043,2,35000,20000,Mob027-1::On1043 027-1.gat,105,40,32,21 monster LadySkeleton 1044,3,33000,25000,Mob027-1::On1044 -027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,Mob027-1::On1036 -027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,Mob027-1::On1045 027-1.gat,28,67,2,1 monster Jack O 1022,1,265000,200000,Mob027-1::On1022 @@ -40,12 +36,6 @@ On1024: callfunc "MobPoints"; break; -On1036: - set @mobID, 1036; - callsub _MOBCOUNT_ZOMBIES; - callfunc "MobPoints"; - break; - On1040: set @mobID, 1040; callfunc "MobPoints"; @@ -66,56 +56,10 @@ On1044: callfunc "MobPoints"; break; -On1045: - set @mobID, 1045; - callsub _MOBCOUNT_FALLENS; - callfunc "MobPoints"; - break; - On1047: set @mobID, 1047; callfunc "MobPoints"; break; -_MOBCOUNT_ZOMBIES: - - set @Graveyard_Inn_MASK, NIBBLE_2_MASK; - set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; - - set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - - if (@state != 1) return; - set @bracelet, @bracelet + 1; -// TODO: set 1 to 10 - if (@bracelet < 1) return; -// if (rand(8) != 0) return; - message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; - set @state, 2; - callsub S_Update_Mask; - return; - -_MOBCOUNT_FALLENS: - - set @Graveyard_Inn_MASK, NIBBLE_2_MASK; - set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; - - set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - - if (@state != 1) return; - set @bracelet, @bracelet + 1; -// TODO: set 1 to 10 - if (@bracelet < 1) return; -// if (rand(8) != 0) return; - message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; - set @state, 2; - callsub S_Update_Mask; - return; - -S_Update_Mask: - set QUEST_Graveyard_Inn, - (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) - | (@state << @Graveyard_Inn_SHIFT); - return; - end; } -- cgit v1.2.3-70-g09d2