From 1fcfbe464711f9c08e8f3a939dce4f92b6f62e5d Mon Sep 17 00:00:00 2001 From: Jessica Tölke Date: Sun, 6 Feb 2011 19:02:03 +0100 Subject: gy inn: setting reasonable values for required amount of items and exp rewards in lovetriangle quest --- npc/027-2_Caretakers_House/husband.txt | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'npc/027-2_Caretakers_House/husband.txt') diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt index 44b94f9f..9cfc3826 100644 --- a/npc/027-2_Caretakers_House/husband.txt +++ b/npc/027-2_Caretakers_House/husband.txt @@ -15,13 +15,12 @@ set @kidstate, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Kid_MASK) >> @Graveyard_Inn_Kid_SHIFT); - //TODO: determine sane values set @ICE_CUBE_AMOUNT, 100; - set @ICE_CUBE_EXP, 10000; + set @ICE_CUBE_EXP, 75000; set @BONE_AMOUNT, 100; - set @SKULL_AMOUNT, 50; - set @BONE_EXP, 30000; - set @RUBY_AMOUNT, 20; // caution, this value needs to be the same as in the innkeepers script! + set @SKULL_AMOUNT, 75; + set @BONE_EXP, 100000; + set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the innkeepers script! if (@state >= 7) goto L_Thanks; if (@state == 6) goto L_Apologize; -- cgit v1.2.3-70-g09d2