From 92f29c04e41cfb4ef312b7d9ca131d2d29189ce0 Mon Sep 17 00:00:00 2001 From: "Hello=)" Date: Fri, 14 Mar 2025 20:49:35 +0300 Subject: Small bugfix: rain interactions vs dendroids never been meant to also spawn sea slimes --- world/map/npc/magic/level2-rain.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/world/map/npc/magic/level2-rain.txt b/world/map/npc/magic/level2-rain.txt index 291af009..b06fd9df 100644 --- a/world/map/npc/magic/level2-rain.txt +++ b/world/map/npc/magic/level2-rain.txt @@ -110,7 +110,7 @@ OnHit: if(get(Class, @target_id) == EntAbomination) // Rain hit Ent? This scores little perk! monster getmap(), getnpcx(), getnpcy(), "", LogHead, 1+rand(1+(.max/150)), "rain::OnRainSpawnDeath"; if((get(Class, @target_id) == LogHead) && (rand(5) == 3)) // Rain hit LogHead? Little perk as well (plants) - monster getmap(), getnpcx(), getnpcy(), "", MauvePlant+rand(5), 1, "rain::OnRainSpawnDeath"; + monster getmap(), getnpcx(), getnpcy(), "", MauvePlant+rand(4), 1, "rain::OnRainSpawnDeath"; end; OnRainSpawnDeath: -- cgit v1.2.3-70-g09d2