From 3484611adfbe9b5fc7fa231f891cf34baed3f99a Mon Sep 17 00:00:00 2001 From: HoraK-FDF Date: Thu, 5 Dec 2024 01:05:48 +0000 Subject: Mana Battery overheat effects some particle effects and sounds for the mana battery overheat phase (smoke and some sparks). i make a flame sound when it explodes and a zap when it comes back to normal idk if there a better sounds. --- world/map/npc/030-4/mana_battery.txt | 24 +++++++++++++++++++++--- 1 file changed, 21 insertions(+), 3 deletions(-) diff --git a/world/map/npc/030-4/mana_battery.txt b/world/map/npc/030-4/mana_battery.txt index 30c997b4..9b6182e4 100644 --- a/world/map/npc/030-4/mana_battery.txt +++ b/world/map/npc/030-4/mana_battery.txt @@ -445,8 +445,12 @@ S_ClearVariables: set @karma_bonus, 0; return; -OnCommandDing: - specialeffect 402; +OnCommandOverHeat: + specialeffect 407; + end; + +OnCommandCoolDown: + specialeffect 408; end; } @@ -454,19 +458,33 @@ OnCommandDing: { end; OnCommandCoolDown: + donpcevent "AniManOMat::OnCommandOverHeat"; + enablenpc "#MBE0"; set $@XmasBattleStatus, 0; set $@XmasBattleCoolDown, 1; initnpctimer; end; OnTimer120000: + donpcevent "AniManOMat::OnCommandCoolDown"; + disablenpc "#MBE0"; set $@XmasBattleCoolDown, 0; stopnpctimer; mapannounce "030-4", "The AniManOMat has cooled down.", 0; - donpcevent "AniManOMat::OnCommandDing"; end; } +// Mana battery effects + +// Smoke and sparks +030-4,32,21,0|script|#MBE0|436 +{ + end; + OnInit: + disablenpc "#MBE0"; + end; +} + // Danger Cells // 0: 20,21,29,30 -- cgit v1.2.3-70-g09d2