/*
* The Mana Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2025 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
class Particle;
class Sprite;
class StatusEffect
{
public:
struct Event
{
std::string message;
std::string sfx;
std::string particleEffect;
};
std::string name;
Event start;
Event end;
std::string icon;
/**
* Determines whether the particle effect should be restarted when the
* being changes maps.
*/
bool persistentParticleEffect = false;
StatusEffect() = default;
void playSfx(bool enabled) const;
void deliverMessage(bool enabled) const;
Particle *getParticle(bool enabled) const;
Sprite *getIconSprite() const;
};