/* * The Mana Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2025 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include class Particle; class Sprite; class StatusEffect { public: struct Event { std::string message; std::string sfx; std::string particleEffect; }; std::string name; Event start; Event end; std::string icon; /** * Determines whether the particle effect should be restarted when the * being changes maps. */ bool persistentParticleEffect = false; StatusEffect() = default; void playSfx(bool enabled) const; void deliverMessage(bool enabled) const; Particle *getParticle(bool enabled) const; Sprite *getIconSprite() const; };