/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "resources/resource.h" #include #include #include #include class Image; class ImageSet; class Music; class SoundEffect; class SpriteDef; /** * A class for loading and managing resources. */ class ResourceManager { friend class Resource; public: ResourceManager(); /** * Destructor. Cleans up remaining resources, warning about resources * that were still referenced. */ ~ResourceManager(); /** * Adds a directory or archive to the search path. If append is true * then the directory is added to the end of the search path, otherwise * it is added at the front. * * @return true on success, false otherwise. */ static bool addToSearchPath(const std::string &path, bool append); /** * Searches for zip files and adds them to the search path. */ static void searchAndAddArchives(const std::string &path, const std::string &ext, bool append); /** * Returns the real path to a file. Note that this method will always * return a path, it does not check whether the file exists. * * @param file The file to get the real path to. * @return The real path. */ static std::string getPath(const std::string &file); /** * Loads the Image resource found at the given identifier path. The * path can include a dye specification after a '|' character. */ ResourceRef getImage(const std::string &idPath); /** * Loads the Music resource found at the given path. */ ResourceRef getMusic(const std::string &path); /** * Loads the SoundEffect resource found at the given path. */ ResourceRef getSoundEffect(const std::string &path); /** * Loads a image set based on the image referenced by the given path * and the supplied sprite sizes. */ ResourceRef getImageSet(const std::string &imagePath, int w, int h); /** * Loads a SpriteDef based on a given path and the supplied variant. */ ResourceRef getSprite(const std::string &path, int variant = 0); /** * Returns an instance of the class, creating one if it does not * already exist. */ static ResourceManager *getInstance(); /** * Deletes the class instance if it exists. */ static void deleteInstance(); private: /** * Looks up a resource, creating it with the generator function if it * does not exist. Does not increment the reference count of the * resource. * * @param idPath The resource identifier path. * @param generator A function for generating the resource. * @return A valid resource or nullptr if the resource could * not be generated. */ Resource *get(const std::string &idPath, const std::function &generator); /** * Releases a resource, placing it in the set of orphaned resources. * Only called from Resource::decRef, */ void release(Resource *); /** * Removes a resource from the list of resources managed by the * resource manager. Only called from Resource::decRef, */ void remove(Resource *); /** * Deletes the resource after logging a cleanup message. */ static void cleanUp(Resource *resource); void cleanOrphans(); static ResourceManager *instance; std::map mResources; std::map mOrphanedResources; time_t mOldestOrphan = 0; };