/* * The Mana Client * Copyright (C) 2006-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "particle.h" #include "animationparticle.h" #include "configuration.h" #include "imageparticle.h" #include "log.h" #include "map.h" #include "particleemitter.h" #include "rotationalparticle.h" #include "textparticle.h" #include "resources/dye.h" #include "resources/image.h" #include "resources/resourcemanager.h" #include "utils/dtor.h" #include "utils/mathutils.h" #include "utils/xml.h" #include #include #define SIN45 0.707106781f class Graphics; class Image; int Particle::particleCount = 0; int Particle::maxCount = 0; int Particle::fastPhysics = 0; int Particle::emitterSkip = 1; bool Particle::enabled = true; const float Particle::PARTICLE_SKY = 800.0f; Particle::Particle(Map *map) { setMap(map); Particle::particleCount++; } Particle::~Particle() { // Delete child emitters and child particles clear(); //update particle count Particle::particleCount--; } void Particle::setupEngine() { Particle::maxCount = config.particleMaxCount; Particle::fastPhysics = config.particleFastPhysics; Particle::emitterSkip = config.particleEmitterSkip + 1; Particle::enabled = config.particleEffects; logger->log("Particle engine set up"); } bool Particle::draw(Graphics *, int, int) const { return false; } bool Particle::update() { if (!mMap) return false; if (mLifetimeLeft == 0 && mAlive == ALIVE) mAlive = DEAD_TIMEOUT; Vector oldPos = mPos; if (mAlive == ALIVE) { //calculate particle movement if (mMomentum != 1.0f) { mVelocity *= mMomentum; } if (mTarget && mAcceleration != 0.0f) { Vector dist = mPos - mTarget->getPosition(); dist.x *= SIN45; float invHypotenuse; switch (Particle::fastPhysics) { case 1: invHypotenuse = fastInvSqrt( dist.x * dist.x + dist.y * dist.y + dist.z * dist.z); break; case 2: invHypotenuse = 2.0f / fabs(dist.x) + fabs(dist.y) + fabs(dist.z); break; default: invHypotenuse = 1.0f / sqrt( dist.x * dist.x + dist.y * dist.y + dist.z * dist.z); break; } if (invHypotenuse) { if (mInvDieDistance > 0.0f && invHypotenuse > mInvDieDistance) { mAlive = DEAD_IMPACT; } float accFactor = invHypotenuse * mAcceleration; mVelocity -= dist * accFactor; } } if (mRandomness > 0) { const int rand2 = mRandomness * 2; mVelocity.x += (rand() % rand2 - mRandomness) / 1000.0f; mVelocity.y += (rand() % rand2 - mRandomness) / 1000.0f; mVelocity.z += (rand() % rand2 - mRandomness) / 1000.0f; } mVelocity.z -= mGravity; // Update position mPos.x += mVelocity.x; mPos.y += mVelocity.y * SIN45; mPos.z += mVelocity.z * SIN45; // Update other stuff if (mLifetimeLeft > 0) { mLifetimeLeft--; } mLifetimePast++; if (mPos.z < 0.0f) { if (mBounce > 0.0f) { mPos.z *= -mBounce; mVelocity *= mBounce; mVelocity.z = -mVelocity.z; } else { mAlive = DEAD_FLOOR; } } else if (mPos.z > PARTICLE_SKY) { mAlive = DEAD_SKY; } // Update child emitters if ((mLifetimePast-1)%Particle::emitterSkip == 0) { for (auto &childEmitter : mChildEmitters) { Particles newParticles = childEmitter->createParticles(mLifetimePast); for (auto &newParticle : newParticles) { newParticle->moveBy(mPos); mChildParticles.push_back(newParticle); } } } } // create death effect when the particle died if (mAlive != ALIVE && mAlive != DEAD_LONG_AGO) { if ((mAlive & mDeathEffectConditions) > 0x00 && !mDeathEffect.empty()) { Particle* deathEffect = particleEngine->addEffect(mDeathEffect, 0, 0); deathEffect->moveBy(mPos); } mAlive = DEAD_LONG_AGO; } Vector change = mPos - oldPos; // Update child particles for (auto p = mChildParticles.begin(); p != mChildParticles.end(); ) { auto particle = *p; //move particle with its parent if desired if (particle->doesFollow()) { particle->moveBy(change); } if (particle->update()) { p++; } else { delete particle; p = mChildParticles.erase(p); } } return isAlive() || !mChildParticles.empty() || !mAutoDelete; } void Particle::moveBy(const Vector &change) { mPos += change; for (auto &childParticle : mChildParticles) if (childParticle->doesFollow()) childParticle->moveBy(change); } void Particle::moveTo(float x, float y) { moveTo(Vector(x, y, mPos.z)); } Particle *Particle::createChild() { auto *newParticle = new Particle(mMap); mChildParticles.push_back(newParticle); return newParticle; } Particle *Particle::addEffect(const std::string &particleEffectFile, int pixelX, int pixelY, int rotation) { Particle *newParticle = nullptr; std::string::size_type pos = particleEffectFile.find('|'); std::string dyePalettes; if (pos != std::string::npos) dyePalettes = particleEffectFile.substr(pos + 1); XML::Document doc(particleEffectFile.substr(0, pos)); XML::Node rootNode = doc.rootNode(); if (!rootNode || rootNode.name() != "effect") { logger->log("Error loading particle: %s", particleEffectFile.c_str()); return nullptr; } ResourceManager *resman = ResourceManager::getInstance(); // Parse particles for (auto effectChildNode : rootNode.children()) { // We're only interested in particles if (effectChildNode.name() != "particle") continue; // Determine the exact particle type XML::Node node; // Animation if ((node = effectChildNode.findFirstChildByName("animation"))) { newParticle = new AnimationParticle(mMap, node, dyePalettes); } // Rotational else if ((node = effectChildNode.findFirstChildByName("rotation"))) { newParticle = new RotationalParticle(mMap, node, dyePalettes); } // Image else if ((node = effectChildNode.findFirstChildByName("image"))) { std::string imageSrc { node.textContent() }; if (!imageSrc.empty() && !dyePalettes.empty()) Dye::instantiate(imageSrc, dyePalettes); auto img = resman->getImage(imageSrc); newParticle = new ImageParticle(mMap, img); } // Other else { newParticle = new Particle(mMap); } // Read and set the basic properties of the particle float offsetX = effectChildNode.getFloatProperty("position-x", 0); float offsetY = effectChildNode.getFloatProperty("position-y", 0); float offsetZ = effectChildNode.getFloatProperty("position-z", 0); Vector position(mPos.x + (float)pixelX + offsetX, mPos.y + (float)pixelY + offsetY, mPos.z + offsetZ); newParticle->moveTo(position); int lifetime = effectChildNode.getProperty("lifetime", -1); newParticle->setLifetime(lifetime); bool resizeable = "false" != effectChildNode.getProperty("size-adjustable", "false"); newParticle->setAllowSizeAdjust(resizeable); // Look for additional emitters for this particle for (auto emitterNode : effectChildNode.children()) { if (emitterNode.name() == "emitter") { ParticleEmitter *newEmitter; newEmitter = new ParticleEmitter(emitterNode, newParticle, mMap, rotation, dyePalettes); newParticle->addEmitter(newEmitter); } else if (emitterNode.name() == "deatheffect") { std::string deathEffect { emitterNode.textContent() }; char deathEffectConditions = 0x00; if (emitterNode.getBoolProperty("on-floor", true)) { deathEffectConditions += Particle::DEAD_FLOOR; } if (emitterNode.getBoolProperty("on-sky", true)) { deathEffectConditions += Particle::DEAD_SKY; } if (emitterNode.getBoolProperty("on-other", false)) { deathEffectConditions += Particle::DEAD_OTHER; } if (emitterNode.getBoolProperty("on-impact", true)) { deathEffectConditions += Particle::DEAD_IMPACT; } if (emitterNode.getBoolProperty("on-timeout", true)) { deathEffectConditions += Particle::DEAD_TIMEOUT; } newParticle->setDeathEffect(deathEffect, deathEffectConditions); } } mChildParticles.push_back(newParticle); } return newParticle; } Particle *Particle::addTextSplashEffect(const std::string &text, int x, int y, const gcn::Color *color, gcn::Font *font, bool outline) { Particle *newParticle = new TextParticle(mMap, text, color, font, outline); newParticle->moveTo(x, y); newParticle->setVelocity(((rand() % 100) - 50) / 200.0f, // X ((rand() % 100) - 50) / 200.0f, // Y ((rand() % 100) / 200.0f) + 4.0f); // Z newParticle->setGravity(0.1f); newParticle->setBounce(0.5f); newParticle->setLifetime(200); newParticle->setFadeOut(100); mChildParticles.push_back(newParticle); return newParticle; } Particle *Particle::addTextRiseFadeOutEffect(const std::string &text, int x, int y, const gcn::Color *color, gcn::Font *font, bool outline) { Particle *newParticle = new TextParticle(mMap, text, color, font, outline); newParticle->moveTo(x, y); newParticle->setVelocity(0.0f, 0.0f, 0.5f); newParticle->setGravity(0.0015f); newParticle->setLifetime(300); newParticle->setFadeOut(50); newParticle->setFadeIn(200); mChildParticles.push_back(newParticle); return newParticle; } void Particle::adjustEmitterSize(int w, int h) { if (!mAllowSizeAdjust) return; for (auto &childEmitter : mChildEmitters) childEmitter->adjustSize(w, h); } float Particle::getCurrentAlpha() const { float alpha = mAlpha; if (mLifetimeLeft > -1 && mLifetimeLeft < mFadeOut) alpha *= (float)mLifetimeLeft / (float)mFadeOut; if (mLifetimePast < mFadeIn) alpha *= (float)mLifetimePast / (float)mFadeIn; return alpha; } void Particle::clear() { delete_all(mChildEmitters); mChildEmitters.clear(); delete_all(mChildParticles); mChildParticles.clear(); }