/* * The Mana Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/net.h" #include "log.h" #include "net/adminhandler.h" #include "net/charhandler.h" #include "net/chathandler.h" #include "net/generalhandler.h" #include "net/guildhandler.h" #include "net/inventoryhandler.h" #include "net/loginhandler.h" #include "net/gamehandler.h" #include "net/npchandler.h" #include "net/partyhandler.h" #include "net/playerhandler.h" #include "net/abilityhandler.h" #include "net/tradehandler.h" #include "net/tmwa/generalhandler.h" #include "net/manaserv/generalhandler.h" #include "utils/gettext.h" Net::AdminHandler *adminHandler = nullptr; Net::CharHandler *charHandler = nullptr; Net::ChatHandler *chatHandler = nullptr; Net::GeneralHandler *generalHandler = nullptr; Net::InventoryHandler *inventoryHandler = nullptr; Net::LoginHandler *loginHandler = nullptr; Net::GameHandler *gameHandler = nullptr; Net::GuildHandler *guildHandler = nullptr; Net::NpcHandler *npcHandler = nullptr; Net::PartyHandler *partyHandler = nullptr; Net::PlayerHandler *playerHandler = nullptr; Net::AbilityHandler *abilityHandler = nullptr; Net::TradeHandler *tradeHandler = nullptr; Net::AdminHandler *Net::getAdminHandler() { return adminHandler; } Net::CharHandler *Net::getCharHandler() { return charHandler; } Net::ChatHandler *Net::getChatHandler() { return chatHandler; } Net::GameHandler *Net::getGameHandler() { return gameHandler; } Net::GeneralHandler *Net::getGeneralHandler() { return generalHandler; } Net::GuildHandler *Net::getGuildHandler() { return guildHandler; } Net::InventoryHandler *Net::getInventoryHandler() { return inventoryHandler; } Net::LoginHandler *Net::getLoginHandler() { return loginHandler; } Net::NpcHandler *Net::getNpcHandler() { return npcHandler; } Net::PartyHandler *Net::getPartyHandler() { return partyHandler; } Net::PlayerHandler *Net::getPlayerHandler() { return playerHandler; } Net::AbilityHandler *Net::getAbilityHandler() { return abilityHandler; } Net::TradeHandler *Net::getTradeHandler() { return tradeHandler; } namespace Net { static ServerType networkType = ServerType::Unknown; void connectToServer(ServerInfo &server) { if (server.type == ServerType::Unknown) { // TODO: Query the server about itself and choose the netcode based on // that if (server.port == 6901) server.type = ServerType::TmwAthena; else if (server.port == 9601) server.type = ServerType::ManaServ; else Log::critical(_("Unknown Server Type! Exiting.")); } if (networkType == server.type && getGeneralHandler() != nullptr) { getGeneralHandler()->reload(); } else { unload(); switch (server.type) { #ifdef MANASERV_SUPPORT case ServerType::ManaServ: generalHandler = new ManaServ::GeneralHandler; break; #endif case ServerType::TmwAthena: generalHandler = new TmwAthena::GeneralHandler; break; default: Log::critical(_("Server protocol unsupported")); break; } getGeneralHandler()->load(); networkType = server.type; } getLoginHandler()->setServer(server); getLoginHandler()->connect(); } void unload() { if (!generalHandler) return; generalHandler->unload(); delete generalHandler; adminHandler = nullptr; charHandler = nullptr; chatHandler = nullptr; generalHandler = nullptr; inventoryHandler = nullptr; loginHandler = nullptr; gameHandler = nullptr; guildHandler = nullptr; npcHandler = nullptr; partyHandler = nullptr; playerHandler = nullptr; abilityHandler = nullptr; tradeHandler = nullptr; } ServerType getNetworkType() { return networkType; } } // namespace Net