/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/ministatuswindow.h"
#include "configuration.h"
#include "game.h"
#include "graphics.h"
#include "playerinfo.h"
#include "sprite.h"
#include "statuseffect.h"
#include "gui/gui.h"
#include "gui/statuswindow.h"
#include "gui/textpopup.h"
#include "gui/widgets/progressbar.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/gamehandler.h"
#include "net/tmwa/protocol.h"
#include "resources/statuseffectdb.h"
#include "resources/theme.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/time.h"
#include
static constexpr int ICON_SPACING = 3;
MiniStatusWindow::MiniStatusWindow():
Popup("MiniStatus")
{
setPadding(3);
setMinHeight(0);
listen(Event::AttributesChannel);
listen(Event::ActorSpriteChannel);
mHpBar = new ProgressBar(0, 100, 20, Theme::PROG_HP);
StatusWindow::updateHPBar(mHpBar);
if (Net::getGameHandler()->canUseMagicBar())
{
mMpBar = new ProgressBar(0, 100, 20,
Net::getPlayerHandler()->canUseMagic()
? Theme::PROG_MP : Theme::PROG_NO_MP);
StatusWindow::updateMPBar(mMpBar);
}
else
mMpBar = nullptr;
mXpBar = new ProgressBar(0, 100, 20, Theme::PROG_EXP);
StatusWindow::updateXPBar(mXpBar);
// Add the progressbars to the window
mHpBar->setPosition(0, 3);
if (mMpBar)
mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
mXpBar->setPosition(mMpBar ? mMpBar->getX() + mMpBar->getWidth() + 3 :
mHpBar->getX() + mHpBar->getWidth() + 3, 3);
add(mHpBar);
if (mMpBar)
add(mMpBar);
add(mXpBar);
updateSize();
auto stateIt = config.windows.find(getPopupName());
setVisible(stateIt != config.windows.end() ? stateIt->second.visible.value_or(true)
: true);
mTextPopup = new TextPopup();
addMouseListener(this);
}
MiniStatusWindow::~MiniStatusWindow() = default;
void MiniStatusWindow::drawIcons(Graphics *graphics)
{
const auto game = Game::instance();
const int tileWidth = game->getCurrentTileWidth();
const int tileHeight = game->getCurrentTileHeight();
int iconX = mXpBar->getX() + mXpBar->getWidth() + ICON_SPACING + tileWidth / 2;
int iconY = ICON_SPACING + tileHeight;
for (auto &icon : mStatusIcons)
{
icon.sprite->draw(graphics,
iconX - icon.sprite->getWidth() / 2,
iconY - icon.sprite->getHeight());
iconX += ICON_SPACING + icon.sprite->getWidth();
}
}
void MiniStatusWindow::event(Event::Channel channel, const Event &event)
{
if (channel == Event::AttributesChannel)
{
if (event.getType() == Event::UpdateAttribute)
{
int id = event.getInt("id");
if (id == HP || id == MAX_HP)
{
StatusWindow::updateHPBar(mHpBar);
}
else if (id == MP || id == MAX_MP)
{
StatusWindow::updateMPBar(mMpBar);
}
else if (id == EXP || id == EXP_NEEDED)
{
StatusWindow::updateXPBar(mXpBar);
}
}
if (event.getType() == Event::UpdateStat)
{
if (Net::getNetworkType() == ServerType::TmwAthena &&
event.getInt("id") == TmwAthena::MATK)
{
StatusWindow::updateMPBar(mMpBar);
}
}
}
else if (channel == Event::ActorSpriteChannel)
{
if (event.getType() == Event::UpdateStatusEffect)
{
const int id = event.getInt("index");
const bool newStatus = event.getBool("newStatus");
auto effect = StatusEffectDB::getStatusEffect(id);
if (!effect)
return;
effect->deliverMessage(newStatus);
effect->playSfx(newStatus);
Sprite *sprite = newStatus ? effect->getIconSprite() : nullptr;
auto it = std::find_if(mStatusIcons.begin(), mStatusIcons.end(),
[id](const StatusIcon &icon) {
return icon.effectId == id;
});
if (!sprite && it != mStatusIcons.end())
mStatusIcons.erase(it);
else if (sprite && it == mStatusIcons.end())
mStatusIcons.push_back(StatusIcon{id, std::unique_ptr(sprite)});
updateSize();
}
}
}
void MiniStatusWindow::logic()
{
Popup::logic();
// Displays the number of monsters to next lvl
// (disabled for now but interesting idea)
/*
if (config.getValue("xpBarMonsterCounterExp", 0)!=0)
{
updatedText << " | "
<< (int)(((float)local_player->mXpForNextLevel - (float)local_player->mXp)
/ (float)config.getValue("xpBarMonsterCounterExp", 0))
<< " "
<< config.getValue("xpBarMonsterCounterName", "Monsters") <<" left...";
}
*/
for (auto &icon : mStatusIcons)
icon.sprite->update(Time::deltaTimeMs());
}
void MiniStatusWindow::draw(gcn::Graphics *graphics)
{
drawChildren(graphics);
drawIcons(static_cast(graphics));
}
void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event)
{
Popup::mouseMoved(event);
std::string tooltip1;
std::string tooltip2;
if (event.getSource() == mXpBar)
{
const int xp = PlayerInfo::getAttribute(EXP);
const int xpNeeded = PlayerInfo::getAttribute(EXP_NEEDED);
tooltip1 = strprintf("%u/%u", xp, xpNeeded);
tooltip2 = strprintf("%s: %u", _("Need"), xpNeeded - xp);
}
else if (event.getSource() == mHpBar)
{
const int hp = PlayerInfo::getAttribute(HP);
const int maxHp = PlayerInfo::getAttribute(MAX_HP);
tooltip1 = strprintf("%u/%u", hp, maxHp);
}
else if (event.getSource() == mMpBar)
{
const int mp = PlayerInfo::getAttribute(MP);
const int maxMp = PlayerInfo::getAttribute(MAX_MP);
tooltip1 = strprintf("%u/%u", mp, maxMp);
}
else
{
// Check if the mouse is over one of the status icons
const auto game = Game::instance();
const int tileWidth = game->getCurrentTileWidth();
const int tileHeight = game->getCurrentTileHeight();
int iconX = mXpBar->getX() + mXpBar->getWidth() + ICON_SPACING + tileWidth / 2;
int iconY = ICON_SPACING + tileHeight;
for (const auto &icon : mStatusIcons)
{
int spriteX = iconX + icon.sprite->getOffsetX() - icon.sprite->getWidth() / 2;
int spriteY = iconY + icon.sprite->getOffsetY() - icon.sprite->getHeight();
if (event.getX() >= spriteX &&
event.getX() < spriteX + icon.sprite->getWidth() &&
event.getY() >= spriteY &&
event.getY() < spriteY + icon.sprite->getHeight())
{
auto effect = StatusEffectDB::getStatusEffect(icon.effectId);
if (effect)
tooltip1 = effect->name;
break;
}
iconX += ICON_SPACING + icon.sprite->getWidth();
}
}
if (tooltip1.empty())
{
mTextPopup->setVisible(false);
}
else
{
mTextPopup->show(event.getX() + getX(),
event.getY() + getY(),
tooltip1,
tooltip2);
}
}
void MiniStatusWindow::mouseExited(gcn::MouseEvent &event)
{
Popup::mouseExited(event);
mTextPopup->setVisible(false);
}
void MiniStatusWindow::updateSize()
{
int width = mXpBar->getX() + mXpBar->getWidth();
int height = mXpBar->getY() + mXpBar->getHeight();
// Increase width based on the size of the status icons
if (!mStatusIcons.empty())
{
width += ICON_SPACING;
for (const auto &icon : mStatusIcons)
width += ICON_SPACING + icon.sprite->getWidth();
}
setContentSize(width, height);
}