/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/ministatuswindow.h" #include "configuration.h" #include "game.h" #include "graphics.h" #include "playerinfo.h" #include "sprite.h" #include "statuseffect.h" #include "gui/gui.h" #include "gui/statuswindow.h" #include "gui/textpopup.h" #include "gui/widgets/progressbar.h" #include "net/net.h" #include "net/playerhandler.h" #include "net/gamehandler.h" #include "net/tmwa/protocol.h" #include "resources/statuseffectdb.h" #include "resources/theme.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "utils/time.h" #include static constexpr int ICON_SPACING = 3; MiniStatusWindow::MiniStatusWindow(): Popup("MiniStatus") { setPadding(3); setMinHeight(0); listen(Event::AttributesChannel); listen(Event::ActorSpriteChannel); mHpBar = new ProgressBar(0, 100, 20, Theme::PROG_HP); StatusWindow::updateHPBar(mHpBar); if (Net::getGameHandler()->canUseMagicBar()) { mMpBar = new ProgressBar(0, 100, 20, Net::getPlayerHandler()->canUseMagic() ? Theme::PROG_MP : Theme::PROG_NO_MP); StatusWindow::updateMPBar(mMpBar); } else mMpBar = nullptr; mXpBar = new ProgressBar(0, 100, 20, Theme::PROG_EXP); StatusWindow::updateXPBar(mXpBar); // Add the progressbars to the window mHpBar->setPosition(0, 3); if (mMpBar) mMpBar->setPosition(mHpBar->getWidth() + 3, 3); mXpBar->setPosition(mMpBar ? mMpBar->getX() + mMpBar->getWidth() + 3 : mHpBar->getX() + mHpBar->getWidth() + 3, 3); add(mHpBar); if (mMpBar) add(mMpBar); add(mXpBar); updateSize(); auto stateIt = config.windows.find(getPopupName()); setVisible(stateIt != config.windows.end() ? stateIt->second.visible.value_or(true) : true); mTextPopup = new TextPopup(); addMouseListener(this); } MiniStatusWindow::~MiniStatusWindow() = default; void MiniStatusWindow::drawIcons(Graphics *graphics) { const auto game = Game::instance(); const int tileWidth = game->getCurrentTileWidth(); const int tileHeight = game->getCurrentTileHeight(); int iconX = mXpBar->getX() + mXpBar->getWidth() + ICON_SPACING + tileWidth / 2; int iconY = ICON_SPACING + tileHeight; for (auto &icon : mStatusIcons) { icon.sprite->draw(graphics, iconX - icon.sprite->getWidth() / 2, iconY - icon.sprite->getHeight()); iconX += ICON_SPACING + icon.sprite->getWidth(); } } void MiniStatusWindow::event(Event::Channel channel, const Event &event) { if (channel == Event::AttributesChannel) { if (event.getType() == Event::UpdateAttribute) { int id = event.getInt("id"); if (id == HP || id == MAX_HP) { StatusWindow::updateHPBar(mHpBar); } else if (id == MP || id == MAX_MP) { StatusWindow::updateMPBar(mMpBar); } else if (id == EXP || id == EXP_NEEDED) { StatusWindow::updateXPBar(mXpBar); } } if (event.getType() == Event::UpdateStat) { if (Net::getNetworkType() == ServerType::TmwAthena && event.getInt("id") == TmwAthena::MATK) { StatusWindow::updateMPBar(mMpBar); } } } else if (channel == Event::ActorSpriteChannel) { if (event.getType() == Event::UpdateStatusEffect) { const int id = event.getInt("index"); const bool newStatus = event.getBool("newStatus"); auto effect = StatusEffectDB::getStatusEffect(id); if (!effect) return; effect->deliverMessage(newStatus); effect->playSfx(newStatus); Sprite *sprite = newStatus ? effect->getIconSprite() : nullptr; auto it = std::find_if(mStatusIcons.begin(), mStatusIcons.end(), [id](const StatusIcon &icon) { return icon.effectId == id; }); if (!sprite && it != mStatusIcons.end()) mStatusIcons.erase(it); else if (sprite && it == mStatusIcons.end()) mStatusIcons.push_back(StatusIcon{id, std::unique_ptr(sprite)}); updateSize(); } } } void MiniStatusWindow::logic() { Popup::logic(); // Displays the number of monsters to next lvl // (disabled for now but interesting idea) /* if (config.getValue("xpBarMonsterCounterExp", 0)!=0) { updatedText << " | " << (int)(((float)local_player->mXpForNextLevel - (float)local_player->mXp) / (float)config.getValue("xpBarMonsterCounterExp", 0)) << " " << config.getValue("xpBarMonsterCounterName", "Monsters") <<" left..."; } */ for (auto &icon : mStatusIcons) icon.sprite->update(Time::deltaTimeMs()); } void MiniStatusWindow::draw(gcn::Graphics *graphics) { drawChildren(graphics); drawIcons(static_cast(graphics)); } void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event) { Popup::mouseMoved(event); std::string tooltip1; std::string tooltip2; if (event.getSource() == mXpBar) { const int xp = PlayerInfo::getAttribute(EXP); const int xpNeeded = PlayerInfo::getAttribute(EXP_NEEDED); tooltip1 = strprintf("%u/%u", xp, xpNeeded); tooltip2 = strprintf("%s: %u", _("Need"), xpNeeded - xp); } else if (event.getSource() == mHpBar) { const int hp = PlayerInfo::getAttribute(HP); const int maxHp = PlayerInfo::getAttribute(MAX_HP); tooltip1 = strprintf("%u/%u", hp, maxHp); } else if (event.getSource() == mMpBar) { const int mp = PlayerInfo::getAttribute(MP); const int maxMp = PlayerInfo::getAttribute(MAX_MP); tooltip1 = strprintf("%u/%u", mp, maxMp); } else { // Check if the mouse is over one of the status icons const auto game = Game::instance(); const int tileWidth = game->getCurrentTileWidth(); const int tileHeight = game->getCurrentTileHeight(); int iconX = mXpBar->getX() + mXpBar->getWidth() + ICON_SPACING + tileWidth / 2; int iconY = ICON_SPACING + tileHeight; for (const auto &icon : mStatusIcons) { int spriteX = iconX + icon.sprite->getOffsetX() - icon.sprite->getWidth() / 2; int spriteY = iconY + icon.sprite->getOffsetY() - icon.sprite->getHeight(); if (event.getX() >= spriteX && event.getX() < spriteX + icon.sprite->getWidth() && event.getY() >= spriteY && event.getY() < spriteY + icon.sprite->getHeight()) { auto effect = StatusEffectDB::getStatusEffect(icon.effectId); if (effect) tooltip1 = effect->name; break; } iconX += ICON_SPACING + icon.sprite->getWidth(); } } if (tooltip1.empty()) { mTextPopup->setVisible(false); } else { mTextPopup->show(event.getX() + getX(), event.getY() + getY(), tooltip1, tooltip2); } } void MiniStatusWindow::mouseExited(gcn::MouseEvent &event) { Popup::mouseExited(event); mTextPopup->setVisible(false); } void MiniStatusWindow::updateSize() { int width = mXpBar->getX() + mXpBar->getWidth(); int height = mXpBar->getY() + mXpBar->getHeight(); // Increase width based on the size of the status icons if (!mStatusIcons.empty()) { width += ICON_SPACING; for (const auto &icon : mStatusIcons) width += ICON_SPACING + icon.sprite->getWidth(); } setContentSize(width, height); }