/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/gui.h"
#include "gui/focushandler.h"
#include "gui/palette.h"
#include "gui/sdlinput.h"
#include "gui/truetypefont.h"
#include "gui/widgets/textfield.h"
#include "gui/widgets/window.h"
#include "gui/widgets/windowcontainer.h"
#include "client.h"
#include "configuration.h"
#include "graphics.h"
#include "log.h"
#include "resources/resourcemanager.h"
#include "resources/theme.h"
#include "utils/filesystem.h"
#include
#include
#include
#include
// Guichan stuff
Gui *gui = nullptr;
SDLInput *guiInput = nullptr;
// Bolded font
gcn::Font *boldFont = nullptr;
// Mono font
gcn::Font *monoFont = nullptr;
bool Gui::debugDraw;
Gui::Gui(Graphics *graphics, const std::string &themePath)
: mAvailableThemes(Theme::getAvailableThemes())
, mCustomCursorScale(Client::getVideo().settings().scale())
{
// Try to find the requested theme, using the first one as fallback
auto themeIt = std::find_if(mAvailableThemes.begin(),
mAvailableThemes.end(),
[&themePath](const ThemeInfo &theme) {
return theme.getPath() == themePath;
});
setTheme(themeIt != mAvailableThemes.end() ? *themeIt : mAvailableThemes.front());
Log::info("Initializing GUI...");
// Set graphics
setGraphics(graphics);
// Set input
guiInput = new SDLInput;
setInput(guiInput);
// Replace focus handler
delete mFocusHandler;
mFocusHandler = new FocusHandler;
// Initialize top GUI widget
auto *guiTop = new WindowContainer;
guiTop->setFocusable(true);
guiTop->setSize(graphics->getWidth(), graphics->getHeight());
guiTop->setOpaque(false);
Window::setWindowContainer(guiTop);
setTop(guiTop);
// Set global font
const int fontSize = config.fontSize;
std::string fontFile = branding.getValue("font", "fonts/dejavusans.ttf");
std::string path = ResourceManager::getPath(fontFile);
// Initialize the font scale before creating the fonts
TrueTypeFont::updateFontScale(graphics->getScale());
try
{
mGuiFont = new TrueTypeFont(path, fontSize);
mInfoParticleFont = new TrueTypeFont(path, fontSize, TTF_STYLE_BOLD);
}
catch (gcn::Exception e)
{
Log::critical(std::string("Unable to load '") + fontFile +
"': " + e.getMessage());
}
// Set bold font
fontFile = branding.getValue("boldFont", "fonts/dejavusans-bold.ttf");
path = ResourceManager::getPath(fontFile);
try
{
boldFont = new TrueTypeFont(path, fontSize);
}
catch (gcn::Exception e)
{
Log::critical(std::string("Unable to load '") + fontFile +
"': " + e.getMessage());
}
// Set mono font
fontFile = branding.getValue("monoFont", "fonts/dejavusans-mono.ttf");
path = ResourceManager::getPath(fontFile);
try
{
monoFont = new TrueTypeFont(path, fontSize);
}
catch (gcn::Exception e)
{
Log::critical(std::string("Unable to load '") + fontFile +
"': " + e.getMessage());
}
loadCustomCursors();
loadSystemCursors();
gcn::Widget::setGlobalFont(mGuiFont);
// Initialize mouse cursor and listen for changes to the option
setUseCustomCursor(config.customCursor);
listen(Event::ConfigChannel);
}
Gui::~Gui()
{
for (auto cursor : mSystemMouseCursors)
SDL_FreeCursor(cursor);
for (auto cursor : mCustomMouseCursors)
SDL_FreeCursor(cursor);
delete mGuiFont;
delete boldFont;
delete monoFont;
delete mInfoParticleFont;
delete getTop();
delete guiInput;
}
void Gui::logic()
{
// Hide mouse cursor after extended inactivity
if (mMouseActivityTimer.passed())
SDL_ShowCursor(SDL_DISABLE);
Palette::advanceGradients();
gcn::Gui::logic();
while (!guiInput->isTextQueueEmpty())
{
TextInput textInput = guiInput->dequeueTextInput();
handleTextInput(textInput);
}
}
void Gui::event(Event::Channel channel, const Event &event)
{
if (channel == Event::ConfigChannel)
{
if (event.getType() == Event::ConfigOptionChanged &&
event.hasValue(&Config::customCursor))
{
setUseCustomCursor(config.customCursor);
}
}
}
bool Gui::videoResized(int width, int height)
{
const float graphicsScale = static_cast(mGraphics)->getScale();
const float userScale = Client::getVideo().settings().scale();
TrueTypeFont::updateFontScale(graphicsScale);
if (mCustomCursorScale != userScale)
{
mCustomCursorScale = userScale;
loadCustomCursors();
updateCursor();
}
auto *top = static_cast(getTop());
int oldWidth = top->getWidth();
int oldHeight = top->getHeight();
if (oldWidth == width && oldHeight == height)
return false;
top->setSize(width, height);
top->adjustAfterResize(oldWidth, oldHeight);
return true;
}
void Gui::setUseCustomCursor(bool customCursor)
{
if (mCustomCursor == customCursor)
return;
mCustomCursor = customCursor;
updateCursor();
}
void Gui::setCursorType(Cursor cursor)
{
if (mCursorType == cursor)
return;
mCursorType = cursor;
updateCursor();
}
void Gui::setTheme(const ThemeInfo &theme)
{
mTheme = std::make_unique(theme);
}
void Gui::updateCursor()
{
if (mCustomCursor && !mCustomMouseCursors.empty())
SDL_SetCursor(mCustomMouseCursors[static_cast(mCursorType)]);
else
SDL_SetCursor(mSystemMouseCursors[static_cast(mCursorType)]);
}
void Gui::handleMouseMoved(const gcn::MouseInput &mouseInput)
{
gcn::Gui::handleMouseMoved(mouseInput);
mMouseActivityTimer.set(15000);
// Make sure the cursor is visible
SDL_ShowCursor(SDL_ENABLE);
}
void Gui::handleTextInput(const TextInput &textInput)
{
if (auto focused = mFocusHandler->getFocused())
{
if (auto textField = dynamic_cast(focused))
{
textField->textInput(textInput);
}
}
}
static SDL_Surface *loadSurface(const std::string &path)
{
if (SDL_RWops *file = FS::openRWops(path))
return IMG_Load_RW(file, 1);
return nullptr;
}
void Gui::loadCustomCursors()
{
for (auto cursor : mCustomMouseCursors)
SDL_FreeCursor(cursor);
mCustomMouseCursors.clear();
const std::string cursorPath = mTheme->resolvePath("mouse.png");
SDL_Surface *mouseSurface = loadSurface(cursorPath);
if (!mouseSurface)
{
Log::warn("Unable to load mouse cursor file (%s): %s",
cursorPath.c_str(), SDL_GetError());
return;
}
SDL_SetSurfaceBlendMode(mouseSurface, SDL_BLENDMODE_NONE);
constexpr int cursorSize = 40;
const int targetCursorSize = cursorSize * mCustomCursorScale;
const int columns = mouseSurface->w / cursorSize;
SDL_Surface *cursorSurface = SDL_CreateRGBSurfaceWithFormat(
0, targetCursorSize, targetCursorSize, 32,
SDL_PIXELFORMAT_RGBA32);
for (int i = 0; i < static_cast(Cursor::Count); ++i)
{
int x = i % columns * cursorSize;
int y = i / columns * cursorSize;
SDL_Rect srcrect = { x, y, cursorSize, cursorSize };
SDL_Rect dstrect = { 0, 0, targetCursorSize, targetCursorSize };
SDL_BlitScaled(mouseSurface, &srcrect, cursorSurface, &dstrect);
SDL_Cursor *cursor = SDL_CreateColorCursor(cursorSurface,
15 * mCustomCursorScale,
17 * mCustomCursorScale);
if (!cursor)
{
Log::warn("Unable to create cursor: %s", SDL_GetError());
}
mCustomMouseCursors.push_back(cursor);
}
SDL_FreeSurface(cursorSurface);
SDL_FreeSurface(mouseSurface);
}
void Gui::loadSystemCursors()
{
constexpr struct {
Cursor cursor;
SDL_SystemCursor systemCursor;
} cursors[static_cast(Cursor::Count)] = {
{ Cursor::Pointer, SDL_SYSTEM_CURSOR_ARROW },
{ Cursor::ResizeAcross, SDL_SYSTEM_CURSOR_SIZEWE },
{ Cursor::ResizeDown, SDL_SYSTEM_CURSOR_SIZENS },
{ Cursor::ResizeDownLeft, SDL_SYSTEM_CURSOR_SIZENESW },
{ Cursor::ResizeDownRight, SDL_SYSTEM_CURSOR_SIZENWSE },
{ Cursor::Fight, SDL_SYSTEM_CURSOR_HAND },
{ Cursor::PickUp, SDL_SYSTEM_CURSOR_HAND },
{ Cursor::Talk, SDL_SYSTEM_CURSOR_HAND },
{ Cursor::Action, SDL_SYSTEM_CURSOR_HAND },
{ Cursor::Left, SDL_SYSTEM_CURSOR_ARROW },
{ Cursor::Up, SDL_SYSTEM_CURSOR_ARROW },
{ Cursor::Right, SDL_SYSTEM_CURSOR_ARROW },
{ Cursor::Down, SDL_SYSTEM_CURSOR_ARROW },
{ Cursor::Drag, SDL_SYSTEM_CURSOR_SIZEALL },
{ Cursor::Hand, SDL_SYSTEM_CURSOR_HAND },
};
for (auto cursor : cursors)
mSystemMouseCursors.push_back(SDL_CreateSystemCursor(cursor.systemCursor));
}