/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/widgets/button.h" #include "equipment.h" #include "graphics.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "gui/equipmentwindow.h" #include "gui/itempopup.h" #include "gui/setup.h" #include "gui/viewport.h" #include "gui/widgets/playerbox.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "resources/image.h" #include "resources/iteminfo.h" #include "resources/resourcemanager.h" #include "resources/theme.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include EquipmentWindow::EquipmentWindow(Equipment *equipment): Window(_("Equipment")), mEquipment(equipment) { mItemPopup = new ItemPopup; setupWindow->registerWindowForReset(this); // Control that shows the Player auto *playerBox = new PlayerBox; playerBox->setDimension(gcn::Rectangle(50, 80, 74, 123)); playerBox->setPlayer(local_player); setWindowName("Equipment"); setCloseButton(true); setSaveVisible(true); setContentSize(175, 290); setDefaultSize(getWidth(), getHeight(), ImageRect::CENTER); loadWindowState(); mUnequip = new Button(_("Unequip"), "unequip", this); const gcn::Rectangle &area = getChildrenArea(); mUnequip->setPosition(area.width - mUnequip->getWidth() - getPadding(), area.height - mUnequip->getHeight() - getPadding()); mUnequip->setEnabled(false); add(playerBox); add(mUnequip); } EquipmentWindow::~EquipmentWindow() { delete mItemPopup; } void EquipmentWindow::draw(gcn::Graphics *graphics) { Window::draw(graphics); auto *g = static_cast(graphics); auto theme = gui->getTheme(); auto &boxSkin = theme->getSkin(SkinType::EquipmentBox); // Draw equipment boxes const int boxCount = mEquipment->getSlotNumber(); for (int i = 0; i < boxCount; ++i) { Position boxPos = Net::getInventoryHandler()->getBoxPosition(i); boxPos.x += getPadding(); boxPos.y += getTitleBarHeight(); WidgetState boxState(gcn::Rectangle(boxPos.x, boxPos.y, boxSkin.width, boxSkin.height)); if (i == mSelected) boxState.flags |= STATE_SELECTED; boxSkin.draw(g, boxState); if (Item *item = mEquipment->getEquipment(i)) { if (Image *image = item->getImage()) { image->setAlpha(1.0f); g->drawImage(image, boxPos.x + boxSkin.padding, boxPos.y + boxSkin.padding); } if (i == TmwAthena::EQUIP_PROJECTILE_SLOT) { g->setColor(Theme::getThemeColor(Theme::TEXT)); graphics->drawText(toString(item->getQuantity()), boxPos.x + boxSkin.width / 2, boxPos.y - getFont()->getHeight(), gcn::Graphics::CENTER); } } else { auto &icon = Net::getInventoryHandler()->getBoxIcon(i); if (!icon.empty()) if (auto image = theme->getIcon(icon)) g->drawImage(image, boxPos.x + boxSkin.padding, boxPos.y + boxSkin.padding); } } } void EquipmentWindow::action(const gcn::ActionEvent &event) { if (event.getId() == "unequip" && mSelected > -1) { mEquipment->triggerUnequip(mSelected); setSelected(-1); } } /** * Returns an index of an equipment box at the given position, or -1 if there * is no box. */ int EquipmentWindow::getBoxIndex(int x, int y) const { auto &boxSkin = gui->getTheme()->getSkin(SkinType::EquipmentBox); // Translate coordinates to content area const auto childrenArea = const_cast(this)->getChildrenArea(); x -= childrenArea.x; y -= childrenArea.y; const int boxCount = mEquipment->getSlotNumber(); for (int i = 0; i < boxCount; ++i) { const Position boxPos = Net::getInventoryHandler()->getBoxPosition(i); const gcn::Rectangle tRect(boxPos.x, boxPos.y, boxSkin.width, boxSkin.height); if (tRect.isPointInRect(x, y)) return i; } return -1; } Item *EquipmentWindow::getItem(int x, int y) const { const int index = getBoxIndex(x, y); return index != -1 ? mEquipment->getEquipment(index) : nullptr; } std::string EquipmentWindow::getSlotName(int x, int y) const { const int index = getBoxIndex(x, y); return index != -1 ? mEquipment->getSlotName(index) : std::string(); } void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) { Window::mousePressed(mouseEvent); const int x = mouseEvent.getX(); const int y = mouseEvent.getY(); Item *item = nullptr; const int index = getBoxIndex(x, y); if (index != -1) { item = mEquipment->getEquipment(index); if (item) setSelected(index); } if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT) { if (item) { /* Convert relative to the window coordinates to absolute screen * coordinates. */ const int mx = x + getX(); const int my = y + getY(); viewport->showPopup(this, mx, my, item, true, false); } } } void EquipmentWindow::mouseMoved(gcn::MouseEvent &event) { Window::mouseMoved(event); const int x = event.getX(); const int y = event.getY(); // Show ItemTooltip std::string slotName = getSlotName(x, y); if (!slotName.empty()) { mItemPopup->setEquipmentText(slotName); if (Item *item = getItem(x, y)) mItemPopup->setItem(item->getInfo()); else mItemPopup->setNoItem(); mItemPopup->position(x + getX(), y + getY()); } else { mItemPopup->setVisible(false); } } void EquipmentWindow::mouseExited(gcn::MouseEvent &event) { Window::mouseExited(event); mItemPopup->setVisible(false); } void EquipmentWindow::setSelected(int index) { mSelected = index; mUnequip->setEnabled(mSelected != -1); }