/* * The Mana Client * Copyright (C) 2010-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "defaults.h" #include "client.h" VariableData *createData(int defData) { return new IntData(defData); } VariableData *createData(double defData) { return new FloatData(defData); } VariableData *createData(float defData) { return new FloatData(defData); } VariableData *createData(const std::string &defData) { return new StringData(defData); } VariableData *createData(const char* defData) { return new StringData(defData); } VariableData *createData(bool defData) { return new BoolData(defData); } template void AddDEF(DefaultsData *defaultsData, const char *key, T value) { defaultsData->insert(std::make_pair(key, createData(value))); } DefaultsData* getBrandingDefaults() { auto *brandingData = new DefaultsData; // Init config defaults AddDEF(brandingData, "wallpapersPath", ""); AddDEF(brandingData, "wallpaperFile", ""); AddDEF(brandingData, "appName", "Mana"); AddDEF(brandingData, "appIcon", "icons/mana"); AddDEF(brandingData, "loginMusic", "system/Magick - Real.ogg"); AddDEF(brandingData, "defaultServer", ""); AddDEF(brandingData, "defaultPort", DEFAULT_PORT); AddDEF(brandingData, "defaultServerType", "tmwathena"); AddDEF(brandingData, "appShort", "mana"); AddDEF(brandingData, "defaultUpdateHost", ""); AddDEF(brandingData, "helpPath", ""); AddDEF(brandingData, "onlineServerList", ""); AddDEF(brandingData, "guiThemePath", ""); AddDEF(brandingData, "theme", ""); AddDEF(brandingData, "font", "fonts/dejavusans.ttf"); AddDEF(brandingData, "boldFont", "fonts/dejavusans-bold.ttf"); AddDEF(brandingData, "monoFont", "fonts/dejavusans-mono.ttf"); return brandingData; } DefaultsData* getPathsDefaults() { auto *pathsData = new DefaultsData; // Init paths.xml defaults AddDEF(pathsData, "itemIcons", "graphics/items/"); AddDEF(pathsData, "unknownItemFile", "unknown-item.png"); AddDEF(pathsData, "sprites", "graphics/sprites/"); AddDEF(pathsData, "spriteErrorFile", "error.xml"); AddDEF(pathsData, "particles", "graphics/particles/"); AddDEF(pathsData, "levelUpEffectFile", "levelup.particle.xml"); AddDEF(pathsData, "portalEffectFile", "warparea.particle.xml"); AddDEF(pathsData, "hitEffectId", 26); AddDEF(pathsData, "criticalHitEffectId", 28); // This is makes sure that actors positioned on the center of a tile have // their sprite aligned to the bottom of that tile. The default maintains // compatibility with existing sprites. AddDEF(pathsData, "spriteOffsetY", 16); AddDEF(pathsData, "minimaps", "graphics/minimaps/"); AddDEF(pathsData, "maps", "maps/"); AddDEF(pathsData, "sfx", "sfx/"); AddDEF(pathsData, "attackSfxFile", "fist-swish.ogg"); AddDEF(pathsData, "music", "music/"); AddDEF(pathsData, "wallpapers", "graphics/images/"); AddDEF(pathsData, "wallpaperFile", "login_wallpaper.png"); AddDEF(pathsData, "help", "help/"); return pathsData; } #undef AddDEF