<?xml version="1.0"?> <!-- Use this file to override default data paths used by the system If this file is not used, the hard-coded defaults are the following: Files: Default paths: ============= =============== (All folders listed below are relative to the data/ directory.) Default wallpaper: graphics/images/ Default error path: graphics/images/ Default items path: graphics/items/ Default minimaps path: graphics/minimaps/ Default particles path: graphics/particles/ Default sprite path: graphics/sprites/ Default maps path: maps/ Default sfx path: sfx/ Hard-coded reference files (Some could be handled differently later): Files: Default paths: ============= =============== Error handling for missing sprites files: graphics/sprites/error.xml Level Up particle XML file: graphics/particles/levelup.particle.xml Warp/Portal effect XML file: graphics/particles/warparea.particle.xml Player unarmed attack sound effect: sfx/fist-swish.ogg You can also have a look the client data handling reference page, here: http://doc.manasource.org/client_data_handling Also, don't forget to add the '/' path separator at the end of folder values. --> <configuration> <!-- Required data paths --> <option name="itemIcons" value="graphics/items/"/> <option name="unknownItemFile" value="unknown-item.png"/> <option name="sprites" value="graphics/sprites/"/> <option name="spriteErrorFile" value="error.xml"/> <option name="particles" value="graphics/particles/"/> <option name="levelUpEffectFile" value="levelup.particle.xml"/> <option name="portalEffectFile" value="warparea.particle.xml"/> <option name="minimaps" value="graphics/minimaps/"/> <option name="maps" value="maps/"/> <option name="sfx" value="sfx/"/> <!-- option name="newQuestSfx" value="system/levelup.ogg"/ --> <!-- option name="completeQuestSfx" value="system/levelup.ogg"/ --> <option name="attackSfxFile" value="weapons/knives/knife-hit1.ogg"/> <option name="missSfxFile" value="fist-swish.ogg"/> <option name="music" value="music/"/> <option name="wallpapers" value="graphics/images/"/> <option name="wallpaperFile" value="login_wallpaper.png"/> <option name="newQuestEffectId" value="47"/> <option name="completeQuestEffectId" value="48"/> <option name="gmTabMinimalLevel" value="60"/> <!-- ManaPlus tries to load skillsFile first, then skillsFile2 if it failed. In old versions, ea-skills.xml before skills.xml, now it is swapped. This config setting makes any version of ManaPlus DTRT. It can be removed once ea-skills.xml is not in zips or min ManaPlus version is bumped to v1.4.1.18 (which is also the first version that supports <include> in all files) ... or would it be better to specify all the files? --> <option name="skillsFile" value="skills.xml"/> </configuration>