<?xml version="1.0"?> <!-- For use with weapons that require no sprite. e.g. items/misc/ (magic) --> <sprite variants="135" variant_offset="1"> <imageset name="null" src="graphics/sprites/equipment/weapons/null.png|B;R" width="128" height="128"/> <action name="default" imageset="null"/> <action name="stand" imageset="null"> <animation direction="down"> <frame index="0" offsetY="32"/> </animation> <animation direction="left"> <frame index="0" offsetY="32"/> </animation> <animation direction="up"> <frame index="0" offsetY="32"/> </animation> <animation direction="right"> <frame index="0" offsetY="32"/> </animation> </action> <action name="sit" imageset="null"> <animation direction="down"> <frame index="0" offsetY="32"/> </animation> <animation direction="left"> <frame index="0" offsetY="32"/> </animation> <animation direction="up"> <frame index="0" offsetY="32"/> </animation> <animation direction="right"> <frame index="0" offsetY="32"/> </animation> </action> <action name="walk" imageset="null"> <animation direction="down"> <sequence offsetY="32" start="0" end="0" delay="75"/> </animation> <animation direction="left"> <sequence offsetY="32" start="0" end="0" delay="75"/> </animation> <animation direction="up"> <sequence offsetY="32" start="0" end="0" delay="75"/> </animation> <animation direction="right"> <sequence offsetY="32" start="0" end="0" delay="75"/> </animation> </action> <action name="attack" imageset="null"> <animation direction="down"> <sequence offsetY="32" start="0" end="0" delay="75"/> <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="0" end="0" delay="75"/> <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="0" end="0" delay="75"/> <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="0" end="0" delay="75"/> <end/> </animation> </action> <action name="attack_chop" imageset="null"> <animation direction="down"> <sequence offsetY="32" start="0" end="0" delay="140"/> <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="0" end="0" delay="140"/> <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="0" end="0" delay="140"/> <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="0" end="0" delay="140"/> <end/> </animation> </action> </sprite>