<?xml version="1.0"?> <!-- Effects definition file. Copyright (C) 2011-2012 The Mana World Development Team This file is part of The Mana World client data. This file is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this file. If not, see <http://www.gnu.org/licenses/>. See also documentation at: http://doc.manasource.org/effects.xml --> <being-effects> <!-- Core effect - used by the TMW magic system - do not change the ids without testing the corresponding magic spells. --> <effect id="0" audio="sfx/system/levelup.ogg" particle="graphics/particles/levelup.particle.xml"/> <effect id="1" audio="sfx/system/levelup.ogg" particle="graphics/particles/skillup.particle.xml"/> <effect id="2" particle="graphics/particles/magic.generic.xml"/> <!-- life --> <effect id="3" particle="graphics/particles/magic.white.xml"/> <!-- war --> <effect id="4" particle="graphics/particles/magic.black.xml"/> <!-- transmute --> <effect id="5" particle="graphics/particles/magic.red.xml"/> <!-- nature --> <effect id="6" particle="graphics/particles/magic.green.xml"/> <!-- astral --> <effect id="7" particle="graphics/particles/magic.blue.xml"/> <!-- dark --> <effect id="8" particle="graphics/particles/magic.darkred.xml"/> <effect id="10" particle="graphics/particles/magic.default.xml"/> <effect id="11" particle="graphics/particles/magic.shield.xml"/> <!-- <effect id="12" particle="graphics/particles/magic.haste.xml"/>--> <effect id="13" particle="graphics/particles/magic.hit.xml"/> <effect id="14" particle="graphics/particles/magic.hit.evil.xml"/> <effect id="15" particle="graphics/particles/fire-burst.xml"/> <effect id="16" particle="graphics/particles/fire-explosion.xml"/> <effect id="17" particle="graphics/particles/lightning1.xml"/> <effect id="18" particle="graphics/particles/lightning2.xml"/> <effect id="19" particle="graphics/particles/lightning3.xml"/> <effect id="20" particle="graphics/particles/magic.teleport.xml"/> <!-- <effect id="20" particle="graphics/particles/magic.barrier.xml"/> --> <effect id="21" particle="graphics/particles/pentagram-buildup-short.xml"/> <effect id="22" particle="graphics/particles/pentagram-burst.xml"/> <effect id="24" particle="graphics/particles/magic.teleport.xml"/> <effect id="25" particle="graphics/particles/rain.xml"/> <effect id="26" particle="graphics/particles/hit.particle.xml"/> <effect id="27" particle="graphics/particles/arrow-hail.xml"/> <effect id="28" particle="graphics/particles/crit.particle.xml"/> <effect id="30" particle="graphics/particles/large-explosion.xml"/> <effect id="31" particle="graphics/particles/medium-explosion.xml"/> <effect id="32" particle="graphics/particles/medium-smoke.xml"/> <!-- Illia quest effects --> <effect id="33" particle="graphics/particles/medium-blindinglight.xml"/> <effect id="34" particle="graphics/particles/channelling-raise.particle.xml"/> <effect id="35" particle="graphics/particles/channelling-cast.particle.xml"/> <effect id="36" particle="graphics/particles/enchanted-door-broken.particle.xml"/> <effect id="37" particle="graphics/particles/dark-teleport.particle.xml"/> <effect id="38" particle="graphics/particles/evil-summon.particle.xml"/> <effect id="39" particle="graphics/particles/ground-spawn.particle.xml"/> <effect id="40" particle="graphics/particles/blue-magic-cast.particle.xml"/> <effect id="41" particle="graphics/particles/magic-blue-teleport.particle.xml"/> <effect id="42" particle="graphics/particles/magic-dark-explosion.particle.xml"/> <effect id="43" particle="graphics/particles/monster-pumpkin-explosion.particle.xml"/> <effect id="44" particle="graphics/particles/object-getitem.particle.xml"/> <effect id="111" particle="graphics/particles/magic.shield-ends.xml"/> <!-- <effect id="112" particle="graphics/particles/magic.haste-ends.xml"/>--> <!-- <effect id="113" particle="graphics/particles/magic.barrier-ends.xml"/> --> <effect id="114" particle="graphics/particles/electricity.red.xml"/> <effect id="115" particle="graphics/particles/electricity.blue.xml"/> <effect id="116" particle="graphics/particles/heat.xml"/> <!-- Interactive Object Animations --> <effect id="300" particle="graphics/particles/gate-opening.xml"/> <effect id="301" particle="graphics/particles/casket-lid.xml"/> <effect id="302" particle="graphics/particles/casket-monster.xml"/> <!-- Monster attack particle effects --> <effect id="400" particle="graphics/particles/monster-goblin-firebreath.particle.xml"/> <effect id="401" particle="graphics/particles/monster-lizard-firebreath.particle.xml"/> <!-- Add the data needed for the electricity boss battle. --> </being-effects>