#! /usr/bin/env python3 # -*- coding: utf8 -*- # # Copyright (C) 2010-2011 Evol Online # Copyright (C) 2018 TMW-2 # Author: Andrei Karas (4144) # Author: Jesusalva import datetime wikia=open("Items.md", "w") wikib=open("Monsters.md", "w") wikic=open("../../client-data/x.diff", "w") # the TYPEs we use to determine where to pack things IT_HEALING=[] IT_ETC=[] IT_USABLE=[] IT_AMMO=[] IT_CARD=[] IT_PETEGG=[] IT_WEAPON={ 'HAND_2': [], # TWO HAND (LR) 'HAND_1':[]} # WEAPONS (R) IT_ARMOR={ 'MISC': [], # FOR FAILURE 'EQP_ACC_L': [], # ACCESSORY LEFT 'EQP_ACC_R': [], # ACCESSORT RIGHT 'EQP_HEAD_MID': [], # CHEST 'EQP_SHOES': [], # FEET 'EQP_GARMENT': [], # GLOVES 'EQP_HEAD_LOW':[], # PANTS '1024': [], # NECKLACES (should be EQP_COSTUME_HEAD_TOP instead of number) '2048': [], # RINGS (should be EQP_COSTUME_HEAD_MID instead of number) 'EQP_HEAD_TOP':[], # HATS/HELMETS 'EQP_HAND_L': []} # SHIELDS Mobs1=[] Mobs2=[] Mobs3=[] Mobs4=[] Mobs5=[] MobsA=[] SysDrops=[] def printSeparator(): print("--------------------------------------------------------------------------------") def showHeader(): print("TMW2 Wiki Generator") ##print "Evol client data validator." print("Run at: " + datetime.datetime.now().isoformat()) ##print "https://gitlab.com/evol/evol-tools/blob/master/testxml/testxml.py" printSeparator() def showFooter(): #pass #printSeparator() print("Done.") def fwalk(wmask): if wmask == 'WATER': return '%s' % (wmask) elif wmask == 'AIR': return '%s' % (wmask) elif wmask == 'WALL': return '%s' % (wmask) elif wmask == 'NORMAL' or wmask == 'DEFAULT': return '%s' % (wmask) else: print("Invalid walk mask: "+wmask) exit(1) def WhatRace(rac): rc=rac.race if rc == 0: return "Formless" elif rc == 1: return "Undead" elif rc == 2: return "Brute" elif rc == 3: return "Plant" elif rc == 4: return "Insect" elif rc == 5: return "Fish" elif rc == 6: return "-" elif rc == 7: return "SemiHuman" elif rc == 8: return "Angel" elif rc == 9: return "Dragon" elif rc == 10: return "Player" elif rc == 11: return "Boss" elif rc == 12: return "NonBoss" elif rc == 14: return "NonSemiHuman" elif rc == 15: return "NonPlayer" elif rc == 16: return "SemiPlayer" elif rc == 17: return "NonSemiPlayer" else: print("ERROR, INVALID RACE ID: %d (ID: %s)" % (rc, rac.id)) exit(1) def WhatElem(rac): rc=rac.elem tl="ERROR" cl="#F00" if rc == 0: tl,cl="Neutral","#000" elif rc == 1: tl,cl="Water","#00F" elif rc == 2: tl,cl="Earth","#7A0" elif rc == 3: tl,cl="Fire","#F00" elif rc == 4: tl,cl="Wind","#093" elif rc == 5: tl,cl="Poison","#040" elif rc == 6: tl,cl="Holy","#afa" elif rc == 7: tl,cl="Dark","#908" elif rc == 8: tl,cl="Ghost","#404" elif rc == 9: tl,cl="Undead","#440" else: print("ERROR, INVALID ELEM ID: %d (ID: %s)" % (rc, rac.id)) exit(1) return "%s" % (cl, tl) class Mob: def __init__(self): # Basic self.id="0" #self.aegis="UnknownMonster" # SpriteName is not used anywhere, we are using its ID self.name="Unknown Monster Name" self.view="1" # Defensive self.mobpt="0" # Mob Points “Level” self.hp="0" self.xp="0" self.jp="0" self.st="" # Offensive self.atk="[0, 0]" self.range="0" self.move="0" self.delay="0" self.drops=[] # Elegen Info self.race=-1 self.elem=-1 self.elel=-1 self.walk="NORMAL" def MobAlloc(ab): try: maab=int(ab.mobpt) except: maab=9901 if maab <= 20: Mobs1.append(ab) elif maab <= 40: Mobs2.append(ab) elif maab <= 60: Mobs3.append(ab) elif maab <= 80: Mobs4.append(ab) elif maab <= 100: Mobs5.append(ab) else: MobsA.append(ab) def testMobs(): print("Generating Mob Wiki...") src=open("../../server-data/db/re/mob_db.conf", "r") wikib.write("

Monster Database

\n") start=False dropper=False x=Mob() # Only for pyflakes2 for a in src: if a == "{\n": if start: MobAlloc(x) else: start=True x=Mob() if " Id:" in a: x.id=stp(a) if x.id == "ID": continue if " Name:" in a: x.name=stp(a) elif " Hp:" in a: x.hp=stp(a) elif " Lv:" in a: x.mobpt=stp(a) elif " Exp:" in a: x.xp=stp(a) elif " JExp:" in a: x.jp=stp(a) elif " Attack:" in a: x.atk=stp(a) elif " AttackRange:" in a: x.range=stp(a) elif " MoveSpeed:" in a: x.move=stp(a) elif " ViewRange:" in a: x.view=stp(a) elif " AttackDelay:" in a: x.delay=stp(a) elif " Looter: true" in a: x.st+="Lot," elif " Assist: true" in a: x.st+="Ass," elif " Aggressive: true" in a: x.st+="Agr," elif " WalkMask:" in a: x.walk=stp(a) elif " Element:" in a: tmp=stp(a) tmp2=tmp.split(',') try: x.elem=int(tmp2[0]) x.elel=int(tmp2[1]) except: print("Invalid Element for mob %s: %s" % (x.id, tmp)) exit(1) elif " Race:" in a: try: x.race=int(stp(a)) except: print("Invalid Race for mob %s: %s" % (x.id, a)) exit(1) elif 'Drops: ' in a: dropper=True elif dropper and '}' in a: dropper=False elif dropper: x.drops.append(stp(a).split(": ")) # Write last entry MobAlloc(x) writeMob() wikib.write('\n\n|Mode|Desc|\n|----|----|\n') wikib.write('|Lot|Looter|\n') wikib.write('|Ass|Assist|\n') wikib.write('|Agr|Aggressive|\n') src.close() def stp(x): return x.replace('\n', '').replace('|', '').replace('(int, defaults to ', '').replace(')', '').replace('basic experience', '').replace('"','').replace(" ","").replace("\t","").replace('(string', '').replace('Name: ','').replace('Element: ','').replace('Race: ','').replace('AttackDelay: ', '').replace('WalkMask: ','').replace('MoveSpeed: ', '').replace('AttackRange: ', '').replace('ViewRange: ','').replace('Attack: ','').replace('ViewRange: ','').replace('Hp: ','').replace('Id: ','').replace('Lv: ','').replace('view range','').replace('attack range','').replace('move speed','').replace('health','').replace('(int','').replace('attack delay','atk.').replace('(','').replace(')','').replace('WALK_','') def MonsterWrite(tbl): # TODO: Check _mobs files to determine the usual monster density (a misc info to aid adding proper drop specs) wikib.write("\n") wikib.write("\n") for i in tbl: if i.id == 'ID': continue wikib.write('\n" ) wikib.write("
IDNameMob InfoElegenMisc InfoRewardsDrops
' + i.id +""+ i.name +""+ mb_core(i) +""+ mb_eleg(i) +""+ mbdt('misc', mb_rdmisc(i)) +""+ mbdt('Exp\'s', mb_rdrw(i)) +""+ mbdt('drops', mb_rddrop(i)) +"
\n") wikib.write("\n(↑) Return to top\n\n") def writeMob(): wikib.write("\ + [Level 0-20](#starter)\n\ + [Level 21-40](#apprentice)\n\ + [Level 41-60](#intermediary)\n\ + [Level 61-80](#advanced)\n\ + [Level 81-100](#expert)\n\ + [Level 100+](#out-of-scope)\n\n\ ") wikib.write("## Starter\n\n") MonsterWrite(Mobs1) wikib.write("## Apprentice\n\n") MonsterWrite(Mobs2) wikib.write("## Intermediary\n\n") MonsterWrite(Mobs3) wikib.write("## Advanced\n\n") MonsterWrite(Mobs4) wikib.write("## Expert\n\n") MonsterWrite(Mobs5) wikib.write("## Out Of Scope\n\n") MonsterWrite(MobsA) def mbdt(summary, content): return "
\ "+summary+"\
"+content+"
" def mb_core(mb): buff="" buff+="Lvl: %s
\n" % (mb.mobpt) buff+="HP: %s
\n" % (mb.hp) buff+="ATK: %s
\n" % (mb.atk) if mb.st != "": buff+="Modes: %s" % (mb.st) return buff def mb_eleg(mb): buff="" buff+="Race: %s
\n" % (WhatRace(mb)) buff+="Walk: %s
\n" % (fwalk(mb.walk)) buff+="Element: %s
\n" % (WhatElem(mb)) return buff def mb_rdmisc(mb): buff="" if "agr" in mb.st.lower(): buff+="View Range: %s\n" % (mb.view) buff+="Attack Range: %s\n" % (mb.range) buff+="AtkDelay: %s ms\n" % (mb.delay) buff+="Move speed: %s ms\n" % (mb.move) buff+="Element Level: %d\n" % (mb.elel) return buff def mb_rdrw(mb): buff="" try: buff+="MobPoints: %d\n" % (int(mb.mobpt)*11/10) except: pass buff+="%s\n" % (mb.xp) buff+="%s\n" % (mb.jp) return buff def mb_rddrop(mb): buff="" for ax in mb.drops: # Ignore disabled drops if ax[0].startswith("//"): continue # Write drop try: buff+=ax[0]+': ' + str(int(ax[1])/100.0) + ' %\n' except IndexError: print("Fatal: invalid %s mob with %s drops" % (mb.name, str(ax))) exit(1) except: print("[Warning] %s incorrect drop: %s" % (mb.name, str(ax))) buff+=ax[0]+': ' + ax[1] + ' ppm\n' # Save to SysDrops SysDrops.append([ax[0], ax[1], mb.name]) return buff class It: def __init__(self): # Basic self.id="0" self.aegis="UnknownItem" self.name="Unknown Item Name" self.price="0" # Sell price, of course self.weight="0" self.type="IT_ETC" # default type self.loc="" # Offensive/Defensive self.atk="0" self.matk="0" self.range="0" self.defs="0" # Restrictions (EquipLv) self.lvl="0" self.drop=True self.trade=True self.sell=True self.store=True # Special settings self.rare=False # DropAnnounce self.script=False # Visual self.sl="0" # Slots self.ac=False # Allow Cards # Script settings self.minheal="0" self.maxheal="0" self.delheal="0" def ItAlloc(it): if (it.sl == "0" and it.ac) or (it.sl in ["1","2","3","4"] and not it.ac): print("WARNING, item id "+it.id+" invalid dye/card setting!") if (len(it.sl) > 1): print("WARNING, item id "+it.id+" bad slots length: %d (%s)" % (len(it.sl), it.sl)) if it.ac: wikic.write(it.id + ": " + it.name + "\n") a=it.type if "IT_HEALING" in a: IT_HEALING.append(it) elif "IT_ETC" in a: IT_ETC.append(it) elif "IT_USABLE" in a: IT_USABLE.append(it) elif "IT_AMMO" in a: IT_AMMO.append(it) elif "IT_CARD" in a: IT_CARD.append(it) elif "IT_PETEGG" in a: IT_PETEGG.append(it) elif "IT_WEAPON" in a: if "HAND_L" in it.loc or "EQP_ARMS" in it.loc: IT_WEAPON["HAND_2"].append(it) elif "HAND_R" in it.loc: IT_WEAPON["HAND_1"].append(it) else: raise Exception("Invalid location for weapon: %s" % it.loc) elif "IT_ARMOR" in a: if 'EQP_ACC_L' in it.loc: IT_ARMOR['EQP_ACC_L'].append(it) elif 'EQP_ACC_R' in it.loc: IT_ARMOR['EQP_ACC_R'].append(it) elif 'EQP_HEAD_MID' in it.loc: IT_ARMOR['EQP_HEAD_MID'].append(it) elif 'EQP_SHOES' in it.loc: IT_ARMOR['EQP_SHOES'].append(it) elif 'EQP_GARMENT' in it.loc: IT_ARMOR['EQP_GARMENT'].append(it) elif 'EQP_HEAD_LOW' in it.loc: IT_ARMOR['EQP_HEAD_LOW'].append(it) elif 'EQP_HEAD_TOP' in it.loc: IT_ARMOR['EQP_HEAD_TOP'].append(it) elif 'EQP_HAND_L' in it.loc: IT_ARMOR['EQP_HAND_L'].append(it) elif '1024' in it.loc: IT_ARMOR['1024'].append(it) elif '2048' in it.loc: IT_ARMOR['2048'].append(it) elif 'EQP_SHADOW_ACC_R' in it.loc: IT_ARMOR['EQP_ACC_R'].append(it) else: raise Exception("Invalid Loc for ID %s: %s" % (it.id, it.loc)) def newItemDB(): print("Generating Item Wiki...") src=open("../../server-data/db/re/item_db.conf", "r") x=It() for a in src: if a == "{\n": ItAlloc(x) x=It() # sti() block if " Id:" in a: x.id=sti(a) elif " AegisName:" in a: x.aegis=sti(a) elif " Name:" in a: x.name=stin(a) elif " Sell:" in a: x.price=sti(a) elif " Weight:" in a: x.weight=sti(a) elif " Type:" in a: x.type=sti(a) elif " Loc:" in a: x.loc=sti(a) elif " Atk:" in a: x.atk=sti(a) elif " Matk:" in a: x.matk=sti(a) elif " Range:" in a: x.range=sti(a) elif " Def:" in a: x.defs=sti(a) elif " EquipLv:" in a: x.lvl=sti(a) elif " Slots:" in a: x.sl=sti(a) elif " AllowCards:" in a: x.ac=True # Write booleans elif "DropAnnounce: true" in a: x.rare=True elif "nodrop: true" in a: x.drop=False elif "notrade: true" in a: x.trade=False elif "noselltonpc: true" in a: x.sell=False elif "nostorage: true" in a: x.store=False elif "Script" in a: x.script=True # For healing items elif "@min" in a: x.minheal=sti(a) elif "@max" in a: x.maxheal=sti(a) elif "@delay" in a: x.delheal=sti(a) # Write last entry ItAlloc(x) writeItems() src.close() def sti(x): return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('AegisName: ', '').replace('Name: ','').replace('Sell: ', '').replace('Weight: ', '').replace('Type: ', '').replace('Loc: ', '').replace('Atk: ', '').replace('Matk: ', '').replace('Range: ', '').replace('Def: ', '').replace('EquipLv: ', '').replace('Slots: ','').replace(" ", "").replace('@min=','').replace('@max=','').replace('@delay=','').replace(';','') def stin(x): return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('Name: ','').replace(';','') def writeItems(): wikia.write("# Items\n\ + [Healing Items](#healing-items)\n\ + [Usable Items](#usable-items)\n\ + [Generic Items](#generic-items)\n\ + [Ammo](#ammo)\n\ + [Cards](#cards)\n\ + [Pet Eggs](#pet-eggs)\n\ + [Weapons](#weapons)\n\ + [1H Weapons](#1h-weapons)\n\ + [2H Weapons](#2h-weapons)\n\ + [Armors](#armors)\n\ + [Left Accessory](#left-accessory)\n\ + [Right Accessory](#right-accessory)\n\ + [Headgear](#headgear)\n\ + [Chest](#chest)\n\ + [Pants](#pants)\n\ + [Shoes](#shoes)\n\ + [Necklaces](#necklaces)\n\ + [Rings](#rings)\n\ + [Gloves](#gloves)\n\ + [Shields](#shields)\n\ \n\n") wikia.write("#### Restrictions Reference\n") wikia.write("Special Aegis Name Markers:\n\ + * - Rare item with drop announce.\n\ + (dp) - This item cannot be dropped.\n\ + (tr) - This item cannot de traded.\n\ + (sl) - This item cannot be sold.\n\ + (gg) - This item cannot go to storage.\n\n") # Healing Items wikia.write("## Healing Items\n\n") ItemWrite(IT_HEALING, ID=True, AEGIS=True, PRICE=True, WEIGHT=True, HEALING=True, DROPPER=True) # Usable Items wikia.write("## Usable Items\n") ItemWrite(IT_USABLE, ID=True, AEGIS=True, NAME=True, PRICE=True, WEIGHT=True, DROPPER=True) # Generic Items wikia.write("## Generic Items\n") ItemWrite(IT_ETC, ID=True, AEGIS=True, NAME=True, PRICE=True, WEIGHT=True, DROPPER=True) # Ammo Items wikia.write("## Ammo\n") ItemWrite(IT_AMMO, ID=True, AEGIS=True, NAME=True, WEIGHT=True, ATK=True) # Card Items wikia.write("## Cards\n") ItemWrite(IT_CARD, ID=True, AEGIS=True, NAME=True, PRICE=True, WEIGHT=True) # Pet Egg Items wikia.write("## Pet Eggs\n") ItemWrite(IT_PETEGG, ID=True, AEGIS=True, NAME=True, WEIGHT=True) #################################################################### wikia.write("# Weapons\n") # 1 Hand Items wikia.write("## 1H Weapons\n") ItemWrite(IT_WEAPON['HAND_1'], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, ATK=True, LVL=True, DROPPER=True) # 2 Hand Items wikia.write("## 2H Weapons\n") ItemWrite(IT_WEAPON['HAND_2'], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, ATK=True, LVL=True, RANGE=True) #################################################################### wikia.write("# Armors\n") ArmorWrite("Left Accessory",'EQP_ACC_L') ArmorWrite("Right Accessory",'EQP_ACC_R') ArmorWrite("Headgear",'EQP_HEAD_TOP') ArmorWrite("Chest",'EQP_HEAD_MID') ArmorWrite("Pants",'EQP_HEAD_LOW') ArmorWrite("Shoes",'EQP_SHOES') ArmorWrite("Necklaces",'1024') ArmorWrite("Rings",'2048') ArmorWrite("Gloves",'EQP_GARMENT') ArmorWrite("Shields",'EQP_HAND_L') # Write AegisName with restrictions def hl(it): buff="" if it.rare: buff+="*" buff+=it.aegis buff+=" " if not it.drop: buff+="(dp)" if not it.trade: buff+="(tr)" if not it.sell: buff+="(sl)" if not it.store: buff+="(gg)" return buff # wikia.write("Id|Aegis|Name|Weight|Atk|Matk|\n") # wikia.write("Id|Aegis|Name|Price|Weight|\n") def ItemWrite(tbl, ID=False, AEGIS=False, NAME=False, PRICE=False, WEIGHT=False, DEF=False, LVL=False, ATK=False, RANGE=False, HEALING=False, SCRIPT=False, DROPPER=False): wikia.write("\n") wikia.write("") if ID: wikia.write("") if AEGIS: wikia.write("") if NAME: wikia.write("") if PRICE: wikia.write("") if WEIGHT: wikia.write("") if DEF: wikia.write("") if LVL: wikia.write("") if ATK: wikia.write("") wikia.write("") if RANGE: wikia.write("") if HEALING: wikia.write("") wikia.write("") wikia.write("") if SCRIPT: wikia.write("") if DROPPER: wikia.write("") wikia.write("\n") for i in tbl: wikia.write('') if ID: wikia.write("" % (i.id,i.id)) if AEGIS: wikia.write("" % hl(i)) if NAME: wikia.write("" % i.name) if PRICE: wikia.write("" % i.price) if WEIGHT: wikia.write("" % i.weight) if DEF: wikia.write("" % i.defs) if LVL: wikia.write("" % i.lvl) if ATK: wikia.write("" % i.atk) wikia.write("" % i.matk) if RANGE: wikia.write("" % i.range) if HEALING: wikia.write("" % i.minheal) wikia.write("" % i.maxheal) wikia.write("" % i.delheal) if SCRIPT: wikia.write("" % i.script) # TODO: Check for item Aegis in npc/ folder too, to determine shops and quests. if DROPPER: tmp_droppers="" tmp_drpalign=[] for ax in SysDrops: if ax[0] == i.aegis: tmp_drpalign.append([ax[2], ax[1]]) if len(tmp_drpalign) > 0: for a in sorted(tmp_drpalign, key=lambda xcv: xcv[1], reverse=True): try: ppm=int(a[1])/100.0 tmp_droppers+=("%s: %.2f %% \n" % (a[0], ppm)) except: print("[Warning] %s whodrop error: %s" % (i.name, str(a))) wikia.write("" % mbdt("monsters", tmp_droppers)) else: wikia.write("") wikia.write("") wikia.write("
IDAegisNamePriceWeightDefLvlAtkMatkRangeMinMaxDelayScriptMobs
%s%s%s%s GP%s gDef: %sLv: %sAtk: %s%s%s%s%s%s s%s%s-
\n") wikia.write("\n[(↑) Return to top](#items)\n\n") def ArmorWrite(name,scope): wikia.write("## "+name+"\n") ItemWrite(IT_ARMOR[scope], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, DEF=True, LVL=True, SCRIPT=True) showHeader() testMobs() newItemDB() wikia.close() wikib.close() wikic.close() #print(str(SysDrops)) showFooter() exit(0)