summaryrefslogtreecommitdiff
path: root/src/gui/windows/ministatuswindow.h
blob: dbe2b76e851d42a673c3d2928503f7056945cf9d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2015  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GUI_WINDOWS_MINISTATUSWINDOW_H
#define GUI_WINDOWS_MINISTATUSWINDOW_H

#include "enums/simpletypes/visible.h"

#include "listeners/arrowslistener.h"
#include "listeners/attributelistener.h"
#include "listeners/inventorylistener.h"
#include "listeners/statlistener.h"
#include "listeners/updatestatuslistener.h"

#include "gui/widgets/window.h"

class AnimatedSprite;
class Graphics;
class Inventory;
class ProgressBar;
class StatusPopup;

/**
 * The player mini-status dialog.
 *
 * \ingroup Interface
 */
class MiniStatusWindow final : public Window,
                               public InventoryListener,
                               public AttributeListener,
                               public StatListener,
                               public ArrowsListener,
                               public UpdateStatusListener
{
    public:
        MiniStatusWindow();

        A_DELETE_COPY(MiniStatusWindow)

        ~MiniStatusWindow();

        /**
         * Sets one of the icons.
         */
        void setIcon(const int index, AnimatedSprite *const sprite);

        void eraseIcon(const int index);

        void drawIcons(Graphics *const graphics);

        void updateStatus() override final;

        void logic() override final;

        void draw(Graphics *graphics) override final;

        void safeDraw(Graphics *graphics) override final;

        void mouseMoved(MouseEvent &event) override final;

        void mousePressed(MouseEvent &event) override final;

        void mouseExited(MouseEvent &event) override final;

        void showBar(const std::string &name, const Visible visible);

        void updateBars();

        void slotsChanged(Inventory *const inventory) override final;

        std::vector <ProgressBar*> &getBars() A_WARN_UNUSED
        { return mBars; }

        Rect getChildrenArea() override final A_WARN_UNUSED;

        void attributeChanged(const AttributesT id,
                              const int oldVal,
                              const int newVal) override final;

        void statChanged(const AttributesT id,
                         const int oldVal1,
                         const int oldVal2) override final;

        void arrowsChanged() override final;

#ifdef USE_PROFILER
        void logicChildren();
#endif

    private:
        bool isInBar(ProgressBar *bar, int x, int y) const;

        ProgressBar *createBar(const float progress,
                               const int width,
                               const int height,
                               const ThemeColorId textColor,
                               const ProgressColorIdT backColor,
                               const std::string &restrict skin,
                               const std::string &restrict skinFill,
                               const std::string &restrict name,
                               const std::string &restrict description)
                               A_WARN_UNUSED;

        void loadBars();

        void saveBars() const;

        std::vector <ProgressBar*> mBars;
        std::map <std::string, ProgressBar*> mBarNames;
        std::vector<AnimatedSprite *> mIcons;

        /*
         * Mini Status Bars
         */
        ProgressBar *mHpBar;
        ProgressBar *mMpBar;
        ProgressBar *mXpBar;
        ProgressBar *mJobBar;
        ProgressBar *mWeightBar;
        ProgressBar *mInvSlotsBar;
        ProgressBar *mMoneyBar;
        ProgressBar *mArrowsBar;
        ProgressBar *mStatusBar;
        StatusPopup *mStatusPopup;

        int mSpacing;
        int mIconPadding;
        int mIconSpacing;
        int mMaxX;
};

extern MiniStatusWindow *miniStatusWindow;

#endif  // GUI_WINDOWS_MINISTATUSWINDOW_H