/* * The ManaPlus Client * Copyright (C) 2012-2017 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "utils/chatutils.h" #include "actormanager.h" #include "party.h" #include "being/localplayer.h" #include "const/gui/chat.h" #include "gui/widgets/tabs/chat/whispertab.h" #include "net/chathandler.h" #include "net/guildhandler.h" #include "net/net.h" #include "net/partyhandler.h" #ifdef TMWA_SUPPORT #include "net/tmwa/guildmanager.h" #endif // TMWA_SUPPORT #include "utils/stringutils.h" #include "debug.h" void outStringNormal(ChatTab *const tab, const std::string &str, const std::string &def) { if (!localPlayer) return; if (!tab) { chatHandler->talk(str, GENERAL_CHANNEL); return; } switch (tab->getType()) { case ChatTabType::PARTY: { partyHandler->chat(str); break; } case ChatTabType::GUILD: { const Guild *const guild = localPlayer->getGuild(); if (guild) { #ifdef TMWA_SUPPORT if (guild->getServerGuild()) { if (Net::getNetworkType() == ServerType::TMWATHENA) return; guildHandler->chat(str); } else if (guildManager) { guildManager->chat(str); } #else // TMWA_SUPPORT if (guild->getServerGuild()) guildHandler->chat(str); #endif // TMWA_SUPPORT } break; } case ChatTabType::WHISPER: { const WhisperTab *const whisper = static_cast<const WhisperTab *const>(tab); tab->chatLog(localPlayer->getName(), str); chatHandler->privateMessage(whisper->getNick(), str); break; } case ChatTabType::DEBUG: case ChatTabType::BATTLE: break; default: case ChatTabType::UNKNOWN: case ChatTabType::INPUT: case ChatTabType::TRADE: case ChatTabType::LANG: case ChatTabType::GM: case ChatTabType::CHANNEL: chatHandler->talk(def, GENERAL_CHANNEL); break; } } void replaceVars(std::string &str) { if (!localPlayer || !actorManager) return; if (str.find("<PLAYER>") != std::string::npos) { const Being *target = localPlayer->getTarget(); if (!target || target->getType() != ActorType::Player) { target = actorManager->findNearestLivingBeing( localPlayer, 20, ActorType::Player, AllowSort_true); } if (target) replaceAll(str, "<PLAYER>", target->getName()); else replaceAll(str, "<PLAYER>", ""); } if (str.find("<MONSTER>") != std::string::npos) { const Being *target = localPlayer->getTarget(); if (!target || target->getType() != ActorType::Monster) { target = actorManager->findNearestLivingBeing( localPlayer, 20, ActorType::Monster, AllowSort_true); } if (target) replaceAll(str, "<MONSTER>", target->getName()); else replaceAll(str, "<MONSTER>", ""); } if (str.find("<PEOPLE>") != std::string::npos) { StringVect names; std::string newStr; actorManager->getPlayerNames(names, NpcNames_false); FOR_EACH (StringVectCIter, it, names) { if (*it != localPlayer->getName()) newStr.append(*it).append(","); } if (!newStr.empty()) { if (newStr[newStr.size() - 1] == ',') newStr = newStr.substr(0, newStr.size() - 1); replaceAll(str, "<PEOPLE>", newStr); } else { replaceAll(str, "<PEOPLE>", ""); } } if (str.find("<PARTY>") != std::string::npos) { StringVect names; std::string newStr; const Party *party = nullptr; if (localPlayer->isInParty() && (party = localPlayer->getParty())) { party->getNames(names); FOR_EACH (StringVectCIter, it, names) { if (*it != localPlayer->getName()) newStr.append(*it).append(","); } if (!newStr.empty()) { if (newStr[newStr.size() - 1] == ',') newStr = newStr.substr(0, newStr.size() - 1); replaceAll(str, "<PARTY>", newStr); } else { replaceAll(str, "<PARTY>", ""); } } else { replaceAll(str, "<PARTY>", ""); } } } std::string textToMe(const std::string &str) { return strprintf("*%s*", str.c_str()); }