/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef SOUND_H #define SOUND_H #ifdef __APPLE__ #include <SDL_mixer/SDL_mixer.h> #else #include <SDL_mixer.h> #endif #include "configlistener.h" #include <string> /** Sound engine * * \ingroup CORE */ class Sound : public ConfigListener { public: Sound(); ~Sound(); void optionChanged(const std::string &value); /** * Installs the sound engine. */ void init(); /** * Removes all sound functionalities. */ void close(); /** * Starts background music. * * @param path The full path to the music file. */ void playMusic(const std::string &path); /** * Stops currently running background music track. */ void stopMusic(); /** * Fades in background music. * * @param path The full path to the music file. * @param ms Duration of fade-in effect (ms) */ void fadeInMusic(const std::string &path, int ms = 1000); /** * Fades out currently running background music track. * * @param ms Duration of fade-out effect (ms) */ void fadeOutMusic(int ms = 1000); /** * Fades out a background music and play a new one. * * @param path The full path to the fade in music file. * @param ms Duration of fade-out effect (ms) */ void fadeOutAndPlayMusic(const std::string &path, int ms = 1000); int getMaxVolume() const { return MIX_MAX_VOLUME; } void setMusicVolume(int volume); void setSfxVolume(int volume); /** * Plays an item. * * @param path The resource path to the sound file. */ void playSfx(const std::string &path, int x = 0, int y = 0); /** * Plays an item for gui. * * @param path The resource path to the sound file. */ void playGuiSfx(const std::string &path); void changeAudio(); void volumeOff(); void volumeRestore(); std::string getCurrentMusicFile() { return mCurrentMusicFile; } /** * The sound logic. * Currently used to check whether the music file can be freed after * a fade out, and whether new music has to be played. */ void logic(); private: /** Logs various info about sound device. */ void info(); /** Halts and frees currently playing music. */ void haltMusic(); /** * When calling fadeOutAndPlayMusic(), * the music file below will then be played */ std::string mNextMusicPath; bool mInstalled; int mSfxVolume; int mMusicVolume; std::string mCurrentMusicFile; Mix_Music *mMusic; bool mPlayBattle; bool mPlayGui; bool mPlayMusic; }; extern Sound sound; #endif