/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RESOURCES_SPRITEACTION_H #define RESOURCES_SPRITEACTION_H #include /* * Remember those are the main action. * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after * an ACTION_ATTACK call. * Which special to be use to to be passed with the USE_SPECIAL call. * Running, walking, ... is a sub-type of moving. * ... * Please don't add hard-coded subtypes here! */ namespace SpriteAction { static const std::string DEFAULT("stand"); static const std::string STAND("stand"); static const std::string SIT("sit"); static const std::string SITTOP("sittop"); static const std::string DEAD("dead"); static const std::string MOVE("walk"); static const std::string ATTACK("attack"); static const std::string SPAWN("spawn"); static const std::string FLY("fly"); static const std::string SWIM("swim"); static const std::string RIDE("ride"); static const std::string STANDSKY("standsky"); static const std::string STANDWATER("standwater"); static const std::string STANDRIDE("standride"); static const std::string SITSKY("sitsky"); static const std::string SITWATER("sitwater"); static const std::string SITRIDE("sitride"); static const std::string ATTACKSKY("attacksky"); static const std::string ATTACKWATER("attackwater"); static const std::string ATTACKRIDE("attackride"); static const std::string SPAWNSKY("spawnsky"); static const std::string SPAWNWATER("spawnwater"); static const std::string SPAWNRIDE("spawnride"); static const std::string DEADSKY("deadsky"); static const std::string DEADWATER("deadwater"); static const std::string DEADRIDE("deadride"); static const std::string INVALID(""); } // namespace SpriteAction #endif // RESOURCES_SPRITEACTION_H