/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef SOUND_EFFECT_H
#define SOUND_EFFECT_H
#include "resources/resource.h"
#include
/**
* Defines a class for loading and storing sound effects.
*/
class SoundEffect final : public Resource
{
public:
/**
* Destructor.
*/
virtual ~SoundEffect();
/**
* Loads a sample from a buffer in memory.
*
* @param rw The SDL_RWops to load the sample data from.
*
* @return NULL
if the an error occurred, a valid pointer
* otherwise.
*/
static Resource *load(SDL_RWops *const rw);
/**
* Plays the sample.
*
* @param loops Number of times to repeat the playback.
* @param volume Sample playback volume.
* @param channel Sample playback channel.
*
* @return true
if the playback started properly
* false
otherwise.
*/
virtual bool play(const int loops, const int volume,
const int channel = -1);
protected:
/**
* Constructor.
*/
SoundEffect(Mix_Chunk *const soundEffect) :
Resource(),
mChunk(soundEffect)
{ }
Mix_Chunk *mChunk;
};
#endif // SOUND_EFFECT_H