/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "resources/iteminfo.h" #include "resources/spriteaction.h" #include "resources/spritedirection.h" #include "resources/map/mapconsts.h" #include "resources/db/colordb.h" #include "resources/db/itemdb.h" #include "configuration.h" #include "utils/dtor.h" #include "debug.h" ItemInfo::ItemInfo() : mMissileParticleFile(), mDisplay(), mName(), mDescription(), mEffect(), mUseButton(), mUseButton2(), mType(ItemType::UNUSABLE), mWeight(0), mView(0), mId(0), mIsRemoveSprites(false), mSpriteToItemReplaceList(), mAttackAction(SpriteAction::INVALID), mSkyAttackAction(SpriteAction::INVALID), mWaterAttackAction(SpriteAction::INVALID), mRideAttackAction(SpriteAction::INVALID), mAttackRange(0), mMissileParticle(), mAnimationFiles(), mSounds(), mTags(), mColors(nullptr), mColorList(), mHitEffectId(-1), mCriticalHitEffectId(-1), mMissEffectId(-1), maxFloorOffset(mapTileSize), mPickupCursor(Cursor::CURSOR_POINTER), mPet(0), mProtected(false) { for (int f = 0; f < 10; f ++) { mSpriteToItemReplaceMap[f] = nullptr; mDrawBefore[f] = -1; mDrawAfter[f] = -1; mDrawPriority[f] = 0; } } ItemInfo::~ItemInfo() { delete_all(mSpriteToItemReplaceList); mSpriteToItemReplaceList.clear(); for (int f = 0; f < 10; f ++) mSpriteToItemReplaceMap[f] = nullptr; } const std::string &ItemInfo::getSprite(const Gender::Type gender, const int race) const { if (mView) { // Forward the request to the item defining how to view this item return ItemDB::get(mView).getSprite(gender, race); } else { static const std::string empty; std::map<int, std::string>::const_iterator i = mAnimationFiles.find(static_cast<int>(gender) + race * 4); if (i != mAnimationFiles.end()) return i->second; i = mAnimationFiles.find(static_cast<int>(gender)); if (i != mAnimationFiles.end()) return i->second; return empty; } } void ItemInfo::setAttackAction(const std::string &attackAction) { if (attackAction.empty()) mAttackAction = SpriteAction::ATTACK; // (Equal to unarmed animation) else mAttackAction = attackAction; } void ItemInfo::setSkyAttackAction(const std::string &attackAction) { if (attackAction.empty()) mSkyAttackAction = SpriteAction::ATTACKSKY; else mSkyAttackAction = attackAction; } void ItemInfo::setWaterAttackAction(const std::string &attackAction) { if (attackAction.empty()) mWaterAttackAction = SpriteAction::ATTACKWATER; else mWaterAttackAction = attackAction; } void ItemInfo::setRideAttackAction(const std::string &attackAction) { if (attackAction.empty()) mRideAttackAction = SpriteAction::ATTACKRIDE; else mRideAttackAction = attackAction; } void ItemInfo::addSound(const ItemSoundEvent::Type event, const std::string &filename, const int delay) { mSounds[event].push_back(SoundInfo( paths.getStringValue("sfx").append(filename), delay)); } const SoundInfo &ItemInfo::getSound(const ItemSoundEvent::Type event) const { static const SoundInfo empty("", 0); std::map<ItemSoundEvent::Type, SoundInfoVect>::const_iterator i; i = mSounds.find(event); if (i == mSounds.end()) return empty; return (!i->second.empty()) ? i->second[static_cast<unsigned int>(rand()) % i->second.size()] : empty; } std::map<int, int> *ItemInfo::addReplaceSprite(const int sprite, const int direction) { if (direction < 0 || direction >= 10) return nullptr; SpriteToItemMap *spMap = mSpriteToItemReplaceMap[direction]; if (!spMap) { spMap = new SpriteToItemMap(); mSpriteToItemReplaceMap[direction] = spMap; mSpriteToItemReplaceList.push_back(spMap); } SpriteToItemMap::iterator it = spMap->find(sprite); if (it == spMap->end()) { std::map<int, int> tmp; (*mSpriteToItemReplaceMap[direction])[sprite] = tmp; it = mSpriteToItemReplaceMap[direction]->find(sprite); } return &it->second; } void ItemInfo::setColorsList(const std::string &name) { if (name.empty()) { mColors = nullptr; mColorList.clear(); } else { mColors = ColorDB::getColorsList(name); mColorList = name; } } std::string ItemInfo::getDyeColorsString(const int color) const { if (!mColors || mColorList.empty()) return ""; const std::map <int, ColorDB::ItemColor>::const_iterator it = mColors->find(color); if (it == mColors->end()) return ""; return it->second.color; } const std::string ItemInfo::getDescription(const unsigned char color) const { return replaceColors(mDescription, color); } const std::string ItemInfo::getName(const unsigned char color) const { return replaceColors(mName, color); } const std::string ItemInfo::replaceColors(std::string str, const unsigned char color) const { std::string name; if (mColors && !mColorList.empty()) { const std::map <int, ColorDB::ItemColor>::const_iterator it = mColors->find(color); if (it == mColors->end()) name = "unknown"; else name = it->second.name; } else { name = "unknown"; } str = replaceAll(str, "%color%", name); if (!name.empty()) name[0] = static_cast<signed char>(toupper(name[0])); return replaceAll(str, "%Color%", name); } const SpriteToItemMap *ItemInfo::getSpriteToItemReplaceMap(const int direction) const { if (direction < 0 || direction >= 10) return nullptr; SpriteToItemMap *const spMap = mSpriteToItemReplaceMap[direction]; if (spMap) return spMap; if (direction == SpriteDirection::UPLEFT || direction == SpriteDirection::UPRIGHT) { return mSpriteToItemReplaceMap[SpriteDirection::UP]; } if (direction == SpriteDirection::DOWNLEFT || direction == SpriteDirection::DOWNRIGHT) { return mSpriteToItemReplaceMap[SpriteDirection::DOWN]; } return nullptr; } void ItemInfo::setSpriteOrder(int *const ptr, const int direction, const int n, const int def) { switch (direction) { case -1: { for (int f = 0; f < 10; f ++) { if (ptr[f] == def) ptr[f] = n; } return; } case -2: { ptr[SpriteDirection::DOWN] = n; ptr[SpriteDirection::DOWNLEFT] = n; ptr[SpriteDirection::DOWNRIGHT] = n; return; } case -3: { ptr[SpriteDirection::UP] = n; ptr[SpriteDirection::UPLEFT] = n; ptr[SpriteDirection::UPRIGHT] = n; return; } default: break; } if (direction < 0 || direction >= 9) return; if (direction == SpriteDirection::UP) { if (ptr[SpriteDirection::UPLEFT] == def) ptr[SpriteDirection::UPLEFT] = n; if (ptr[SpriteDirection::UPRIGHT] == def) ptr[SpriteDirection::UPRIGHT] = n; } else if (direction == SpriteDirection::DOWN) { if (ptr[SpriteDirection::DOWNLEFT] == def) ptr[SpriteDirection::DOWNLEFT] = n; if (ptr[SpriteDirection::DOWNRIGHT] == def) ptr[SpriteDirection::DOWNRIGHT] = n; } ptr[direction] = n; } void ItemInfo::setDrawBefore(const int direction, const int n) { setSpriteOrder(&mDrawBefore[0], direction, n); } void ItemInfo::setDrawAfter(const int direction, const int n) { setSpriteOrder(&mDrawAfter[0], direction, n); } void ItemInfo::setDrawPriority(const int direction, const int n) { setSpriteOrder(&mDrawPriority[0], direction, n, 0); } int ItemInfo::getDrawBefore(const int direction) const { if (direction < 0 || direction >= 10) return -1; return mDrawBefore[direction]; } int ItemInfo::getDrawAfter(const int direction) const { if (direction < 0 || direction >= 10) return -1; return mDrawAfter[direction]; } int ItemInfo::getDrawPriority(const int direction) const { if (direction < 0 || direction >= 10) return 0; return mDrawPriority[direction]; } void ItemInfo::setSprite(const std::string &animationFile, const Gender::Type gender, const int race) { mAnimationFiles[static_cast<int>(gender) + race * 4] = animationFile; } std::string ItemInfo::getColorName(const int idx) const { if (!mColors) return std::string(); const std::map <int, ColorDB::ItemColor>::const_iterator it = mColors->find(idx); if (it == mColors->end()) return std::string(); return it->second.name; } std::string ItemInfo::getColor(const int idx) const { if (!mColors) return std::string(); const std::map <int, ColorDB::ItemColor>::const_iterator it = mColors->find(idx); if (it == mColors->end()) return std::string(); return it->second.color; }