/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/inventory/inventory.h"
#include "logger.h"
#include "being/playerinfo.h"
#include "net/inventoryhandler.h"
#include "resources/iteminfo.h"
#include "resources/item/item.h"
#include "listeners/inventorylistener.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include
#include "debug.h"
namespace
{
struct SlotUsed final
{
A_DEFAULT_COPY(SlotUsed)
bool operator()(const Item *const item) const
{
return item && item->mId >= 0 && item->mQuantity > 0;
}
typedef Item *argument_type;
};
} // namespace
Inventory::Inventory(const InventoryTypeT type,
const int size1) :
mInventoryListeners(),
mVirtualRemove(),
mType(type),
mSize(size1 == -1 ? CAST_U32(
inventoryHandler->getSize(type))
: CAST_U32(size1)),
mItems(new Item*[mSize]),
mUsed(0)
{
std::fill_n(mItems, mSize, static_cast- (nullptr));
}
Inventory::~Inventory()
{
for (unsigned i = 0; i < mSize; i++)
delete mItems[i];
delete [] mItems;
mItems = nullptr;
}
Item *Inventory::getItem(const int index) const
{
if (index < 0 || index >= CAST_S32(mSize) || !mItems[index]
|| mItems[index]->mQuantity <= 0)
{
return nullptr;
}
return mItems[index];
}
Item *Inventory::findItem(const int itemId,
const ItemColor color) const
{
for (unsigned i = 0; i < mSize; i++)
{
Item *const item = mItems[i];
if (item && item->mId == itemId)
{
if (color == ItemColor_zero ||
item->mColor == color ||
(color == ItemColor_one &&
item->mColor <= ItemColor_one))
{
return item;
}
}
}
return nullptr;
}
int Inventory::addItem(const int id,
const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped)
{
const int slot = getFreeSlot();
setItem(slot,
id,
type,
quantity,
refine,
color,
identified,
damaged,
favorite,
equipment,
equipped);
return slot;
}
void Inventory::setItem(const int index,
const int id,
const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped)
{
if (index < 0 || index >= CAST_S32(mSize))
{
logger->log("Warning: invalid inventory index: %d", index);
return;
}
Item *const item1 = mItems[index];
if (!item1 && id > 0)
{
Item *const item = new Item(id,
type,
quantity,
refine,
color,
identified,
damaged,
favorite,
equipment,
equipped);
item->setInvIndex(index);
mItems[index] = item;
mUsed++;
distributeSlotsChangedEvent();
}
else if (id > 0 && item1)
{
item1->setId(id, color);
item1->setQuantity(quantity);
item1->setRefine(refine);
item1->setEquipment(equipment);
item1->setIdentified(identified);
item1->setDamaged(damaged);
item1->setFavorite(favorite);
}
else if (item1)
{
removeItemAt(index);
}
}
void Inventory::setCards(const int index,
const int *const cards,
const int size) const
{
if (index < 0 || index >= CAST_S32(mSize))
{
logger->log("Warning: invalid inventory index: %d", index);
return;
}
Item *const item1 = mItems[index];
if (item1)
item1->setCards(cards, size);
}
void Inventory::clear()
{
for (unsigned i = 0; i < mSize; i++)
removeItemAt(i);
}
void Inventory::removeItem(const int id)
{
for (unsigned i = 0; i < mSize; i++)
{
const Item *const item = mItems[i];
if (item && item->mId == id)
removeItemAt(i);
}
}
void Inventory::removeItemAt(const int index)
{
if (!mItems[index])
return;
delete2(mItems[index]);
mUsed--;
if (mUsed < 0) // Already at 0, no need to distribute event
mUsed = 0;
else
distributeSlotsChangedEvent();
}
bool Inventory::contains(const Item *const item) const
{
if (!item)
return false;
const int id = item->mId;
for (unsigned i = 0; i < mSize; i++)
{
const Item *const item1 = mItems[i];
if (item1 && item1->mId == id)
return true;
}
return false;
}
int Inventory::getFreeSlot() const
{
Item *const *const i = std::find_if(mItems,
mItems + mSize,
std::not1(SlotUsed()));
return (i == mItems + mSize) ? -1
: CAST_S32(i - mItems);
}
int Inventory::getLastUsedSlot() const
{
for (int i = mSize - 1; i >= 0; i--)
{
if (SlotUsed()(mItems[i]))
return i;
}
return -1;
}
void Inventory::addInventoyListener(InventoryListener* const listener)
{
mInventoryListeners.push_back(listener);
}
void Inventory::removeInventoyListener(InventoryListener* const listener)
{
mInventoryListeners.remove(listener);
}
void Inventory::distributeSlotsChangedEvent()
{
FOR_EACH (InventoryListenerList::const_iterator, i, mInventoryListeners)
(*i)->slotsChanged(this);
}
const Item *Inventory::findItemBySprite(std::string spritePath,
const GenderT gender,
const BeingTypeId race) const
{
spritePath = removeSpriteIndex(spritePath);
const std::string spritePathShort = extractNameFromSprite(spritePath);
int partialIndex = -1;
for (unsigned i = 0; i < mSize; i++)
{
const Item *const item = mItems[i];
if (item)
{
std::string path = item->getInfo().getSprite(gender, race);
if (!path.empty())
{
path = removeSpriteIndex(path);
if (spritePath == path)
return item;
path = extractNameFromSprite(path);
if (spritePathShort == path)
partialIndex = i;
}
}
}
if (partialIndex != -1)
return mItems[partialIndex];
return nullptr;
}
std::string Inventory::getName() const
{
switch (mType)
{
case InventoryType::Inventory:
case InventoryType::Vending:
case InventoryType::TypeEnd:
default:
{
// TRANSLATORS: inventory type name
return N_("Inventory");
}
case InventoryType::Storage:
{
// TRANSLATORS: inventory type name
return N_("Storage");
}
case InventoryType::Npc:
{
// TRANSLATORS: inventory type name
return N_("Npc");
}
case InventoryType::Cart:
{
// TRANSLATORS: inventory type name
return N_("Cart");
}
case InventoryType::Mail:
{
// TRANSLATORS: inventory type name
return N_("Mail");
}
case InventoryType::Craft:
{
// TRANSLATORS: inventory type name
return N_("Craft");
}
case InventoryType::Trade:
{
// TRANSLATORS: inventory type name
return N_("Trade");
}
}
}
void Inventory::resize(const unsigned int newSize)
{
clear();
if (mSize == newSize)
return;
for (unsigned i = 0; i < mSize; i++)
delete mItems[i];
delete [] mItems;
mSize = newSize;
mItems = new Item*[CAST_SIZE(mSize)];
std::fill_n(mItems, mSize, static_cast
- (nullptr));
}
int Inventory::findIndexByTag(const int tag) const
{
for (unsigned i = 0; i < mSize; i++)
{
const Item *const item = mItems[i];
if (item && item->mTag == tag)
return i;
}
return -1;
}
bool Inventory::addVirtualItem(const Item *const item,
int index,
const int amount)
{
if (item && !PlayerInfo::isItemProtected(item->getId()))
{
if (index >= 0 && index < CAST_S32(mSize))
{
if (mItems[index] != nullptr)
return false;
setItem(index,
item->getId(),
item->getType(),
amount,
1,
item->getColor(),
item->getIdentified(),
item->getDamaged(),
item->getFavorite(),
Equipm_false,
Equipped_false);
}
else
{
index = addItem(item->getId(),
item->getType(),
amount,
1,
item->getColor(),
item->getIdentified(),
item->getDamaged(),
item->getFavorite(),
Equipm_false,
Equipped_false);
}
if (index == -1)
return false;
Item *const item2 = getItem(index);
if (item2)
item2->setTag(item->getInvIndex());
return true;
}
return false;
}
void Inventory::virtualRemove(Item *const item,
const int amount)
{
if (!item || item->mQuantity < amount)
return;
const int index = item->getInvIndex();
const IntMapCIter it = mVirtualRemove.find(index);
if (it == mVirtualRemove.end())
mVirtualRemove[index] = amount;
else
mVirtualRemove[index] += amount;
item->mQuantity -= amount;
}
void Inventory::restoreVirtuals()
{
const int sz = CAST_S32(mSize);
logger->log("Inventory::restoreVirtuals 1");
FOR_EACH (IntMapCIter, it, mVirtualRemove)
{
logger->log("Inventory::restoreVirtuals 2");
const int index = (*it).first;
if (index < 0 || index >= sz)
continue;
Item *const item = mItems[index];
if (!item)
continue;
item->mQuantity += (*it).second;
}
mVirtualRemove.clear();
}
void Inventory::virtualRestore(const Item *const item,
const int amount)
{
const int index = item->getTag();
const IntMapCIter it = mVirtualRemove.find(index);
if (it != mVirtualRemove.end())
{
mVirtualRemove[index] -= amount;
if (mVirtualRemove[index] < 0)
mVirtualRemove.erase(index);
if (index < 0 || index >= CAST_S32(mSize) || !mItems[index])
return;
mItems[index]->mQuantity += amount;
}
}
void Inventory::moveItem(const int index1,
const int index2)
{
if (index1 < 0 ||
index1 >= CAST_S32(mSize) ||
index2 < 0 ||
index2 >= CAST_S32(mSize))
{
return;
}
Item *const item1 = mItems[index1];
Item *const item2 = mItems[index2];
if (item1)
item1->setInvIndex(index2);
if (item2)
item2->setInvIndex(index1);
mItems[index1] = item2;
mItems[index2] = item1;
distributeSlotsChangedEvent();
}