/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/tmwa/charserverhandler.h" #include "client.h" #include "configuration.h" #include "settings.h" #include "gui/windows/charcreatedialog.h" #include "gui/windows/okdialog.h" #include "gui/widgets/createwidget.h" #include "net/character.h" #include "net/ea/token.h" #include "net/ea/charserverrecv.h" #include "net/tmwa/charserverrecv.h" #include "net/tmwa/gamehandler.h" #include "net/tmwa/loginhandler.h" #include "net/tmwa/messageout.h" #include "net/tmwa/network.h" #include "net/tmwa/protocol.h" #include "net/tmwa/sprite.h" #include "resources/iteminfo.h" #include "resources/db/chardb.h" #include "resources/db/itemdb.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "debug.h" extern Net::CharServerHandler *charServerHandler; namespace TmwAthena { extern ServerInfo mapServer; extern ServerInfo charServer; CharServerHandler::CharServerHandler() : MessageHandler(), Ea::CharServerHandler() { static const uint16_t _messages[] = { SMSG_CHAR_LOGIN, SMSG_CHAR_LOGIN_ERROR, SMSG_CHAR_CREATE_SUCCEEDED, SMSG_CHAR_CREATE_FAILED, SMSG_CHAR_DELETE_SUCCEEDED, SMSG_CHAR_DELETE_FAILED, SMSG_CHAR_MAP_INFO, SMSG_CHANGE_MAP_SERVER, 0 }; handledMessages = _messages; charServerHandler = this; } void CharServerHandler::handleMessage(Net::MessageIn &msg) { BLOCK_START("CharServerHandler::handleMessage") switch (msg.getId()) { case SMSG_CHAR_LOGIN: CharServerRecv::processCharLogin(msg); break; case SMSG_CHAR_LOGIN_ERROR: Ea::CharServerRecv::processCharLoginError(msg); break; case SMSG_CHAR_CREATE_SUCCEEDED: CharServerRecv::processCharCreate(msg); break; case SMSG_CHAR_CREATE_FAILED: Ea::CharServerRecv::processCharCreateFailed(msg); break; case SMSG_CHAR_DELETE_SUCCEEDED: Ea::CharServerRecv::processCharDelete(msg); break; case SMSG_CHAR_DELETE_FAILED: CharServerRecv::processCharDeleteFailed(msg); break; case SMSG_CHAR_MAP_INFO: CharServerRecv::processCharMapInfo(msg); break; case SMSG_CHANGE_MAP_SERVER: CharServerRecv::processChangeMapServer(msg); break; default: break; } BLOCK_END("CharServerHandler::handleMessage") } void CharServerHandler::chooseCharacter(Net::Character *const character) { if (!character) return; mSelectedCharacter = character; mCharSelectDialog = nullptr; createOutPacket(CMSG_CHAR_SELECT); outMsg.writeInt8(static_cast<unsigned char>(mSelectedCharacter->slot), "slot"); } void CharServerHandler::newCharacter(const std::string &name, const int slot, const GenderT gender A_UNUSED, const int hairstyle, const int hairColor, const unsigned char race A_UNUSED, const uint16_t look A_UNUSED, const std::vector<int> &stats) const { createOutPacket(CMSG_CHAR_CREATE); outMsg.writeString(name, 24, "name"); for (int i = 0; i < 6; i++) outMsg.writeInt8(static_cast<unsigned char>(stats[i]), "stat"); outMsg.writeInt8(static_cast<unsigned char>(slot), "slot"); outMsg.writeInt8(static_cast<int8_t>(hairColor), "hair color"); outMsg.writeInt8(0, "unused"); outMsg.writeInt8(static_cast<int8_t>(hairstyle), "hair style"); outMsg.writeInt8(0, "unused"); } void CharServerHandler::deleteCharacter(Net::Character *const character, const std::string &email A_UNUSED) { if (!character) return; mSelectedCharacter = character; createOutPacket(CMSG_CHAR_DELETE); outMsg.writeBeingId(mSelectedCharacter->dummy->getId(), "id?"); outMsg.writeString("a@a.com", 40, "email"); } void CharServerHandler::switchCharacter() const { // This is really a map-server packet createOutPacket(CMSG_PLAYER_RESTART); outMsg.writeInt8(1, "flag"); } void CharServerHandler::connect() { const Token &token = static_cast<LoginHandler*>(loginHandler)->getToken(); if (!mNetwork) return; mNetwork->disconnect(); mNetwork->connect(charServer); createOutPacket(CMSG_CHAR_SERVER_CONNECT); outMsg.writeBeingId(token.account_ID, "account id"); outMsg.writeInt32(token.session_ID1, "session id1"); outMsg.writeInt32(token.session_ID2, "session id2"); // [Fate] The next word is unused by the old char server, so we squeeze in // mana client version information if (serverVersion > 0) { outMsg.writeInt16(CLIENT_PROTOCOL_VERSION, "client protocol version"); } else { outMsg.writeInt16(CLIENT_TMW_PROTOCOL_VERSION, "client protocol version"); } outMsg.writeInt8(Being::genderToInt(token.sex), "gender"); // We get 4 useless bytes before the real answer comes in (what are these?) mNetwork->skip(4); } void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window) { mCharCreateDialog = window; if (!mCharCreateDialog) return; StringVect attributes; // TRANSLATORS: playe stat attributes.push_back(_("Strength:")); // TRANSLATORS: playe stat attributes.push_back(_("Agility:")); // TRANSLATORS: playe stat attributes.push_back(_("Vitality:")); // TRANSLATORS: playe stat attributes.push_back(_("Intelligence:")); // TRANSLATORS: playe stat attributes.push_back(_("Dexterity:")); // TRANSLATORS: playe stat attributes.push_back(_("Luck:")); const Token &token = static_cast<LoginHandler*>(loginHandler)->getToken(); int minStat = CharDB::getMinStat(); if (!minStat) minStat = 1; int maxStat = CharDB::getMaxStat(); if (!maxStat) maxStat = 9; int sumStat = CharDB::getSumStat(); if (!sumStat) sumStat = 30; mCharCreateDialog->setAttributes(attributes, sumStat, minStat, maxStat); mCharCreateDialog->setDefaultGender(token.sex); } void CharServerHandler::renameCharacter(const BeingId id A_UNUSED, const std::string &newName A_UNUSED) { } void CharServerHandler::changeSlot(const int oldSlot A_UNUSED, const int newSlot A_UNUSED) { } void CharServerHandler::ping() const { } unsigned int CharServerHandler::hatSprite() const { return 7; } } // namespace TmwAthena