/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/tmwa/adminhandler.h" #include "actorspritemanager.h" #include "game.h" #include "notifymanager.h" #include "playerrelations.h" #include "net/chathandler.h" #include "net/tmwa/protocol.h" #include <string> #include "debug.h" extern Net::AdminHandler *adminHandler; namespace TmwAthena { AdminHandler::AdminHandler() : MessageHandler() { static const uint16_t _messages[] = { SMSG_ADMIN_KICK_ACK, 0 }; handledMessages = _messages; adminHandler = this; } void AdminHandler::handleMessage(Net::MessageIn &msg) { BLOCK_START("AdminHandler::handleMessage") switch (msg.getId()) { case SMSG_ADMIN_KICK_ACK: if (msg.readInt32() == 0) NotifyManager::notify(NotifyManager::KICK_FAIL); else NotifyManager::notify(NotifyManager::KICK_SUCCEED); break; default: break; } BLOCK_END("AdminHandler::handleMessage") } void AdminHandler::announce(const std::string &text) const { MessageOut outMsg(CMSG_ADMIN_ANNOUNCE); outMsg.writeInt16(static_cast<int16_t>(text.length() + 4)); outMsg.writeString(text, static_cast<int>(text.length())); } void AdminHandler::localAnnounce(const std::string &text) const { MessageOut outMsg(CMSG_ADMIN_LOCAL_ANNOUNCE); outMsg.writeInt16(static_cast<int16_t>(text.length() + 4)); outMsg.writeString(text, static_cast<int>(text.length())); } void AdminHandler::hide(const bool h A_UNUSED) const { MessageOut outMsg(CMSG_ADMIN_HIDE); outMsg.writeInt32(0); //unused } void AdminHandler::kick(const int playerId) const { MessageOut outMsg(CMSG_ADMIN_KICK); outMsg.writeInt32(playerId); } } // namespace TmwAthena