/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_MANASERV_PLAYERHANDLER_H #define NET_MANASERV_PLAYERHANDLER_H #include "net/playerhandler.h" #include "net/manaserv/messagehandler.h" #include <guichan/actionlistener.hpp> namespace ManaServ { struct RespawnRequestListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event); }; static RespawnRequestListener respawnListener; class PlayerHandler : public MessageHandler, public Net::PlayerHandler { public: PlayerHandler(); void handleMessage(Net::MessageIn &msg); void attack(int id, bool keep = false); void stopAttack(); void emote(Uint8 emoteId); void increaseAttribute(int attr); void decreaseAttribute(int attr); void increaseSkill(unsigned short skillId); void pickUp(FloorItem *floorItem); void setDirection(char direction); void setDestination(int x, int y, int direction = -1); void changeAction(Being::Action action); void respawn(); void ignorePlayer(const std::string &player, bool ignore); void ignoreAll(bool ignore); bool canUseMagic() const; bool canCorrectAttributes() const; int getJobLocation() const; int getAttackLocation() const; void requestOnlineList(); Vector getDefaultWalkSpeed() const; void updateStatus(Uint8 status); private: void handleMapChangeMessage(Net::MessageIn &msg); }; } // namespace ManaServ #endif // NET_MANASERV_PLAYERHANDLER_H