/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/manaserv/generalhandler.h" #include "client.h" #include "gui/changeemaildialog.h" #include "gui/charselectdialog.h" #include "gui/inventorywindow.h" #include "gui/register.h" #include "gui/skilldialog.h" #include "gui/specialswindow.h" #include "net/manaserv/beinghandler.h" #include "net/manaserv/buysellhandler.h" #include "net/manaserv/charhandler.h" #include "net/manaserv/chathandler.h" #include "net/manaserv/connection.h" #include "net/manaserv/effecthandler.h" #include "net/manaserv/gamehandler.h" #include "net/manaserv/guildhandler.h" #include "net/manaserv/inventoryhandler.h" #include "net/manaserv/itemhandler.h" #include "net/manaserv/loginhandler.h" #include "net/manaserv/network.h" #include "net/manaserv/npchandler.h" #include "net/manaserv/partyhandler.h" #include "net/manaserv/playerhandler.h" #include "net/manaserv/specialhandler.h" #include "net/manaserv/attributes.h" #include "net/manaserv/tradehandler.h" #include "utils/gettext.h" #include <list> extern Net::GeneralHandler *generalHandler; extern ManaServ::LoginHandler *loginHandler; namespace ManaServ { Connection *accountServerConnection = 0; Connection *chatServerConnection = 0; Connection *gameServerConnection = 0; std::string netToken(""); ServerInfo gameServer; ServerInfo chatServer; GeneralHandler::GeneralHandler(): mBeingHandler(new BeingHandler), mBuySellHandler(new BuySellHandler), mCharHandler(new CharHandler), mChatHandler(new ChatHandler), mEffectHandler(new EffectHandler), mGameHandler(new GameHandler), mGuildHandler(new GuildHandler), mInventoryHandler(new InventoryHandler), mItemHandler(new ItemHandler), mLoginHandler(new LoginHandler), mNpcHandler(new NpcHandler), mPartyHandler(new PartyHandler), mPlayerHandler(new PlayerHandler), mTradeHandler(new TradeHandler), mSpecialHandler(new SpecialHandler) { initialize(); accountServerConnection = getConnection(); gameServerConnection = getConnection(); chatServerConnection = getConnection(); generalHandler = this; listen(CHANNEL_CLIENT); listen(CHANNEL_GAME); } void GeneralHandler::load() { registerHandler(mBeingHandler.get()); registerHandler(mBuySellHandler.get()); registerHandler(mCharHandler.get()); registerHandler(mChatHandler.get()); registerHandler(mEffectHandler.get()); registerHandler(mGameHandler.get()); registerHandler(mGuildHandler.get()); registerHandler(mInventoryHandler.get()); registerHandler(mItemHandler.get()); registerHandler(mLoginHandler.get()); registerHandler(mNpcHandler.get()); registerHandler(mPartyHandler.get()); registerHandler(mPlayerHandler.get()); registerHandler(mTradeHandler.get()); } void GeneralHandler::reload() { static_cast<CharHandler*>(Net::getCharHandler())->clear(); if (accountServerConnection) accountServerConnection->disconnect(); if (gameServerConnection) gameServerConnection->disconnect(); if (chatServerConnection) chatServerConnection->disconnect(); netToken.clear(); gameServer.clear(); chatServer.clear(); Attributes::unload(); Attributes::load(); Attributes::informItemDB(); } void GeneralHandler::unload() { clearHandlers(); if (accountServerConnection) accountServerConnection->disconnect(); if (gameServerConnection) gameServerConnection->disconnect(); if (chatServerConnection) chatServerConnection->disconnect(); delete accountServerConnection; accountServerConnection = 0; delete gameServerConnection; gameServerConnection = 0; delete chatServerConnection; chatServerConnection = 0; Attributes::unload(); finalize(); } void GeneralHandler::flushNetwork() { flush(); if (Client::getState() == STATE_SWITCH_CHARACTER && Net::getLoginHandler()->isConnected()) { loginHandler->reconnect(); Client::setState(STATE_GET_CHARACTERS); } } void GeneralHandler::clearHandlers() { clearNetworkHandlers(); } void GeneralHandler::processEvent(Channels channel, const Event &event) { if (channel == CHANNEL_CLIENT) { int newState = event.getInt("newState"); if (newState == STATE_GAME) { GameHandler *game = static_cast<GameHandler*>( Net::getGameHandler()); game->gameLoading(); } else if (newState == STATE_LOAD_DATA) { Attributes::load(); Attributes::informItemDB(); } } else if (channel == CHANNEL_GAME) { if (event.getName() == EVENT_GUIWINDOWSLOADED) { inventoryWindow->setSplitAllowed(true); skillDialog->loadSkills("mana-skills.xml"); PlayerInfo::setAttribute(EXP_NEEDED, 100); Attributes::informStatusWindow(); } } } void GeneralHandler::reloadPartially() { } } // namespace ManaServ