/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/manaserv/buysellhandler.h" #include "actorspritemanager.h" #include "item.h" #include "localplayer.h" #include "playerinfo.h" #include "shopitem.h" #include "gui/buydialog.h" #include "gui/chatwindow.h" #include "gui/selldialog.h" #include "net/messagein.h" #include "net/net.h" #include "net/manaserv/protocol.h" extern Net::BuySellHandler *buySellHandler; namespace ManaServ { BuySellHandler::BuySellHandler() { static const Uint16 _messages[] = { GPMSG_NPC_BUY, GPMSG_NPC_SELL, 0 }; handledMessages = _messages; buySellHandler = this; } void BuySellHandler::handleMessage(Net::MessageIn &msg) { Being *being = actorSpriteManager->findBeing(msg.readInt16()); if (!being || being->getType() != ActorSprite::NPC) { return; } int npcId = being->getId(); switch (msg.getId()) { case GPMSG_NPC_BUY: { BuyDialog* dialog = new BuyDialog(npcId); dialog->reset(); dialog->setMoney(PlayerInfo::getAttribute(MONEY)); while (msg.getUnreadLength()) { int itemId = msg.readInt16(); int amount = msg.readInt16(); int value = msg.readInt16(); // colors not supported, using 1. dialog->addItem(itemId, 1, amount, value); } break; } case GPMSG_NPC_SELL: { SellDialog* dialog = new SellDialog(npcId); dialog->reset(); dialog->setMoney(PlayerInfo::getAttribute(MONEY)); while (msg.getUnreadLength()) { int itemId = msg.readInt16(); int amount = msg.readInt16(); int value = msg.readInt16(); dialog->addItem(new Item(itemId, amount, 1, false), value); } break; } default: break; } } void BuySellHandler::requestSellList(std::string nick A_UNUSED) { // TODO } void BuySellHandler::requestBuyList(std::string nick A_UNUSED) { // TODO } void BuySellHandler::sendBuyRequest(std::string nick A_UNUSED, ShopItem* item A_UNUSED, int amount A_UNUSED) { // TODO } void BuySellHandler::sendSellRequest(std::string nick A_UNUSED, ShopItem* item A_UNUSED, int amount A_UNUSED) { // TODO } } // namespace ManaServ