/*
* The ManaPlus Client
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/guildhandler.h"
#include "actorspritemanager.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "net/eathena/messagein.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::GuildHandler *guildHandler;
namespace EAthena
{
GuildHandler::GuildHandler() :
Ea::GuildHandler(),
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_GUILD_CREATE_RESPONSE,
SMSG_GUILD_POSITION_INFO,
SMSG_GUILD_MEMBER_LOGIN,
SMSG_GUILD_MASTER_OR_MEMBER,
SMSG_GUILD_BASIC_INFO,
SMSG_GUILD_ALIANCE_INFO,
SMSG_GUILD_MEMBER_LIST,
SMSG_GUILD_POS_NAME_LIST,
SMSG_GUILD_POS_INFO_LIST,
SMSG_GUILD_POSITION_CHANGED,
SMSG_GUILD_MEMBER_POS_CHANGE,
SMSG_GUILD_EMBLEM,
SMSG_GUILD_SKILL_INFO,
SMSG_GUILD_NOTICE,
SMSG_GUILD_INVITE,
SMSG_GUILD_INVITE_ACK,
SMSG_GUILD_LEAVE,
SMSG_GUILD_EXPULSION,
SMSG_GUILD_EXPULSION_LIST,
SMSG_GUILD_MESSAGE,
SMSG_GUILD_SKILL_UP,
SMSG_GUILD_REQ_ALLIANCE,
SMSG_GUILD_REQ_ALLIANCE_ACK,
SMSG_GUILD_DEL_ALLIANCE,
SMSG_GUILD_OPPOSITION_ACK,
SMSG_GUILD_BROKEN,
0
};
handledMessages = _messages;
guildHandler = this;
}
GuildHandler::~GuildHandler()
{
}
void GuildHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_GUILD_CREATE_RESPONSE:
processGuildCreateResponse(msg);
break;
case SMSG_GUILD_POSITION_INFO:
processGuildPositionInfo(msg);
break;
case SMSG_GUILD_MEMBER_LOGIN:
processGuildMemberLogin(msg);
break;
case SMSG_GUILD_MASTER_OR_MEMBER:
processGuildMasterOrMember(msg);
break;
case SMSG_GUILD_BASIC_INFO:
processGuildBasicInfo(msg);
break;
case SMSG_GUILD_ALIANCE_INFO:
processGuildAlianceInfo(msg);
break;
case SMSG_GUILD_MEMBER_LIST:
processGuildMemberList(msg);
break;
case SMSG_GUILD_POS_NAME_LIST:
processGuildPosNameList(msg);
break;
case SMSG_GUILD_POS_INFO_LIST:
processGuildPosInfoList(msg);
break;
case SMSG_GUILD_POSITION_CHANGED:
processGuildPositionChanged(msg);
break;
case SMSG_GUILD_MEMBER_POS_CHANGE:
processGuildMemberPosChange(msg);
break;
case SMSG_GUILD_EMBLEM:
processGuildEmblem(msg);
break;
case SMSG_GUILD_SKILL_INFO:
processGuildSkillInfo(msg);
break;
case SMSG_GUILD_NOTICE:
processGuildNotice(msg);
break;
case SMSG_GUILD_INVITE:
processGuildInvite(msg);
break;
case SMSG_GUILD_INVITE_ACK:
processGuildInviteAck(msg);
break;
case SMSG_GUILD_LEAVE:
processGuildLeave(msg);
break;
case SMSG_GUILD_EXPULSION:
processGuildExpulsion(msg);
break;
case SMSG_GUILD_EXPULSION_LIST:
processGuildExpulsionList(msg);
break;
case SMSG_GUILD_MESSAGE:
processGuildMessage(msg);
break;
case SMSG_GUILD_SKILL_UP:
processGuildSkillUp(msg);
break;
case SMSG_GUILD_REQ_ALLIANCE:
processGuildReqAlliance(msg);
break;
case SMSG_GUILD_REQ_ALLIANCE_ACK:
processGuildReqAllianceAck(msg);
break;
case SMSG_GUILD_DEL_ALLIANCE:
processGuildDelAlliance(msg);
break;
case SMSG_GUILD_OPPOSITION_ACK:
processGuildOppositionAck(msg);
break;
case SMSG_GUILD_BROKEN:
processGuildBroken(msg);
break;
default:
break;
}
}
void GuildHandler::create(const std::string &name)
{
MessageOut msg(CMSG_GUILD_CREATE);
msg.writeInt32(0); // Unused
msg.writeString(name, 24);
}
void GuildHandler::invite(int guildId A_UNUSED,
const std::string &name A_UNUSED)
{
if (!actorSpriteManager)
return;
const Being *const being = actorSpriteManager->findBeingByName(
name, Being::PLAYER);
if (being)
{
MessageOut msg(CMSG_GUILD_INVITE);
msg.writeInt32(being->getId());
msg.writeInt32(0); // Unused
msg.writeInt32(0); // Unused
}
}
void GuildHandler::invite(int guildId A_UNUSED, Being *being)
{
if (!being)
return;
MessageOut msg(CMSG_GUILD_INVITE);
msg.writeInt32(being->getId());
msg.writeInt32(0); // Unused
msg.writeInt32(0); // Unused
}
void GuildHandler::inviteResponse(int guildId, bool response)
{
MessageOut msg(CMSG_GUILD_INVITE_REPLY);
msg.writeInt32(guildId);
msg.writeInt8(response);
msg.writeInt8(0); // Unused
msg.writeInt16(0); // Unused
}
void GuildHandler::leave(int guildId)
{
if (!player_node)
return;
MessageOut msg(CMSG_GUILD_LEAVE);
msg.writeInt32(guildId);
msg.writeInt32(player_node->getId()); // Account ID
msg.writeInt32(PlayerInfo::getCharId()); // Char ID
msg.writeString("", 40); // Message
}
void GuildHandler::kick(GuildMember *member, std::string reason)
{
if (!member || !member->getGuild())
return;
MessageOut msg(CMSG_GUILD_EXPULSION);
msg.writeInt32(member->getGuild()->getId());
msg.writeInt32(member->getID()); // Account ID
msg.writeInt32(member->getCharId()); // Char ID
msg.writeString(reason, 40); // Message
}
void GuildHandler::chat(int guildId A_UNUSED, const std::string &text)
{
if (!player_node)
return;
std::string str = player_node->getName() + " : " + text;
MessageOut msg(CMSG_GUILD_MESSAGE);
msg.writeInt16(static_cast(str.size() + 4));
msg.writeString(str, static_cast(str.length()));
}
void GuildHandler::memberList(int guildId A_UNUSED)
{
// TODO four types of info requests:
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
// 3 = skill info
// 4 = expulsion list
MessageOut msg(CMSG_GUILD_REQUEST_INFO);
msg.writeInt32(1); // Request member list
}
void GuildHandler::info(int guildId A_UNUSED)
{
// TODO four types of info requests:
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
// 3 = skill info
// 4 = expulsion list
showBasicInfo = true;
MessageOut msg(CMSG_GUILD_REQUEST_INFO);
msg.writeInt32(0); // Request basic info
}
void GuildHandler::changeMemberPostion(GuildMember *member, int level)
{
if (!member || !member->getGuild())
return;
MessageOut msg(CMSG_GUILD_CHANGE_MEMBER_POS);
msg.writeInt16(16); // size less then 16 <= 4 + 12
msg.writeInt32(member->getID()); // Account ID
msg.writeInt32(member->getCharId()); // Char ID
msg.writeInt32(level); // pos
}
void GuildHandler::changeNotice(int guildId, std::string msg1,
std::string msg2)
{
MessageOut msg(CMSG_GUILD_CHANGE_NOTICE);
msg.writeInt32(guildId);
msg.writeString(msg1, 60); // msg1
msg.writeString(msg2, 120); // msg2
}
} // namespace EAthena