/* * The ManaPlus Client * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/buyingstorehandler.h" #include "actormanager.h" #include "inventory.h" #include "notifymanager.h" #include "shopitem.h" #include "being/being.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "enums/being/attributes.h" #include "gui/windows/buyingstoreselldialog.h" #include "listeners/buyingstoremodelistener.h" #include "listeners/buyingstoreslotslistener.h" #include "net/ea/eaprotocol.h" #include "net/eathena/messageout.h" #include "net/eathena/protocol.h" #include "resources/notifytypes.h" #include "debug.h" extern Net::BuyingStoreHandler *buyingStoreHandler; namespace EAthena { BuyingStoreHandler::BuyingStoreHandler() : MessageHandler() { static const uint16_t _messages[] = { SMSG_BUYINGSTORE_OPEN, SMSG_BUYINGSTORE_CREATE_FAILED, SMSG_BUYINGSTORE_OWN_ITEMS, SMSG_BUYINGSTORE_SHOW_BOARD, SMSG_BUYINGSTORE_HIDE_BOARD, SMSG_BUYINGSTORE_ITEMS_LIST, SMSG_BUYINGSTORE_SELL_FAILED, SMSG_BUYINGSTORE_REPORT, SMSG_BUYINGSTORE_DELETE_ITEM, SMSG_BUYINGSTORE_SELLER_SELL_FAILED, 0 }; handledMessages = _messages; buyingStoreHandler = this; } void BuyingStoreHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case SMSG_BUYINGSTORE_OPEN: processBuyingStoreOpen(msg); break; case SMSG_BUYINGSTORE_CREATE_FAILED: processBuyingStoreCreateFailed(msg); break; case SMSG_BUYINGSTORE_OWN_ITEMS: processBuyingStoreOwnItems(msg); break; case SMSG_BUYINGSTORE_SHOW_BOARD: processBuyingStoreShowBoard(msg); break; case SMSG_BUYINGSTORE_HIDE_BOARD: processBuyingStoreHideBoard(msg); break; case SMSG_BUYINGSTORE_ITEMS_LIST: processBuyingStoreItemsList(msg); break; case SMSG_BUYINGSTORE_SELL_FAILED: processBuyingStoreSellFailed(msg); break; case SMSG_BUYINGSTORE_REPORT: processBuyingStoreReport(msg); break; case SMSG_BUYINGSTORE_DELETE_ITEM: processBuyingStoreDeleteItem(msg); break; case SMSG_BUYINGSTORE_SELLER_SELL_FAILED: processBuyingStoreSellerSellFailed(msg); break; default: break; } } void BuyingStoreHandler::processBuyingStoreOpen(Net::MessageIn &msg) { BuyingStoreSlotsListener::distributeEvent(msg.readUInt8("slots")); } void BuyingStoreHandler::processBuyingStoreCreateFailed(Net::MessageIn &msg) { const int16_t result = msg.readInt16("result"); const int weight = msg.readInt32("weight"); switch (result) { case 1: default: NotifyManager::notify(NotifyTypes::BUYING_STORE_CREATE_FAILED); break; case 2: NotifyManager::notify( NotifyTypes::BUYING_STORE_CREATE_FAILED_WEIGHT, weight); break; case 8: NotifyManager::notify(NotifyTypes::BUYING_STORE_CREATE_EMPTY); break; } } void BuyingStoreHandler::processBuyingStoreOwnItems(Net::MessageIn &msg) { const int count = (msg.readInt16("len") - 12) / 9; msg.readInt32("account id"); msg.readInt32("money limit"); for (int f = 0; f < count; f ++) { msg.readInt32("price"); msg.readInt16("amount"); msg.readUInt8("item type"); msg.readInt16("item id"); } PlayerInfo::enableVending(true); BuyingStoreModeListener::distributeEvent(true); } void BuyingStoreHandler::processBuyingStoreShowBoard(Net::MessageIn &msg) { const int id = msg.readInt32("owner id"); const std::string shopName = msg.readString(80, "shop name"); Being *const dstBeing = actorManager->findBeing(id); if (dstBeing) dstBeing->setBuyBoard(shopName); } void BuyingStoreHandler::processBuyingStoreHideBoard(Net::MessageIn &msg) { const int id = msg.readInt32("owner id"); Being *const dstBeing = actorManager->findBeing(id); if (dstBeing) dstBeing->setBuyBoard(std::string()); if (dstBeing == localPlayer) { PlayerInfo::enableVending(false); BuyingStoreModeListener::distributeEvent(false); } } void BuyingStoreHandler::processBuyingStoreItemsList(Net::MessageIn &msg) { const int count = (msg.readInt16("len") - 16) / 9; const int id = msg.readInt32("account id"); const int storeId = msg.readInt32("store id"); // +++ in future need use it too msg.readInt32("money limit"); Being *const dstBeing = actorManager->findBeing(id); if (!dstBeing) return; SellDialog *const dialog = new BuyingStoreSellDialog( dstBeing->getId(), storeId); dialog->postInit(); dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); Inventory *const inv = PlayerInfo::getInventory(); for (int f = 0; f < count; f ++) { const int price = msg.readInt32("price"); const int amount = msg.readInt16("amount"); const int itemType = msg.readUInt8("item type"); const int itemId = msg.readInt16("item id"); const Item *const item = inv->findItem(itemId, 1); if (!item) continue; // +++ need add colors support dialog->addItem(itemId, itemType, 1, amount, price); } } void BuyingStoreHandler::processBuyingStoreSellFailed(Net::MessageIn &msg) { const int16_t result = msg.readInt16("result"); switch (result) { case 3: NotifyManager::notify( NotifyTypes::BUYING_STORE_SELL_FAILED_MONEY_LIMIT); break; case 4: NotifyManager::notify(NotifyTypes::BUYING_STORE_SELL_FAILED_EMPTY); break; default: NotifyManager::notify(NotifyTypes::BUYING_STORE_SELL_FAILED); break; } } void BuyingStoreHandler::processBuyingStoreSellerSellFailed(Net::MessageIn &msg) { const int16_t result = msg.readInt16("result"); msg.readInt16("item id"); switch (result) { case 5: NotifyManager::notify( NotifyTypes::BUYING_STORE_SELLER_SELL_FAILED_DEAL); break; case 6: NotifyManager::notify( NotifyTypes::BUYING_STORE_SELLER_SELL_FAILED_AMOUNT); break; case 7: NotifyManager::notify( NotifyTypes::BUYING_STORE_SELLER_SELL_FAILED_BALANCE); break; default: NotifyManager::notify( NotifyTypes::BUYING_STORE_SELLER_SELL_FAILED); break; } } void BuyingStoreHandler::processBuyingStoreReport(Net::MessageIn &msg) { msg.readInt16("item id"); msg.readInt16("amount"); msg.readInt32("money limit"); } void BuyingStoreHandler::processBuyingStoreDeleteItem(Net::MessageIn &msg) { msg.readInt16("item index"); msg.readInt16("amount"); msg.readInt32("price"); } void BuyingStoreHandler::create(const std::string &name, const int maxMoney, const bool flag, std::vector &items) const { createOutPacket(CMSG_BUYINGSTORE_CREATE); outMsg.writeInt16(89 + items.size() * 8, "len"); outMsg.writeInt32(maxMoney, "limit money"); outMsg.writeInt8(flag, "flag"); outMsg.writeString(name, 80, "store name"); FOR_EACH (std::vector::const_iterator, it, items) { const ShopItem *const item = *it; outMsg.writeInt16(static_cast(item->getId()), "item id"); outMsg.writeInt16(static_cast(item->getQuantity()), "amount"); outMsg.writeInt32(item->getPrice(), "price"); } } void BuyingStoreHandler::close() const { createOutPacket(CMSG_BUYINGSTORE_CLOSE); PlayerInfo::enableVending(false); } void BuyingStoreHandler::open(const Being *const being) const { if (!being) return; createOutPacket(CMSG_BUYINGSTORE_OPEN); outMsg.writeInt32(being->getId(), "account id"); } void BuyingStoreHandler::sell(const Being *const being, const int storeId, const Item *const item, const int amount) const { if (!being) return; createOutPacket(CMSG_BUYINGSTORE_SELL); outMsg.writeInt16(18, "len"); outMsg.writeInt32(being->getId(), "account id"); outMsg.writeInt32(storeId, "store id"); outMsg.writeInt16(static_cast( item->getInvIndex() + INVENTORY_OFFSET), "index"); outMsg.writeInt16(static_cast(item->getId()), "item id"); outMsg.writeInt16(static_cast(amount), "amount"); } } // namespace EAthena