/*
* The ManaPlus Client
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/ea/guildhandler.h"
#include "actorspritemanager.h"
#include "localplayer.h"
#include "gui/socialwindow.h"
#include "utils/gettext.h"
#include "debug.h"
namespace Ea
{
GuildTab *guildTab = nullptr;
Guild *taGuild = nullptr;
GuildHandler::GuildHandler() :
showBasicInfo(false)
{
}
GuildHandler::~GuildHandler()
{
delete guildTab;
guildTab = nullptr;
}
void GuildHandler::requestAlliance(int guildId A_UNUSED,
int otherGuildId A_UNUSED)
{
// TODO
}
void GuildHandler::requestAllianceResponse(int guildId A_UNUSED,
int otherGuildId A_UNUSED,
bool response A_UNUSED)
{
// TODO
}
void GuildHandler::endAlliance(int guildId A_UNUSED, int otherGuildId A_UNUSED)
{
// TODO
}
bool GuildHandler::isSupported()
{
return true;
}
void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg)
{
const int flag = msg.readInt8();
switch (flag)
{
case 0:
// Success
SERVER_NOTICE(_("Guild created."))
break;
case 1:
// Already in a guild
SERVER_NOTICE(_("You are already in guild."))
break;
case 2:
// Unable to make (likely name already in use)
SERVER_NOTICE(_("You are already in guild."))
break;
case 3:
// Emperium check failed
SERVER_NOTICE(_("Emperium check failed."))
break;
default:
// Unknown response
SERVER_NOTICE(_("Unknown server response."))
break;
}
}
void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg)
{
const int guildId = msg.readInt32();
const int emblem = msg.readInt32();
const int posMode = msg.readInt32();
msg.readInt32(); // Unused
msg.readInt8(); // Unused
std::string guildName = msg.readString(24);
Guild *const g = Guild::getGuild(static_cast(guildId));
if (!g)
return;
g->setName(guildName);
g->setEmblemId(emblem);
if (!taGuild)
taGuild = g;
if (!guildTab && chatWindow)
{
guildTab = new GuildTab(chatWindow);
guildTab->loadFromLogFile("#Guild");
if (player_node)
player_node->addGuild(taGuild);
memberList(guildId);
}
if (player_node)
{
player_node->setGuild(g);
player_node->setGuildName(g->getName());
}
logger->log("Guild position info: %d %d %d %s\n", guildId,
emblem, posMode, guildName.c_str());
}
void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg)
{
const int accountId = msg.readInt32(); // Account ID
const int charId = msg.readInt32(); // Char ID
const int online = msg.readInt32(); // Flag
if (taGuild)
{
GuildMember *const m = taGuild->getMember(accountId, charId);
if (m)
m->setOnline(online);
}
}
void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg)
{
msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
}
void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg)
{
const int guildId = msg.readInt32(); // Guild ID
const int level = msg.readInt32(); // Guild level
const int members = msg.readInt32(); // 'Connect member'
const int maxMembers = msg.readInt32(); // 'Max member'
const int avgLevel = msg.readInt32(); // Average level
const int exp = msg.readInt32(); // Exp
const int nextExp = msg.readInt32(); // Next exp
msg.skip(16); // 0 unused
std::string name = msg.readString(24); // Name
std::string master = msg.readString(24); // Master's name
std::string castle = msg.readString(20); // Castles
// (ie: "Six Castles" or "None Taken")
if (guildTab && showBasicInfo)
{
showBasicInfo = false;
guildTab->chatLog(strprintf(_("Guild name: %s"),
name.c_str()), BY_SERVER);
guildTab->chatLog(strprintf(_("Guild master: %s"),
master.c_str()), BY_SERVER);
guildTab->chatLog(strprintf(_("Guild level: %d"), level), BY_SERVER);
guildTab->chatLog(strprintf(_("Online members: %d"),
members), BY_SERVER);
guildTab->chatLog(strprintf(_("Max members: %d"),
maxMembers), BY_SERVER);
guildTab->chatLog(strprintf(_("Average level: %d"),
avgLevel), BY_SERVER);
guildTab->chatLog(strprintf(_("Guild exp: %d"), exp), BY_SERVER);
guildTab->chatLog(strprintf(_("Guild next exp: %d"),
nextExp), BY_SERVER);
guildTab->chatLog(strprintf(_("Guild castle: %s"),
castle.c_str()), BY_SERVER);
}
Guild *const g = Guild::getGuild(static_cast(guildId));
if (!g)
return;
g->setName(name);
}
void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg)
{
const int length = msg.readInt16();
if (length < 4)
return;
const int count = (length - 4) / 32;
for (int i = 0; i < count; i++)
{
msg.readInt32(); // 'Opposition'
msg.readInt32(); // Other guild ID
msg.readString(24); // Other guild name
}
}
void GuildHandler::processGuildMemberList(Net::MessageIn &msg)
{
const int length = msg.readInt16();
if (length < 4)
return;
const int count = (length - 4) / 104;
if (!taGuild)
{
logger->log1("!taGuild");
return;
}
taGuild->clearMembers();
for (int i = 0; i < count; i++)
{
const int id = msg.readInt32(); // Account ID
const int charId = msg.readInt32(); // Char ID
msg.readInt16(); // Hair
msg.readInt16(); // Hair color
const int gender = msg.readInt16(); // Gender
const int race = msg.readInt16(); // Class
const int level = msg.readInt16(); // Level
const int exp = msg.readInt32(); // Exp
const int online = msg.readInt32(); // Online
const int pos = msg.readInt32(); // Position
msg.skip(50); // 0 unused
std::string name = msg.readString(24); // Name
GuildMember *const m = taGuild->addMember(id, charId, name);
if (m)
{
m->setOnline(online);
m->setID(id);
m->setCharId(charId);
m->setGender(Being::intToGender(static_cast(gender)));
m->setLevel(level);
m->setExp(exp);
m->setPos(pos);
m->setRace(race);
if (actorSpriteManager)
{
Being *const being = actorSpriteManager->findBeingByName(
name, Being::PLAYER);
if (being)
{
being->setGuildName(taGuild->getName());
if (being->getLevel() != level)
{
being->setLevel(level);
being->updateName();
}
}
}
}
}
taGuild->sort();
if (actorSpriteManager)
{
actorSpriteManager->updatePlayerGuild();
actorSpriteManager->updatePlayerColors();
}
}
void GuildHandler::processGuildPosNameList(Net::MessageIn &msg)
{
if (!taGuild)
{
logger->log1("!taGuild");
return;
}
const int length = msg.readInt16();
if (length < 4)
return;
const int count = (length - 4) / 28;
for (int i = 0; i < count; i++)
{
const int id = msg.readInt32(); // ID
std::string name = msg.readString(24); // Position name
taGuild->addPos(id, name);
}
}
void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg)
{
const int length = msg.readInt16();
if (length < 4)
return;
const int count = (length - 4) / 16;
for (int i = 0; i < count; i++)
{
msg.readInt32(); // ID
msg.readInt32(); // Mode
msg.readInt32(); // Same ID
msg.readInt32(); // Exp mode
}
}
void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg)
{
msg.readInt16(); // Always 44
msg.readInt32(); // ID
msg.readInt32(); // Mode
msg.readInt32(); // Same ID
msg.readInt32(); // Exp mode
msg.readString(24); // Name
}
void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg)
{
msg.readInt16(); // Always 16
const int accountId = msg.readInt32(); // Account ID
const int charId = msg.readInt32(); // Char ID
const int pos = msg.readInt32(); // Position
if (taGuild)
{
GuildMember *const m = taGuild->getMember(accountId, charId);
if (m)
m->setPos(pos);
}
}
void GuildHandler::processGuildEmblem(Net::MessageIn &msg)
{
const int length = msg.readInt16();
msg.readInt32(); // Guild ID
msg.readInt32(); // Emblem ID
if (length < 12)
return;
msg.skip(length - 12); // Emblem data (unknown format)
}
void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg)
{
const int length = msg.readInt16();
const int count = (length - 6) / 37;
msg.readInt16(); // 'Skill point'
if (length < 6)
return;
for (int i = 0; i < count; i++)
{
msg.readInt16(); // ID
msg.readInt16(); // 'Info' (unknown atm)
msg.readInt16(); // 0 unused
msg.readInt16(); // Level
msg.readInt16(); // SP
msg.readInt16(); // 'Range'
msg.skip(24); // 0 unused
msg.readInt8(); // Can be increased
}
}
void GuildHandler::processGuildNotice(Net::MessageIn &msg)
{
std::string msg1 = msg.readString(60); // Mes1
std::string msg2 = msg.readString(120); // Mes2
if (guildTab)
{
guildTab->chatLog(msg1, BY_SERVER);
guildTab->chatLog(msg2, BY_SERVER);
}
}
void GuildHandler::processGuildInvite(Net::MessageIn &msg)
{
const int guildId = msg.readInt32();
std::string guildName = msg.readString(24);
if (socialWindow)
socialWindow->showGuildInvite(guildName, guildId, "");
}
void GuildHandler::processGuildInviteAck(Net::MessageIn &msg)
{
const int flag = msg.readInt8();
if (!guildTab)
return;
switch (flag)
{
case 0:
guildTab->chatLog(_("Could not inivte user to guild."), BY_SERVER);
break;
case 1:
guildTab->chatLog(_("User rejected guild invite."), BY_SERVER);
break;
case 2:
guildTab->chatLog(_("User is now part of your guild."), BY_SERVER);
break;
case 3:
guildTab->chatLog(_("Your guild is full."), BY_SERVER);
break;
default:
guildTab->chatLog(_("Unknown guild invite response."), BY_SERVER);
break;
}
}
void GuildHandler::processGuildLeave(Net::MessageIn &msg)
{
std::string nick = msg.readString(24); // Name
msg.readString(40); // Message
if (taGuild)
taGuild->removeMember(nick);
if (!player_node)
return;
if (nick == player_node->getName())
{
if (taGuild)
{
taGuild->removeFromMembers();
taGuild->clearMembers();
}
SERVER_NOTICE(_("You have left the guild."))
delete guildTab;
guildTab = nullptr;
if (socialWindow && taGuild)
socialWindow->removeTab(taGuild);
if (actorSpriteManager)
actorSpriteManager->updatePlayerColors();
}
else
{
if (guildTab)
{
guildTab->chatLog(strprintf(_("%s has left your guild."),
nick.c_str()), BY_SERVER);
}
if (actorSpriteManager)
{
Being *const b = actorSpriteManager->findBeingByName(
nick, Being::PLAYER);
if (b)
b->clearGuilds();
if (taGuild)
taGuild->removeMember(nick);
}
}
}
void GuildHandler::processGuildExpulsion(Net::MessageIn &msg)
{
msg.skip(2); // size (can be many explusions in list)
std::string nick = msg.readString(24); // Name (of expulsed?)
msg.skip(24); // acc
msg.readString(44); // Message
if (taGuild)
taGuild->removeMember(nick);
if (!player_node)
return;
if (nick == player_node->getName())
{
if (taGuild)
{
taGuild->removeFromMembers();
taGuild->clearMembers();
}
SERVER_NOTICE(_("You were kicked from guild."));
delete guildTab;
guildTab = nullptr;
if (socialWindow && taGuild)
socialWindow->removeTab(taGuild);
if (actorSpriteManager)
actorSpriteManager->updatePlayerColors();
}
else
{
if (guildTab)
{
guildTab->chatLog(strprintf(_("%s has kicked from your guild."),
nick.c_str()), BY_SERVER);
}
if (actorSpriteManager)
{
Being *const b = actorSpriteManager->findBeingByName(
nick, Being::PLAYER);
if (b)
b->clearGuilds();
if (taGuild)
taGuild->removeMember(nick);
}
}
}
void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg)
{
const int length = msg.readInt16();
if (length < 4)
return;
const int count = (length - 4) / 88;
for (int i = 0; i < count; i++)
{
msg.readString(24); // Name (of expulsed?)
msg.readString(24); // 'Acc' (name of expulser?)
msg.readString(24); // Message
}
}
void GuildHandler::processGuildMessage(Net::MessageIn &msg)
{
const int msgLength = msg.readInt16() - 4;
if (msgLength <= 0)
return;
if (guildTab)
{
std::string chatMsg = msg.readString(msgLength);
const size_t pos = chatMsg.find(" : ", 0);
if (pos != std::string::npos)
{
std::string sender_name = ((pos == std::string::npos)
? "" : chatMsg.substr(0, pos));
chatMsg.erase(0, pos + 3);
trim(chatMsg);
guildTab->chatLog(sender_name, chatMsg);
}
else
{
guildTab->chatLog(chatMsg);
}
}
}
void GuildHandler::processGuildSkillUp(Net::MessageIn &msg)
{
msg.readInt16(); // Skill ID
msg.readInt16(); // Level
msg.readInt16(); // SP
msg.readInt16(); // 'Range'
msg.readInt8(); // unused? (always 1)
}
void GuildHandler::processGuildReqAlliance(Net::MessageIn &msg)
{
msg.readInt32(); // Account ID
msg.readString(24); // Name
}
void GuildHandler::processGuildReqAllianceAck(Net::MessageIn &msg)
{
msg.readInt32(); // Flag
}
void GuildHandler::processGuildDelAlliance(Net::MessageIn &msg)
{
msg.readInt32(); // Guild ID
msg.readInt32(); // Flag
}
void GuildHandler::processGuildOppositionAck(Net::MessageIn &msg)
{
msg.readInt8(); // Flag
}
void GuildHandler::processGuildBroken(Net::MessageIn &msg)
{
msg.readInt32(); // Flag
}
void GuildHandler::clear()
{
taGuild = nullptr;
}
} // namespace Ea