/* * The ManaPlus Client * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/guildhandler.h" #include "actormanager.h" #include "configuration.h" #include "notifymanager.h" #include "being/localplayer.h" #include "gui/windows/chatwindow.h" #include "gui/windows/socialwindow.h" #include "net/messagein.h" #include "net/ea/gui/guildtab.h" #include "utils/delete2.h" #include "utils/gettext.h" #include "resources/notifytypes.h" #include "debug.h" namespace Ea { GuildTab *guildTab = nullptr; Guild *taGuild = nullptr; GuildHandler::GuildHandler() : showBasicInfo(false) { } GuildHandler::~GuildHandler() { delete2(guildTab); } void GuildHandler::requestAlliance(const int guildId A_UNUSED, const int otherGuildId A_UNUSED) const { } void GuildHandler::requestAllianceResponse(const int guildId A_UNUSED, const int otherGuildId A_UNUSED, const bool response A_UNUSED) const { } void GuildHandler::endAlliance(const int guildId A_UNUSED, const int otherGuildId A_UNUSED) const { } void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg) const { const uint8_t flag = msg.readUInt8(); switch (flag) { case 0: // Success NotifyManager::notify(NotifyTypes::GUILD_CREATED); break; case 1: // Already in a guild NotifyManager::notify(NotifyTypes::GUILD_ALREADY); break; case 2: // Unable to make (likely name already in use) NotifyManager::notify(NotifyTypes::GUILD_ALREADY); break; case 3: // Emperium check failed NotifyManager::notify(NotifyTypes::GUILD_EMPERIUM_CHECK_FAILED); break; default: // Unknown response NotifyManager::notify(NotifyTypes::GUILD_ERROR); break; } } void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg) const { msg.readInt32(); // Type (0x57 for member, 0xd7 for master) } void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg) { const int guildId = msg.readInt32("guild id"); const int level = msg.readInt32("guild level"); const int members = msg.readInt32("connect member"); const int maxMembers = msg.readInt32("max member"); const int avgLevel = msg.readInt32("average level"); const int exp = msg.readInt32("exp"); const int nextExp = msg.readInt32("next exp"); msg.skip(12, "unused"); const int emblem = msg.readInt32("emblem id"); std::string name = msg.readString(24, "guild name"); std::string master = msg.readString(24, "master name"); std::string castle = msg.readString(16, "castles"); msg.readInt32("unused"); if (guildTab && showBasicInfo) { showBasicInfo = false; // TRANSLATORS: guild info message guildTab->chatLog(strprintf(_("Guild name: %s"), name.c_str()), ChatMsgType::BY_SERVER); // TRANSLATORS: guild info message guildTab->chatLog(strprintf(_("Guild master: %s"), master.c_str()), ChatMsgType::BY_SERVER); // TRANSLATORS: guild info message guildTab->chatLog(strprintf(_("Guild level: %d"), level), ChatMsgType::BY_SERVER); // TRANSLATORS: guild info message guildTab->chatLog(strprintf(_("Online members: %d"), members), ChatMsgType::BY_SERVER); // TRANSLATORS: guild info message guildTab->chatLog(strprintf(_("Max members: %d"), maxMembers), ChatMsgType::BY_SERVER); // TRANSLATORS: guild info message guildTab->chatLog(strprintf(_("Average level: %d"), avgLevel), ChatMsgType::BY_SERVER); // TRANSLATORS: guild info message guildTab->chatLog(strprintf(_("Guild exp: %d"), exp), ChatMsgType::BY_SERVER); // TRANSLATORS: guild info message guildTab->chatLog(strprintf(_("Guild next exp: %d"), nextExp), ChatMsgType::BY_SERVER); // TRANSLATORS: guild info message guildTab->chatLog(strprintf(_("Guild castle: %s"), castle.c_str()), ChatMsgType::BY_SERVER); } Guild *const g = Guild::getGuild(static_cast(guildId)); if (!g) return; g->setName(name); g->setEmblemId(emblem); } void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg) const { const int length = msg.readInt16(); if (length < 4) return; const int count = (length - 4) / 32; for (int i = 0; i < count; i++) { msg.readInt32(); // 'Opposition' msg.readInt32(); // Other guild ID msg.readString(24); // Other guild name } } void GuildHandler::processGuildMemberList(Net::MessageIn &msg) const { const int length = msg.readInt16(); if (length < 4) return; const int count = (length - 4) / 104; if (!taGuild) { logger->log1("!taGuild"); return; } taGuild->clearMembers(); int onlineNum = 0; int totalNum = 0; for (int i = 0; i < count; i++) { const int id = msg.readInt32(); // Account ID const int charId = msg.readInt32(); // Char ID msg.readInt16(); // Hair msg.readInt16(); // Hair color const int gender = msg.readInt16(); // Gender const int race = msg.readInt16(); // Class const int level = msg.readInt16(); // Level const int exp = msg.readInt32(); // Exp const int online = msg.readInt32(); // Online const int pos = msg.readInt32(); // Position msg.skip(50); // 0 unused std::string name = msg.readString(24); // Name GuildMember *const m = taGuild->addMember(id, charId, name); if (m) { m->setOnline(online); m->setID(id); m->setCharId(charId); m->setGender(Being::intToGender(static_cast(gender))); m->setLevel(level); m->setExp(exp); m->setPos(pos); m->setRace(race); if (actorManager) { Being *const being = actorManager->findBeingByName( name, ActorType::Player); if (being) { being->setGuildName(taGuild->getName()); if (being->getLevel() != level) { being->setLevel(level); being->updateName(); } } } if (online) onlineNum ++; totalNum ++; } } taGuild->sort(); if (actorManager) { actorManager->updatePlayerGuild(); actorManager->updatePlayerColors(); } if (socialWindow) socialWindow->updateGuildCounter(onlineNum, totalNum); } void GuildHandler::processGuildPosNameList(Net::MessageIn &msg) const { if (!taGuild) { logger->log1("!taGuild"); return; } const int length = msg.readInt16(); if (length < 4) return; const int count = (length - 4) / 28; for (int i = 0; i < count; i++) { const int id = msg.readInt32(); // ID const std::string name = msg.readString(24); // Position name taGuild->addPos(id, name); } } void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg) const { const int length = msg.readInt16(); if (length < 4) return; const int count = (length - 4) / 16; for (int i = 0; i < count; i++) { msg.readInt32(); // ID msg.readInt32(); // Mode msg.readInt32(); // Same ID msg.readInt32(); // Exp mode } } void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg) const { msg.readInt16(); // Always 44 msg.readInt32(); // ID msg.readInt32(); // Mode msg.readInt32(); // Same ID msg.readInt32(); // Exp mode msg.readString(24); // Name } void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg) const { msg.readInt16("len"); const int accountId = msg.readInt32("account id"); const int charId = msg.readInt32("char id"); const int pos = msg.readInt32("position"); if (taGuild) { GuildMember *const m = taGuild->getMember(accountId, charId); if (m) m->setPos(pos); } } void GuildHandler::processGuildEmblem(Net::MessageIn &msg) const { const int length = msg.readInt16(); msg.readInt32(); // Guild ID msg.readInt32(); // Emblem ID if (length < 12) return; msg.skip(length - 12); // Emblem data (unknown format) } void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) const { const int length = msg.readInt16(); const int count = (length - 6) / 37; msg.readInt16(); // 'Skill point' if (length < 6) return; for (int i = 0; i < count; i++) { msg.readInt16(); // ID msg.readInt16(); // 'Info' (unknown atm) msg.readInt16(); // 0 unused msg.readInt16(); // Level msg.readInt16(); // SP msg.readInt16(); // 'Range' msg.skip(24); // 0 unused msg.readUInt8(); // Can be increased } } void GuildHandler::processGuildNotice(Net::MessageIn &msg) const { const std::string msg1 = msg.readString(60); // Mes1 const std::string msg2 = msg.readString(120); // Mes2 if (guildTab) { guildTab->chatLog(msg1, ChatMsgType::BY_SERVER); guildTab->chatLog(msg2, ChatMsgType::BY_SERVER); } } void GuildHandler::processGuildInvite(Net::MessageIn &msg) const { const int guildId = msg.readInt32(); const std::string guildName = msg.readString(24); if (socialWindow) socialWindow->showGuildInvite(guildName, guildId, ""); } void GuildHandler::processGuildInviteAck(Net::MessageIn &msg) const { const uint8_t flag = msg.readUInt8(); if (!guildTab) return; switch (flag) { case 0: NotifyManager::notify(NotifyTypes::GUILD_INVITE_FAILED); break; case 1: NotifyManager::notify(NotifyTypes::GUILD_INVITE_REJECTED); break; case 2: NotifyManager::notify(NotifyTypes::GUILD_INVITE_JOINED); break; case 3: NotifyManager::notify(NotifyTypes::GUILD_INVITE_FULL); break; default: NotifyManager::notify(NotifyTypes::GUILD_INVITE_ERROR); break; } } void GuildHandler::processGuildLeave(Net::MessageIn &msg) const { const std::string nick = msg.readString(24); // Name msg.readString(40); // Message if (taGuild) taGuild->removeMember(nick); if (!localPlayer) return; if (nick == localPlayer->getName()) { if (taGuild) { taGuild->removeFromMembers(); taGuild->clearMembers(); } NotifyManager::notify(NotifyTypes::GUILD_LEFT); delete2(guildTab) if (socialWindow && taGuild) socialWindow->removeTab(taGuild); if (actorManager) actorManager->updatePlayerColors(); } else { NotifyManager::notify(NotifyTypes::GUILD_USER_LEFT, nick); if (actorManager) { Being *const b = actorManager->findBeingByName( nick, ActorType::Player); if (b) b->clearGuilds(); if (taGuild) taGuild->removeMember(nick); } } } void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) const { msg.skip(2); // size (can be many explusions in list) const std::string nick = msg.readString(24); // Name (of expulsed?) msg.skip(24); // acc msg.readString(44); // Message if (taGuild) taGuild->removeMember(nick); if (!localPlayer) return; if (nick == localPlayer->getName()) { if (taGuild) { taGuild->removeFromMembers(); taGuild->clearMembers(); } NotifyManager::notify(NotifyTypes::GUILD_KICKED); delete2(guildTab) if (socialWindow && taGuild) socialWindow->removeTab(taGuild); if (actorManager) actorManager->updatePlayerColors(); } else { NotifyManager::notify(NotifyTypes::GUILD_USER_KICKED, nick); if (actorManager) { Being *const b = actorManager->findBeingByName( nick, ActorType::Player); if (b) b->clearGuilds(); if (taGuild) taGuild->removeMember(nick); } } } void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg) const { const int length = msg.readInt16(); if (length < 4) return; const int count = (length - 4) / 88; for (int i = 0; i < count; i++) { msg.readString(24); // Name (of expulsed?) msg.readString(24); // 'Acc' (name of expulser?) msg.readString(24); // Message } } void GuildHandler::processGuildMessage(Net::MessageIn &msg) const { const int msgLength = msg.readInt16() - 4; if (msgLength <= 0) return; if (guildTab) { std::string chatMsg = msg.readString(msgLength); const size_t pos = chatMsg.find(" : ", 0); if (pos != std::string::npos) { const std::string sender_name = chatMsg.substr(0, pos); chatMsg.erase(0, pos + 3); trim(chatMsg); guildTab->chatLog(sender_name, chatMsg); } else { guildTab->chatLog(chatMsg); } } } void GuildHandler::processGuildSkillUp(Net::MessageIn &msg) const { msg.readInt16(); // Skill ID msg.readInt16(); // Level msg.readInt16(); // SP msg.readInt16(); // 'Range' msg.readUInt8(); // unused? (always 1) } void GuildHandler::processGuildReqAlliance(Net::MessageIn &msg) const { msg.readInt32(); // Account ID msg.readString(24); // Name } void GuildHandler::processGuildReqAllianceAck(Net::MessageIn &msg) const { msg.readInt32(); // Flag } void GuildHandler::processGuildDelAlliance(Net::MessageIn &msg) const { msg.readInt32(); // Guild ID msg.readInt32(); // Flag } void GuildHandler::processGuildOppositionAck(Net::MessageIn &msg) const { msg.readUInt8(); // Flag } void GuildHandler::processGuildBroken(Net::MessageIn &msg) const { msg.readInt32(); // Flag } void GuildHandler::clear() const { taGuild = nullptr; } ChatTab *GuildHandler::getTab() const { return guildTab; } } // namespace Ea