/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_EA_GAMEHANDLER_H #define NET_EA_GAMEHANDLER_H #include "listener.h" #include "net/gamehandler.h" #include "net/messagein.h" #include "net/net.h" namespace Ea { class GameHandler : public Net::GameHandler, public Mana::Listener { public: GameHandler(); virtual void processEvent(Mana::Channels channel, const Mana::Event &event); virtual void who(); virtual bool removeDeadBeings() const { return true; } virtual void setMap(const std::string map); virtual bool canUseMagicBar() const { return true; } virtual void mapLoadedEvent() = 0; virtual void processMapLogin(Net::MessageIn &msg); virtual void processWhoAnswer(Net::MessageIn &msg); virtual void processCharSwitchResponse(Net::MessageIn &msg); virtual void processMapQuitResponse(Net::MessageIn &msg); protected: std::string mMap; int mCharID; /// < Saved for map-server switching }; } // namespace Ea #endif // NET_EA_GAMEHANDLER_H