/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_CHARSERVERHANDLER_H #define NET_CHARSERVERHANDLER_H #include "being/localplayer.h" #include "being/playerinfo.h" #include <string> #include <vector> class CharCreateDialog; class CharSelectDialog; namespace Net { /** * A structure to hold information about a character. */ struct Character final { Character() : slot(0), dummy(nullptr), data() { } A_DELETE_COPY(Character) ~Character() { delete dummy; dummy = nullptr; } int slot; /**< The index in the list of characters */ LocalPlayer *dummy; /**< A dummy representing this character */ PlayerInfoBackend data; }; typedef std::list<Character*> Characters; class CharServerHandler { public: A_DELETE_COPY(CharServerHandler) virtual ~CharServerHandler() { } virtual void setCharSelectDialog(CharSelectDialog *const window) = 0; virtual void setCharCreateDialog(CharCreateDialog *const window) = 0; virtual void requestCharacters() = 0; virtual void chooseCharacter(Net::Character *const character) = 0; virtual void newCharacter(const std::string &name, const int slot, const bool gender, const int hairstyle, const int hairColor, const unsigned char race, const unsigned char look, const std::vector<int> &stats) const = 0; virtual void deleteCharacter(Net::Character *const character) = 0; virtual void switchCharacter() const = 0; virtual unsigned int baseSprite() const A_WARN_UNUSED = 0; virtual unsigned int hairSprite() const A_WARN_UNUSED = 0; virtual unsigned int maxSprite() const A_WARN_UNUSED = 0; virtual void clear() = 0; protected: CharServerHandler() : mCharacters(), mSelectedCharacter(nullptr), mCharSelectDialog(nullptr), mCharCreateDialog(nullptr) {} void updateCharSelectDialog(); void unlockCharSelectDialog(); /** The list of available characters. */ Net::Characters mCharacters; /** The selected character. */ Net::Character *mSelectedCharacter; CharSelectDialog *mCharSelectDialog; CharCreateDialog *mCharCreateDialog; }; } // namespace Net #endif // NET_CHARSERVERHANDLER_H