/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MAPLAYER_H #define MAPLAYER_H #include "actor.h" #include "configlistener.h" #include "position.h" #include "main.h" #include <string> #include <vector> class MapItem; class MapLayer; class SpecialLayer; class ImageVertexes; typedef std::vector<ImageVertexes*> MepRowImages; class MapRowVertexes final { public: MapRowVertexes() { images.reserve(30); } ~MapRowVertexes(); MepRowImages images; }; class MapObject final { public: MapObject(const int type0, const std::string &data0) : type(type0), data(data0) { } int type; std::string data; }; class MapObjectList final { public: std::vector<MapObject> objects; }; /** * A map layer. Stores a grid of tiles and their offset, and implements layer * rendering. */ class MapLayer final: public ConfigListener { public: friend class Map; /** * Constructor, taking layer origin, size and whether this layer is the * fringe layer. The fringe layer is the layer that draws the actors. * There can be only one fringe layer per map. */ MapLayer(const int x, const int y, const int width, const int height, const bool isFringeLayer); /** * Destructor. */ ~MapLayer(); /** * Set tile image, with x and y in layer coordinates. */ void setTile(const int x, const int y, Image *const img); /** * Set tile image with x + y * width already known. */ void setTile(const int index, Image *const img) { mTiles[index] = img; } /** * Draws this layer to the given graphics context. The coordinates are * expected to be in map range and will be translated to local layer * coordinates and clipped to the layer's dimensions. * * The given actors are only drawn when this layer is the fringe * layer. */ void draw(Graphics *const graphics, int startX, int startY, int endX, int endY, const int scrollX, const int scrollY, const int mDebugFlags) const; void drawSDL(Graphics *const graphics); #ifdef USE_OPENGL void drawOGL(Graphics *const graphics); void updateOGL(Graphics *const graphics, int startX, int startY, int endX, int endY, const int scrollX, const int scrollY, const int mDebugFlags); #endif void updateSDL(Graphics *const graphics, int startX, int startY, int endX, int endY, const int scrollX, const int scrollY, const int mDebugFlags); void drawFringe(Graphics *const graphics, int startX, int startY, int endX, int endY, const int scrollX, const int scrollY, const Actors *const actors, const int mDebugFlags, const int yFix) const; bool isFringeLayer() const { return mIsFringeLayer; } void setSpecialLayer(SpecialLayer *const val) { mSpecialLayer = val; } void setTempLayer(SpecialLayer *const val) { mTempLayer = val; } int getWidth() const { return mWidth; } int getHeight() const { return mHeight; } // void setTileInfo(int x, int y, int width, int cnt); // void getTileInfo(int x, int y, int &width, int &cnt) const; void optionChanged(const std::string &value) override; int getTileDrawWidth(const Image *img, const int endX, int &width) const; // void initTileInfo(); private: int mX, mY; int mWidth, mHeight; bool mIsFringeLayer; /**< Whether the actors are drawn. */ bool mHighlightAttackRange; Image **mTiles; // int *mTilesWidth; // int *mTilesCount; SpecialLayer *mSpecialLayer; SpecialLayer *mTempLayer; typedef std::vector<MapRowVertexes*> MapRows; MapRows mTempRows; }; class SpecialLayer final { public: friend class Map; friend class MapLayer; SpecialLayer(const int width, const int height, const bool drawSprites = false); ~SpecialLayer(); void draw(Graphics *const graphics, int startX, int startY, int endX, int endY, const int scrollX, const int scrollY) const; MapItem* getTile(const int x, const int y) const; void setTile(const int x, const int y, MapItem *const item); void setTile(const int x, const int y, const int type); void addRoad(Path road); void clean() const; void itemDraw(Graphics *const graphics, const int x, const int y, const int scrollX, const int scrollY) const; private: int mWidth, mHeight; bool mDrawSprites; MapItem **mTiles; }; class MapItem final { public: friend class Map; friend class MapLayer; enum ItemType { EMPTY = 0, HOME = 1, ROAD = 2, CROSS = 3, ARROW_UP = 4, ARROW_DOWN = 5, ARROW_LEFT = 6, ARROW_RIGHT = 7, PORTAL = 8, MUSIC = 9, ATTACK = 10, PRIORITY = 11, IGNORE_ = 12, PICKUP = 13, NOPICKUP = 14, SEPARATOR = 15 }; MapItem(); MapItem(const int type); MapItem(const int type, std::string comment); MapItem(const int type, std::string comment, const int x, const int y); ~MapItem(); int getType() const { return mType; } void setType(const int type); void setPos(const int x, const int y); int getX() const { return mX; } int getY() const { return mY; } const std::string &getComment() const { return mComment; } void setComment(std::string comment) { mComment = comment; } const std::string &getName() const { return mName; } void setName(std::string name) { mName = name; } void draw(Graphics *const graphics, const int x, const int y, const int dx, const int dy) const; private: int mType; Image *mImage; std::string mComment; std::string mName; int mX; int mY; }; class ObjectsLayer final { public: ObjectsLayer(const unsigned width, const unsigned height); ~ObjectsLayer(); void addObject(std::string name, const int type, const unsigned x, const unsigned y, unsigned dx, unsigned dy); MapObjectList *getAt(const unsigned x, const unsigned y) const; private: MapObjectList **mTiles; unsigned mWidth; unsigned mHeight; }; #endif