/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "maingui.h" #include "main.h" #include "client.h" #include "commandline.h" #include "settings.h" #include "utils/delete2.h" #ifdef ANDROID #include "utils/mkdir.h" #include "utils/paths.h" #endif #include "utils/physfscheckutils.h" #include "utils/physfsrwops.h" #include "utils/process.h" #include "utils/xml.h" #ifdef __MINGW32__ #include <windows.h> #endif #include <iostream> #include <unistd.h> #include <SDL_image.h> #include <SDL_mixer.h> #include <SDL_version.h> #define SDL_IMAGE_COMPILEDVERSION \ SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, \ SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL) #define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \ (SDL_IMAGE_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) #define SDL_MIXER_COMPILEDVERSION \ SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, \ SDL_MIXER_MINOR_VERSION, SDL_MIXER_PATCHLEVEL) #define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \ (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) #include "debug.h" char *selfName = nullptr; #ifndef UNITTESTS #ifdef ANDROID int main(int argc, char *argv[]) #else int mainGui(int argc, char *argv[]) #endif { #if defined(__MINGW32__) // load mingw crash handler. Won't fail if dll is not present. // may load libray from current dir, it may not same as program dir LoadLibrary("exchndl.dll"); #endif selfName = argv[0]; parseOptions(argc, argv); std::ios::sync_with_stdio(false); #ifdef ANDROID mkdir_r(getSdStoragePath().c_str()); #endif PhysFs::init(argv[0]); XML::initXML(); #if SDL_IMAGE_VERSION_ATLEAST(1, 2, 11) IMG_Init(IMG_INIT_PNG); #endif #if SDL_MIXER_VERSION_ATLEAST(1, 2, 11) Mix_Init(MIX_INIT_OGG); #endif #ifdef WIN32 SetCurrentDirectory(PhysFs::getBaseDir()); #endif setPriority(true); client = new Client; int ret = 0; if (!settings.options.testMode) { client->gameInit(); ret = client->gameExec(); } else { client->testsInit(); ret = client->testsExec(); } delete2(client); #if SDL_MIXER_VERSION_ATLEAST(1, 2, 11) Mix_Quit(); #endif #if SDL_IMAGE_VERSION_ATLEAST(1, 2, 11) IMG_Quit(); #endif #ifdef DUMP_LEAKED_RESOURCES reportRWops(); #endif #ifdef DEBUG_PHYSFS reportPhysfsLeaks(); #endif return ret; } #endif