/*
* The ManaPlus Client
* Copyright (C) 2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "inputmanager.h"
#include "configuration.h"
#include "game.h"
#include "joystick.h"
#include "keyboardconfig.h"
#include "keyboarddata.h"
#include "localplayer.h"
#include "gui/chatwindow.h"
#include "gui/gui.h"
#include "gui/inventorywindow.h"
#include "gui/npcdialog.h"
#include "gui/npcpostdialog.h"
#include "gui/setup.h"
#include "gui/setup_input.h"
#include "gui/textdialog.h"
#include "gui/tradewindow.h"
#include
#include
#include
#include "debug.h"
InputManager inputManager;
extern QuitDialog *quitDialog;
class KeyFunctor
{
public:
bool operator() (int key1, int key2)
{
return keys[key1].priority >= keys[key2].priority;
}
const KeyData *keys;
} keySorter;
InputManager::InputManager() :
mSetupInput(nullptr),
mNewKeyIndex(Input::KEY_NO_VALUE),
mMask(1)
{
}
void InputManager::init()
{
for (int i = 0; i < Input::KEY_TOTAL; i++)
{
for (int f = 0; f < KeyFunctionSize; f ++)
{
mKey[i].values[f].type = INPUT_UNKNOWN;
mKey[i].values[f].value = -1;
}
}
mNewKeyIndex = Input::KEY_NO_VALUE;
resetKeys();
retrieve();
update();
}
void InputManager::update()
{
keyboard.update();
if (joystick)
joystick->update();
}
void InputManager::retrieve()
{
for (int i = 0; i < Input::KEY_TOTAL; i++)
{
if (*keyData[i].configField)
{
KeyFunction &kf = mKey[i];
std::string keyStr = config.getValue(keyData[i].configField, "");
if (keyStr.empty())
continue;
StringVect keys;
splitToStringVector(keys, keyStr, ',');
StringVectCIter it = keys.begin();
StringVectCIter it_end = keys.end();
int i2 = 0;
for (; it != it_end && i2 < KeyFunctionSize; ++ it)
{
std::string keyStr2 = *it;
if (keyStr.size() < 2)
continue;
int type = INPUT_KEYBOARD;
if ((keyStr2[0] < '0' || keyStr2[0] > '9')
&& keyStr2[0] != '-')
{
switch (keyStr2[0])
{
case 'm':
type = INPUT_MOUSE;
break;
case 'j':
type = INPUT_JOYSTICK;
break;
default:
break;
}
keyStr2 = keyStr2.substr(1);
}
int key = atoi(keyStr2.c_str());
if (key >= -255 && key < SDLK_LAST)
{
kf.values[i2] = KeyItem(type, key);
i2 ++;
}
}
}
}
}
void InputManager::store()
{
for (int i = 0; i < Input::KEY_TOTAL; i++)
{
if (*keyData[i].configField)
{
std::string keyStr;
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
const KeyItem &key = mKey[i].values[i2];
if (key.type != INPUT_UNKNOWN)
{
std::string tmp = "k";
switch(key.type)
{
case INPUT_MOUSE:
tmp = "m";
break;
case INPUT_JOYSTICK:
tmp = "j";
break;
default:
break;
}
if (key.value != -1)
{
if (keyStr.empty())
{
keyStr = tmp + toString(key.value);
}
else
{
keyStr += strprintf(",%s%d",
tmp.c_str(), key.value);
}
}
}
}
if (keyStr.empty())
keyStr = "-1";
config.setValue(keyData[i].configField, keyStr);
}
}
}
void InputManager::resetKeys()
{
for (int i = 0; i < Input::KEY_TOTAL; i++)
{
KeyFunction &key = mKey[i];
for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++)
{
key.values[i2].type = INPUT_UNKNOWN;
key.values[i2].value = -1;
}
key.values[0].type = keyData[i].defaultType1;
key.values[0].value = keyData[i].defaultValue1;
key.values[1].type = keyData[i].defaultType2;
key.values[1].value = keyData[i].defaultValue2;
}
}
void InputManager::makeDefault(int i)
{
if (i >= 0 && i < Input::KEY_TOTAL)
{
KeyFunction &key = mKey[i];
for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++)
{
key.values[i2].type = INPUT_UNKNOWN;
key.values[i2].value = -1;
}
key.values[0].type = keyData[i].defaultType1;
key.values[0].value = keyData[i].defaultValue1;
key.values[1].type = keyData[i].defaultType2;
key.values[1].value = keyData[i].defaultValue2;
update();
}
}
bool InputManager::hasConflicts(int &key1, int &key2)
{
size_t i;
size_t j;
/**
* No need to parse the square matrix: only check one triangle
* that's enough to detect conflicts
*/
for (i = 0; i < Input::KEY_TOTAL; i++)
{
if (!*keyData[i].configField)
continue;
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
if (mKey[i].values[i2].value == Input::KEY_NO_VALUE)
continue;
for (j = i, j++; j < Input::KEY_TOTAL; j++)
{
if ((keyData[i].grp & keyData[j].grp) == 0 ||
!*keyData[i].configField)
{
continue;
}
for (size_t j2 = 0; j2 < KeyFunctionSize; j2 ++)
{
// Allow for item shortcut and emote keys to overlap
// as well as emote and ignore keys, but no other keys
if (mKey[j].values[j2].type != INPUT_UNKNOWN
&& mKey[i].values[i2].value == mKey[j].values[j2].value
&& mKey[i].values[i2].type == mKey[j].values[j2].type)
{
key1 = i;
key2 = j;
return true;
}
}
}
}
}
return false;
}
void InputManager::callbackNewKey()
{
mSetupInput->newKeyCallback(mNewKeyIndex);
}
bool InputManager::isActionActive(int index) const
{
if (keyboard.isActionActive(index))
return true;
if (joystick)
return joystick->isActionActive(index);
return false;
}
KeyFunction &InputManager::getKey(int index)
{
if (index < 0 || index >= Input::KEY_TOTAL)
index = 0;
return mKey[index];
}
std::string InputManager::getKeyStringLong(int index) const
{
std::string keyStr;
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
const KeyItem &key = mKey[index].values[i];
std::string str;
if (key.type == INPUT_KEYBOARD)
{
if (key.value >= 0)
str = keyboard.getKeyName(key.value);
else if (key.value < -1)
str = strprintf(_("key_%d"), -key.value);
}
else if (key.type == INPUT_JOYSTICK)
{
// TRANSLATORS: this is long joystick button name
str = strprintf(_("JButton%d"), key.value + 1);
}
if (!str.empty())
{
if (keyStr.empty())
keyStr = str;
else
keyStr += std::string(" ") + str;
}
}
if (keyStr.empty())
return _("unknown key");
return keyStr;
}
std::string InputManager::getKeyValueString(int index) const
{
std::string keyStr;
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
const KeyItem &key = mKey[index].values[i];
std::string str;
if (key.type == INPUT_KEYBOARD)
{
if (key.value >= 0)
{
str = keyboard.getKeyShortString(
keyboard.getKeyName(key.value));
}
else if (key.value < -1)
{
str = strprintf(_("key_%d"), -key.value);
}
}
else if (key.type == INPUT_JOYSTICK)
{
// TRANSLATORS: this is short joystick button name
str = strprintf(_("JB%d"), key.value + 1);
}
if (!str.empty())
{
if (keyStr.empty())
keyStr = str;
else
keyStr += std::string(" ") + str;
}
}
if (keyStr.empty())
return _("u key");
return keyStr;
}
void InputManager::addActionKey(int action, int type, int val)
{
if (action < 0 || action >= Input::KEY_TOTAL)
return;
int idx = -1;
KeyFunction &key = mKey[action];
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
if (key.values[i].type == INPUT_UNKNOWN
|| (key.values[i].type == type
&& key.values[i].value == val))
{
idx = i;
break;
}
}
if (idx == -1)
{
for (size_t i = 1; i < KeyFunctionSize; i ++)
{
key.values[i - 1].type = key.values[i].type;
key.values[i - 1].value = key.values[i].value;
}
idx = KeyFunctionSize - 1;
}
key.values[idx] = KeyItem(type, val);
}
void InputManager::setNewKey(const SDL_Event &event, int type)
{
int val = -1;
if (type == INPUT_KEYBOARD)
val = keyboard.getKeyValueFromEvent(event);
else if (type == INPUT_JOYSTICK && joystick)
val = joystick->getButtonFromEvent(event);
if (val != -1)
{
addActionKey(mNewKeyIndex, type, val);
update();
}
}
void InputManager::unassignKey()
{
KeyFunction &key = mKey[mNewKeyIndex];
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
key.values[i].type = INPUT_UNKNOWN;
key.values[i].value = -1;
}
update();
}
bool InputManager::handleAssignKey(const SDL_Event &event, int type)
{
if (setupWindow && setupWindow->isVisible() &&
getNewKeyIndex() > Input::KEY_NO_VALUE)
{
setNewKey(event, type);
callbackNewKey();
setNewKeyIndex(Input::KEY_NO_VALUE);
return true;
}
return false;
}
bool InputManager::handleEvent(const SDL_Event &event)
{
switch (event.type)
{
case SDL_KEYDOWN:
{
updateConditionMask();
if (handleAssignKey(event, INPUT_KEYBOARD))
return true;
keyboard.handleActicateKey(event);
// send straight to gui for certain windows
if (quitDialog || TextDialog::isActive() ||
NpcPostDialog::isActive())
{
try
{
if (guiInput)
guiInput->pushInput(event);
if (gui)
gui->handleInput();
}
catch (const gcn::Exception &e)
{
const char* err = e.getMessage().c_str();
logger->log("Warning: guichan input exception: %s", err);
}
return true;
}
break;
}
case SDL_KEYUP:
{
updateConditionMask();
keyboard.handleDeActicateKey(event);
break;
}
case SDL_JOYBUTTONDOWN:
{
updateConditionMask();
// joystick.handleActicateButton(event);
if (handleAssignKey(event, INPUT_JOYSTICK))
return true;
break;
}
case SDL_JOYBUTTONUP:
{
updateConditionMask();
// joystick.handleDeActicateButton(event);
break;
}
default:
break;
}
try
{
if (guiInput)
guiInput->pushInput(event);
}
catch (const gcn::Exception &e)
{
const char *err = e.getMessage().c_str();
logger->log("Warning: guichan input exception: %s", err);
}
if (gui)
{
bool res = gui->handleInput();
if (res && event.type == SDL_KEYDOWN)
return true;
}
switch (event.type)
{
case SDL_KEYDOWN:
if (triggerAction(keyboard.getActionVector(event)))
return true;
break;
case SDL_JOYBUTTONDOWN:
if (joystick && joystick->validate())
{
if (triggerAction(joystick->getActionVector(event)))
return true;
}
break;
default:
break;
}
return false;
}
void InputManager::updateConditionMask()
{
mMask = 1;
if (keyboard.isEnabled())
mMask += COND_ENABLED;
if ((!chatWindow || !chatWindow->isInputFocused()) &&
!NpcDialog::isAnyInputFocused() &&
!InventoryWindow::isAnyInputFocused() &&
(!tradeWindow || !tradeWindow->isInpupFocused()))
{
mMask += COND_NOINPUT;
}
if (!player_node || !player_node->getAway())
mMask += COND_NOAWAY;
if (!setupWindow || !setupWindow->isVisible())
mMask += COND_NOSETUP;
if (Game::instance() && Game::instance()->getValidSpeed())
mMask += COND_VALIDSPEED;
if (gui && !gui->getFocusHandler()->getModalFocused())
mMask += COND_NOMODAL;
NpcDialog *dialog = NpcDialog::getActive();
if (!dialog || !dialog->isTextInputFocused())
mMask += COND_NONPCINPUT;
if (!player_node || !player_node->getDisableGameModifiers())
mMask += COND_EMODS;
if (!isActionActive(Input::KEY_STOP_ATTACK)
&& !isActionActive(Input::KEY_UNTARGET))
{
mMask += COND_NOTARGET;
}
if (!player_node || player_node->getFollow().empty())
mMask += COND_NOFOLLOW;
}
bool InputManager::checkKey(const KeyData *key)
{
// logger->log("mask=%d, condition=%d", mMask, key->condition);
if (!key || (key->condition & mMask) != key->condition)
return false;
return (key->modKeyIndex == Input::KEY_NO_VALUE
|| isActionActive(key->modKeyIndex));
}
bool InputManager::invokeKey(const KeyData *key, int keyNum)
{
if (checkKey(key))
{
InputEvent evt(keyNum, mMask);
if ((*(keyData[keyNum].action))(evt))
return true;
}
return false;
}
void InputManager::updateKeyActionMap(KeyToActionMap &actionMap,
KeyToIdMap &idMap, int type)
{
actionMap.clear();
for (size_t i = 0; i < Input::KEY_TOTAL; i ++)
{
KeyFunction &key = mKey[i];
if (keyData[i].action)
{
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
const KeyItem &ki = key.values[i2];
if (ki.type == type && ki.value != -1)
actionMap[ki.value].push_back(i);
}
}
if (keyData[i].configField && (keyData[i].grp & Input::GRP_GUICHAN))
{
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
const KeyItem &ki = key.values[i2];
if (ki.type == type && ki.value != -1)
idMap[ki.value] = i;
}
}
}
keySorter.keys = &keyData[0];
KeyToActionMapIter it = actionMap.begin();
KeyToActionMapIter it_end = actionMap.end();
for (; it != it_end; ++ it)
{
KeysVector *keys = &it->second;
if (keys && keys->size() > 1)
sort(keys->begin(), keys->end(), keySorter);
}
}
bool InputManager::triggerAction(const KeysVector *ptrs)
{
if (!ptrs)
return false;
// logger->log("ptrs: %d", (int)ptrs.size());
KeysVectorCIter it = ptrs->begin();
KeysVectorCIter it_end = ptrs->end();
for (; it != it_end; ++ it)
{
const int keyNum = *it;
if (keyNum < 0 || keyNum >= Input::KEY_TOTAL)
continue;
if (invokeKey(&keyData[keyNum], keyNum))
return true;
}
return false;
}
int InputManager::getKeyIndex(int value, int grp, int type) const
{
for (size_t i = 0; i < Input::KEY_TOTAL; i++)
{
const KeyFunction &key = mKey[i];
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
if (value == key.values[i2].value
&& (grp & keyData[i].grp) != 0
&& key.values[i2].type == type)
{
return i;
}
}
}
return Input::KEY_NO_VALUE;
}
int InputManager::getActionByKey(const SDL_Event &event)
{
// for now support only keyboard events
if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP)
{
int idx = keyboard.getActionId(event);
if (idx >= 0 && checkKey(&keyData[idx]))
return idx;
}
return -1;
}