/* * The ManaPlus Client * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "guildmanager.h" #include "actorspritemanager.h" #include "client.h" #include "configuration.h" #include "guild.h" #include "localplayer.h" #include "gui/socialwindow.h" #include "gui/widgets/guildchattab.h" #include "net/chathandler.h" #include "net/net.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" bool GuildManager::mEnableGuildBot = false; GuildManager::GuildManager() : mGotInfo(false), mGotName(false), mHavePower(false), mTab(0), mRequest(false) { } GuildManager::~GuildManager() { delete mTab; mTab = 0; } void GuildManager::init() { if (guildManager) return; int val = serverConfig.getValue("enableGuildBot", -1); if (val == -1) { if (Client::isTmw()) val = 1; else val = 0; serverConfig.setValue("enableGuildBot", val); } mEnableGuildBot = val; if (mEnableGuildBot) guildManager = new GuildManager(); } void GuildManager::reload() { mGotInfo = false; mGotName = false; mHavePower = false; mRequest = false; mTempList.clear(); if (socialWindow) { Guild *guild = Guild::getGuild(1); if (guild) socialWindow->removeTab(guild); } delete mTab; mTab = 0; } void GuildManager::send(std::string msg) { Net::getChatHandler()->privateMessage("guild", msg); } void GuildManager::chat(std::string msg) { if (!player_node || !mTab) return; Net::getChatHandler()->privateMessage("guild", msg); mTab->chatLog(player_node->getName(), msg); } void GuildManager::getNames(std::vector<std::string> &names) { Guild *guild = createGuild(); guild->getNames(names); } void GuildManager::requestGuildInfo() { if (mRequest) return; if (!mGotName) { send("!info"); mRequest = true; } else if (!mGotInfo) { send("!getonlineinfo"); mRequest = true; } } void GuildManager::updateList() { Guild *guild = Guild::getGuild(1); if (guild) { guild->setServerGuild(false); std::vector<std::string>::iterator it = mTempList.begin(); std::vector<std::string>::iterator it_end = mTempList.end(); int i = 0; while (it != it_end) { std::string name = *it; if (name.size() > 1) { int status = atoi(name.substr(name.size() - 1).c_str()); name = name.substr(0, name.size() - 1); GuildMember *m = guild->addMember(i, 0, name); if (m) { m->setOnline(status & 1); m->setGender(GENDER_UNSPECIFIED); if (status & 2) m->setPos(10); else m->setPos(0); if (player_node && name == player_node->getName()) { mHavePower = (status & 2); m->setOnline(true); } } } ++ it; i ++; } guild->sort(); createTab(guild); if (actorSpriteManager) { actorSpriteManager->updatePlayerGuild(); actorSpriteManager->updatePlayerColors(); } } mTempList.clear(); mGotInfo = true; } void GuildManager::createTab(Guild *guild) { if (!mTab) { mTab = new GuildChatTab(); mTab->loadFromLogFile("#Guild"); if (player_node) player_node->addGuild(guild); } } Guild *GuildManager::createGuild() { Guild *guild = Guild::getGuild(1); if (!guild) return 0; guild->setServerGuild(false); return guild; } bool GuildManager::processGuildMessage(std::string msg) { bool res = process(msg); if (!mRequest) requestGuildInfo(); return res; } bool GuildManager::process(std::string msg) { if (msg.size() > 4 && msg[0] == '#' && msg[1] == '#') msg = msg.substr(3); bool haveNick = (msg.find(": ") != std::string::npos); if (!haveNick && findCutLast(msg, " is now Offline.")) { Guild *guild = createGuild(); if (!guild) return false; if (msg.size() < 4) return false; if (msg[0] == '#' && msg[1] == '#') msg = msg.substr(3); GuildMember *m = guild->addMember(msg); if (m) m->setOnline(false); guild->sort(); mRequest = false; return true; } else if (!haveNick && findCutLast(msg, " is now Online.")) { Guild *guild = createGuild(); if (!guild) return false; if (msg.size() < 4) return false; if (msg[0] == '#' && msg[1] == '#') msg = msg.substr(3); GuildMember *m = guild->addMember(msg); if (m) m->setOnline(true); guild->sort(); mRequest = false; return true; } else if (findCutFirst(msg, "Welcome to the ")) { Guild *guild = createGuild(); if (!guild) return false; // logger->log("welcome message: %s", msg.c_str()); int pos = msg.find("! ("); if (pos == (int)std::string::npos) return false; msg = msg.substr(0, pos); guild->setName(msg); if (player_node) player_node->setGuildName(msg); mGotName = true; mRequest = false; return true; } else if (findCutFirst(msg, "Player name: ")) { Guild *guild = createGuild(); if (!guild) return false; int pos = msg.find("Access Level: "); if (pos == (int)std::string::npos) return false; msg = msg.substr(pos); if (!findCutFirst(msg, "Access Level: ")) return false; pos = msg.find(", Guild:"); if (pos == (int)std::string::npos) return false; int level = atoi(msg.substr(0, pos).c_str()); if (level >= 10) mHavePower = true; else mHavePower = false; msg = msg.substr(pos + strlen(", Guild:")); pos = msg.find(", No. Of Online Players: "); if (pos == (int)std::string::npos) return false; msg = msg.substr(0, pos); // logger->log("guild name: %s", msg.c_str()); guild->setName(msg); if (player_node) player_node->setGuildName(msg); mGotName = true; mRequest = false; return true; } else if (findCutFirst(msg, "OL#")) { // logger->log("OL"); mTempList.clear(); splitToStringVector(mTempList, msg, '#'); if (msg.size() < 1 || msg[msg.size() - 1] != '#') updateList(); mRequest = false; return true; } else if (findCutFirst(msg, "oL#")) { // logger->log("oL"); splitToStringVector(mTempList, msg, '#'); if (msg.size() < 1 || msg[msg.size() - 1] != '#') updateList(); mRequest = false; return true; } else if (msg == "You are currently not in a guild. For more information " "or to discuss the possibility of adding you own guild " "please contact Jero.") { mRequest = true; return true; } else if (findCutFirst(msg, "You have been invited to the ") && findCutLast(msg, " guild chat. If you would like to accept " "this invitation please reply \"yes\" and if not then \"no\" .")) { if (socialWindow) socialWindow->showGuildInvite(msg, 1, ""); return true; } else if (!haveNick && findCutLast(msg, " has been removed from the Guild.")) { Guild *guild = createGuild(); if (!guild) return false; if (msg.size() < 4) return false; if (msg[0] == '#' && msg[1] == '#') msg = msg.substr(3); if (actorSpriteManager) { Being *b = actorSpriteManager->findBeingByName( msg, Being::PLAYER); if (b) { b->clearGuilds(); b->setGuildName(""); b->updateColors(); } } guild->removeMember(msg); return true; } else if (msg == "You have been removed from the Guild") { return afterRemove(); } else { Guild *guild = createGuild(); if (!guild) return false; if (!mTab) { createTab(guild); } if (mTab) { std::string::size_type pos = msg.find(": ", 0); if (pos != std::string::npos) { std::string sender_name = ((pos == std::string::npos) ? "" : msg.substr(0, pos)); if (!guild->getMember(sender_name)) { mTab->chatLog(msg); return true; } msg.erase(0, pos + 2); if (msg.size() > 3 && msg[0] == '#' && msg[1] == '#') msg.erase(0, 3); trim(msg); mTab->chatLog(sender_name, msg); } else { mTab->chatLog(msg); } return true; } } return false; } void GuildManager::kick(std::string msg) { send("!remove " + msg); } void GuildManager::invite(std::string msg) { send("!invite " + msg); } void GuildManager::leave() { send("!leave"); } void GuildManager::notice(std::string msg) { if (msg.empty()) send("!removemotd"); else send("!setmotd " + msg); } void GuildManager::clear() { if (socialWindow) { Guild *guild = Guild::getGuild(1); if (guild) socialWindow->removeTab(guild); } } void GuildManager::inviteResponse(bool response) { if (response) send("yes"); else send("no"); } bool GuildManager::afterRemove() { Guild *guild = createGuild(); if (!guild) return false; guild->removeFromMembers(); guild->clearMembers(); if (player_node) { player_node->setGuildName(""); player_node->clearGuilds(); } SERVER_NOTICE(_("You have left the guild.")) delete mTab; mTab = 0; if (socialWindow) socialWindow->removeTab(guild); if (actorSpriteManager) { actorSpriteManager->updatePlayerGuild(); actorSpriteManager->updatePlayerColors(); } reload(); return true; }