/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "guild.h" #include "actorspritemanager.h" #include "utils/stringutils.h" #include "debug.h" class SortGuildFunctor final { public: bool operator() (const GuildMember *const m1, const GuildMember *const m2) const { if (!m1 || !m2) return false; if (m1->getOnline() != m2->getOnline()) return m1->getOnline() > m2->getOnline(); if (m1->getPos() != m2->getPos()) return m1->getPos() > m2->getPos(); if (m1->getName() != m2->getName()) { std::string s1 = m1->getName(); std::string s2 = m2->getName(); toLower(s1); toLower(s2); return s1 < s2; } return false; } } guildSorter; GuildMember::GuildMember(Guild *const guild, const int accountId, const int charId, const std::string &name): Avatar(name), mGuild(guild), mPos(0) { mId = accountId; mCharId = charId; } GuildMember::GuildMember(Guild *const guild, const std::string &name): Avatar(name), mGuild(guild), mPos(0) { } std::string GuildMember::getAdditionString() const { if (!mGuild) return ""; return " - " + mGuild->getPos(mPos); } Guild::GuildMap Guild::guilds; Guild::Guild(const short id): mId(id), mCanInviteUsers(false), mEmblemId(0), mServerGuild(true) { guilds[id] = this; } Guild::~Guild() { clearMembers(); } GuildMember *Guild::addMember(const int accountId, const int charId, const std::string &name) { GuildMember *m; if ((m = getMember(accountId, charId))) return m; m = new GuildMember(this, accountId, charId, name); mMembers.push_back(m); return m; } GuildMember *Guild::addMember(const std::string &name) { GuildMember *m; if ((m = getMember(name))) return m; m = new GuildMember(this, name); mMembers.push_back(m); return m; } GuildMember *Guild::getMember(const int id) const { MemberList::const_iterator itr = mMembers.begin(); const MemberList::const_iterator itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr) && (*itr)->mId == id) return (*itr); ++itr; } return nullptr; } GuildMember *Guild::getMember(const int accountId, const int charId) const { MemberList::const_iterator itr = mMembers.begin(); const MemberList::const_iterator itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr) && (*itr)->mId == accountId && (*itr)->mCharId == charId) return (*itr); ++itr; } return nullptr; } GuildMember *Guild::getMember(const std::string &name) const { MemberList::const_iterator itr = mMembers.begin(); const MemberList::const_iterator itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr) && (*itr)->getName() == name) return (*itr); ++itr; } return nullptr; } void Guild::removeMember(const GuildMember *const member) { MemberList::iterator itr = mMembers.begin(); const MemberList::iterator itr_end = mMembers.end(); while (itr != itr_end) { if (!*itr) continue; if ((*itr)->mId == member->mId && (*itr)->mCharId == member->mCharId && (*itr)->getName() == member->getName()) { GuildMember *m = *itr; mMembers.erase(itr); delete m; return; } ++ itr; } } void Guild::removeMember(const int id) { bool deleted = true; while (deleted) { deleted = false; MemberList::iterator itr = mMembers.begin(); const MemberList::iterator itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr) && (*itr)->mId == id) { GuildMember *member = *itr; mMembers.erase(itr); delete member; deleted = true; break; } ++itr; } } } void Guild::removeMember(const std::string &name) { bool deleted = true; while (deleted) { deleted = false; MemberList::iterator itr = mMembers.begin(); const MemberList::iterator itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr) && (*itr)->getName() == name) { GuildMember *member = *itr; mMembers.erase(itr); delete member; deleted = true; break; } ++itr; } } } void Guild::removeFromMembers() { if (!actorSpriteManager) return; MemberList::const_iterator itr = mMembers.begin(); const MemberList::const_iterator itr_end = mMembers.end(); while (itr != itr_end) { Being *const b = actorSpriteManager->findBeing((*itr)->getID()); if (b) b->removeGuild(getId()); ++itr; } } Avatar *Guild::getAvatarAt(const int index) { return mMembers[index]; } void Guild::setRights(const short rights) { // to invite, rights must be greater than 0 if (rights > 0) mCanInviteUsers = true; } bool Guild::isMember(const GuildMember *const member) const { if (!member) return false; if (member->mGuild && member->mGuild != this) return false; MemberList::const_iterator itr = mMembers.begin(); const MemberList::const_iterator itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr) && (*itr)->mId == member->mId && (*itr)->getName() == member->getName()) { return true; } ++itr; } return false; } bool Guild::isMember(const int id) const { MemberList::const_iterator itr = mMembers.begin(); const MemberList::const_iterator itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr) && (*itr)->mId == id) return true; ++itr; } return false; } bool Guild::isMember(const std::string &name) const { MemberList::const_iterator itr = mMembers.begin(); const MemberList::const_iterator itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr) && (*itr)->getName() == name) return true; ++itr; } return false; } void Guild::getNames(StringVect &names) const { names.clear(); MemberList::const_iterator it = mMembers.begin(); const MemberList::const_iterator it_end = mMembers.end(); while (it != it_end) { if (*it) names.push_back((*it)->getName()); ++it; } } void Guild::addPos(const int id, std::string name) { mPositions[id] = name; } Guild *Guild::getGuild(const short id) { const GuildMap::const_iterator it = guilds.find(id); if (it != guilds.end()) return it->second; Guild *const guild = new Guild(id); guilds[id] = guild; return guild; } std::string Guild::getPos(const int id) const { const PositionsMap::const_iterator it = mPositions.find(id); if (it == mPositions.end()) return ""; else return it->second; } void Guild::sort() { std::sort(mMembers.begin(), mMembers.end(), guildSorter); } void Guild::clearGuilds() { GuildMap::iterator it = guilds.begin(); while (it != guilds.end()) { delete (*it).second; ++ it; } guilds.clear(); }