/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naess�n and Per Larsson * Copyright (C) 2011-2012 The ManaPlus Developers * * * Per Larsson a.k.a finalman * Olof Naess�n a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * For comments regarding functions please see the header file. */ #include "guichan/gui.hpp" #include "guichan/basiccontainer.hpp" #include "guichan/exception.hpp" #include "guichan/focushandler.hpp" #include "guichan/graphics.hpp" #include "guichan/input.hpp" #include "guichan/keyinput.hpp" #include "guichan/keylistener.hpp" #include "guichan/mouseinput.hpp" #include "guichan/mouselistener.hpp" #include "guichan/widget.hpp" #include "debug.h" namespace gcn { Gui::Gui() : mTop(nullptr), mGraphics(nullptr), mInput(nullptr), mTabbing(true), mShiftPressed(false), mMetaPressed(false), mControlPressed(false), mAltPressed(false), mLastMousePressButton(0), mLastMousePressTimeStamp(0), mLastMouseX(0), mLastMouseY(0), mClickCount(1), mLastMouseDragButton(0) { mFocusHandler = new FocusHandler(); } Gui::~Gui() { if (Widget::widgetExists(mTop)) setTop(nullptr); delete mFocusHandler; mFocusHandler = nullptr; } void Gui::setTop(Widget* top) { if (mTop) mTop->_setFocusHandler(nullptr); if (top) top->_setFocusHandler(mFocusHandler); mTop = top; } Widget* Gui::getTop() const { return mTop; } void Gui::setGraphics(Graphics* graphics) { mGraphics = graphics; } Graphics* Gui::getGraphics() const { return mGraphics; } void Gui::setInput(Input* input) { mInput = input; } Input* Gui::getInput() const { return mInput; } void Gui::logic() { } void Gui::draw() { if (!mTop) throw GCN_EXCEPTION("No top widget set"); if (!mGraphics) throw GCN_EXCEPTION("No graphics set"); if (!mTop->isVisible()) return; mGraphics->_beginDraw(); // If top has a frame, // draw it before drawing top if (mTop->getFrameSize() > 0) { Rectangle rec = mTop->getDimension(); rec.x -= mTop->getFrameSize(); rec.y -= mTop->getFrameSize(); rec.width += 2 * mTop->getFrameSize(); rec.height += 2 * mTop->getFrameSize(); mGraphics->pushClipArea(rec); mTop->drawFrame(mGraphics); mGraphics->popClipArea(); } mGraphics->pushClipArea(mTop->getDimension()); mTop->draw(mGraphics); mGraphics->popClipArea(); mGraphics->_endDraw(); } void Gui::focusNone() { mFocusHandler->focusNone(); } void Gui::setTabbingEnabled(bool tabbing) { mTabbing = tabbing; } bool Gui::isTabbingEnabled() { return mTabbing; } void Gui::addGlobalKeyListener(KeyListener* keyListener) { mKeyListeners.push_back(keyListener); } void Gui::removeGlobalKeyListener(KeyListener* keyListener) { mKeyListeners.remove(keyListener); } void Gui::handleMouseInput() { while (!mInput->isMouseQueueEmpty()) { MouseInput mouseInput = mInput->dequeueMouseInput(); // Save the current mouse state. It will be needed if modal focus // changes or modal mouse input focus changes. mLastMouseX = mouseInput.getX(); mLastMouseY = mouseInput.getY(); switch (mouseInput.getType()) { case MouseInput::PRESSED: handleMousePressed(mouseInput); break; case MouseInput::RELEASED: handleMouseReleased(mouseInput); break; case MouseInput::MOVED: handleMouseMoved(mouseInput); break; case MouseInput::WHEEL_MOVED_DOWN: handleMouseWheelMovedDown(mouseInput); break; case MouseInput::WHEEL_MOVED_UP: handleMouseWheelMovedUp(mouseInput); break; default: throw GCN_EXCEPTION("Unknown mouse input type."); break; } } } void Gui::handleKeyInput() { } void Gui::handleMouseMoved(const MouseInput& mouseInput) { // Check if the mouse leaves the application window. if (!mWidgetWithMouseQueue.empty() && (mouseInput.getX() < 0 || mouseInput.getY() < 0 || !mTop->getDimension().isPointInRect( mouseInput.getX(), mouseInput.getY()))) { // Distribute an event to all widgets in the // "widget with mouse" queue. while (!mWidgetWithMouseQueue.empty()) { Widget* widget = mWidgetWithMouseQueue.front(); if (Widget::widgetExists(widget)) { distributeMouseEvent(widget, MouseEvent::EXITED, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY(), true, true); } mWidgetWithMouseQueue.pop_front(); } return; } // Check if there is a need to send mouse exited events by // traversing the "widget with mouse" queue. bool widgetWithMouseQueueCheckDone = mWidgetWithMouseQueue.empty(); while (!widgetWithMouseQueueCheckDone) { unsigned int iterations = 0; std::deque<Widget*>::iterator iter; for (iter = mWidgetWithMouseQueue.begin(); iter != mWidgetWithMouseQueue.end(); ++ iter) { Widget* widget = *iter; // If a widget in the "widget with mouse queue" doesn't // exists anymore it should be removed from the queue. if (!Widget::widgetExists(widget)) { mWidgetWithMouseQueue.erase(iter); break; } else { int x, y; widget->getAbsolutePosition(x, y); if (x > mouseInput.getX() || y > mouseInput.getY() || x + widget->getWidth() <= mouseInput.getX() || y + widget->getHeight() <= mouseInput.getY() || !widget->isVisible()) { distributeMouseEvent(widget, MouseEvent::EXITED, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY(), true, true); mClickCount = 1; mLastMousePressTimeStamp = 0; mWidgetWithMouseQueue.erase(iter); break; } } iterations++; } widgetWithMouseQueueCheckDone = (iterations == mWidgetWithMouseQueue.size()); } // Check all widgets below the mouse to see if they are // present in the "widget with mouse" queue. If a widget // is not then it should be added and an entered event should // be sent to it. Widget* parent = getMouseEventSource( mouseInput.getX(), mouseInput.getY()); Widget* widget = parent; // If a widget has modal mouse input focus then it will // always be returned from getMouseEventSource, but we only wan't to // send mouse entered events if the mouse has actually entered the // widget with modal mouse input focus, hence we need to check if // that's the case. If it's not we should simply ignore to send any // mouse entered events. if (mFocusHandler->getModalMouseInputFocused() && widget == mFocusHandler->getModalMouseInputFocused() && Widget::widgetExists(widget)) { int x, y; widget->getAbsolutePosition(x, y); if (x > mouseInput.getX() || y > mouseInput.getY() || x + widget->getWidth() <= mouseInput.getX() || y + widget->getHeight() <= mouseInput.getY()) { parent = nullptr; } } while (parent) { parent = widget->getParent(); // Check if the widget is present in the "widget with mouse" queue. bool widgetIsPresentInQueue = false; std::deque<Widget*>::const_iterator iter; for (iter = mWidgetWithMouseQueue.begin(); iter != mWidgetWithMouseQueue.end(); ++ iter) { if (*iter == widget) { widgetIsPresentInQueue = true; break; } } // Widget is not present, send an entered event and add // it to the "widget with mouse" queue. if (!widgetIsPresentInQueue && Widget::widgetExists(widget)) { distributeMouseEvent(widget, MouseEvent::ENTERED, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY(), true, true); mWidgetWithMouseQueue.push_front(widget); } Widget* swap = widget; widget = parent; parent = swap->getParent(); } if (mFocusHandler->getDraggedWidget()) { distributeMouseEvent(mFocusHandler->getDraggedWidget(), MouseEvent::DRAGGED, mLastMouseDragButton, mouseInput.getX(), mouseInput.getY()); } else { Widget* sourceWidget = getMouseEventSource( mouseInput.getX(), mouseInput.getY()); distributeMouseEvent(sourceWidget, MouseEvent::MOVED, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY()); } } void Gui::handleMousePressed(const MouseInput& mouseInput) { Widget* sourceWidget = getMouseEventSource( mouseInput.getX(), mouseInput.getY()); if (mFocusHandler->getDraggedWidget()) sourceWidget = mFocusHandler->getDraggedWidget(); int sourceWidgetX, sourceWidgetY; sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY); if ((mFocusHandler->getModalFocused() && sourceWidget->isModalFocused()) || !mFocusHandler->getModalFocused()) { sourceWidget->requestFocus(); } if (mouseInput.getTimeStamp() - mLastMousePressTimeStamp < 250 && mLastMousePressButton == mouseInput.getButton()) { mClickCount++; } else { mClickCount = 1; } distributeMouseEvent(sourceWidget, MouseEvent::PRESSED, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY()); mFocusHandler->setLastWidgetPressed(sourceWidget); mFocusHandler->setDraggedWidget(sourceWidget); mLastMouseDragButton = mouseInput.getButton(); mLastMousePressButton = mouseInput.getButton(); mLastMousePressTimeStamp = mouseInput.getTimeStamp(); } void Gui::handleMouseWheelMovedDown(const MouseInput& mouseInput) { Widget* sourceWidget = getMouseEventSource( mouseInput.getX(), mouseInput.getY()); if (mFocusHandler->getDraggedWidget()) sourceWidget = mFocusHandler->getDraggedWidget(); int sourceWidgetX, sourceWidgetY; sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY); distributeMouseEvent(sourceWidget, MouseEvent::WHEEL_MOVED_DOWN, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY()); } void Gui::handleMouseWheelMovedUp(const MouseInput& mouseInput) { Widget* sourceWidget = getMouseEventSource( mouseInput.getX(), mouseInput.getY()); if (mFocusHandler->getDraggedWidget()) sourceWidget = mFocusHandler->getDraggedWidget(); int sourceWidgetX, sourceWidgetY; sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY); distributeMouseEvent(sourceWidget, MouseEvent::WHEEL_MOVED_UP, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY()); } void Gui::handleMouseReleased(const MouseInput& mouseInput) { Widget* sourceWidget = getMouseEventSource( mouseInput.getX(), mouseInput.getY()); if (mFocusHandler->getDraggedWidget()) { if (sourceWidget != mFocusHandler->getLastWidgetPressed()) mFocusHandler->setLastWidgetPressed(nullptr); sourceWidget = mFocusHandler->getDraggedWidget(); } int sourceWidgetX, sourceWidgetY; sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY); distributeMouseEvent(sourceWidget, MouseEvent::RELEASED, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY()); if (mouseInput.getButton() == mLastMousePressButton && mFocusHandler->getLastWidgetPressed() == sourceWidget) { distributeMouseEvent(sourceWidget, MouseEvent::CLICKED, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY()); mFocusHandler->setLastWidgetPressed(nullptr); } else { mLastMousePressButton = 0; mClickCount = 0; } if (mFocusHandler->getDraggedWidget()) mFocusHandler->setDraggedWidget(nullptr); } Widget* Gui::getWidgetAt(int x, int y) { // If the widget's parent has no child then we have found the widget.. Widget* parent = mTop; Widget* child = mTop; while (child) { Widget* swap = child; int parentX, parentY; parent->getAbsolutePosition(parentX, parentY); child = parent->getWidgetAt(x - parentX, y - parentY); parent = swap; } return parent; } Widget* Gui::getMouseEventSource(int x, int y) { Widget* widget = getWidgetAt(x, y); //+++ possible nullpointer if (mFocusHandler->getModalMouseInputFocused() && !widget->isModalMouseInputFocused()) { return mFocusHandler->getModalMouseInputFocused(); } return widget; } Widget* Gui::getKeyEventSource() { Widget* widget = mFocusHandler->getFocused(); //+++ possible nullpointer while (widget->_getInternalFocusHandler() && widget->_getInternalFocusHandler()->getFocused()) { widget = widget->_getInternalFocusHandler()->getFocused(); } return widget; } void Gui::distributeMouseEvent(Widget* source, int type, int button, int x, int y, bool force, bool toSourceOnly) { Widget* parent = source; Widget* widget = source; if (mFocusHandler->getModalFocused() && !widget->isModalFocused() && !force) { return; } if (mFocusHandler->getModalMouseInputFocused() && !widget->isModalMouseInputFocused() && !force) { return; } MouseEvent mouseEvent(source, mShiftPressed, mControlPressed, mAltPressed, mMetaPressed, type, button, x, y, mClickCount); while (parent) { // If the widget has been removed due to input // cancel the distribution. if (!Widget::widgetExists(widget)) break; parent = widget->getParent(); if (widget->isEnabled() || force) { int widgetX, widgetY; widget->getAbsolutePosition(widgetX, widgetY); mouseEvent.mX = x - widgetX; mouseEvent.mY = y - widgetY; std::list<MouseListener*> mouseListeners = widget->_getMouseListeners(); // Send the event to all mouse listeners of the widget. for (std::list<MouseListener*>::const_iterator it = mouseListeners.begin(); it != mouseListeners.end(); ++it) { switch (mouseEvent.getType()) { case MouseEvent::ENTERED: (*it)->mouseEntered(mouseEvent); break; case MouseEvent::EXITED: (*it)->mouseExited(mouseEvent); break; case MouseEvent::MOVED: (*it)->mouseMoved(mouseEvent); break; case MouseEvent::PRESSED: (*it)->mousePressed(mouseEvent); break; case MouseEvent::RELEASED: (*it)->mouseReleased(mouseEvent); break; case MouseEvent::WHEEL_MOVED_UP: (*it)->mouseWheelMovedUp(mouseEvent); break; case MouseEvent::WHEEL_MOVED_DOWN: (*it)->mouseWheelMovedDown(mouseEvent); break; case MouseEvent::DRAGGED: (*it)->mouseDragged(mouseEvent); break; case MouseEvent::CLICKED: (*it)->mouseClicked(mouseEvent); break; default: throw GCN_EXCEPTION("Unknown mouse event type."); } } if (toSourceOnly) break; } Widget* swap = widget; widget = parent; parent = swap->getParent(); // If a non modal focused widget has been reach // and we have modal focus cancel the distribution. if (mFocusHandler->getModalFocused() && !widget->isModalFocused()) { break; } // If a non modal mouse input focused widget has been reach // and we have modal mouse input focus cancel the distribution. if (mFocusHandler->getModalMouseInputFocused() && !widget->isModalMouseInputFocused()) { break; } } } void Gui::distributeKeyEvent(KeyEvent& keyEvent) { Widget* parent = keyEvent.getSource(); Widget* widget = keyEvent.getSource(); if (mFocusHandler->getModalFocused() && !widget->isModalFocused()) { return; } if (mFocusHandler->getModalMouseInputFocused() && !widget->isModalMouseInputFocused()) { return; } while (parent) { // If the widget has been removed due to input // cancel the distribution. if (!Widget::widgetExists(widget)) break; parent = widget->getParent(); if (widget->isEnabled()) { std::list<KeyListener*> keyListeners = widget->_getKeyListeners(); // Send the event to all key listeners of the source widget. for (std::list<KeyListener*>::const_iterator it = keyListeners.begin(); it != keyListeners.end(); ++it) { switch (keyEvent.getType()) { case KeyEvent::PRESSED: (*it)->keyPressed(keyEvent); break; case KeyEvent::RELEASED: (*it)->keyReleased(keyEvent); break; default: throw GCN_EXCEPTION("Unknown key event type."); } } } Widget* swap = widget; widget = parent; parent = swap->getParent(); // If a non modal focused widget has been reach // and we have modal focus cancel the distribution. if (mFocusHandler->getModalFocused() && !widget->isModalFocused()) { break; } } } void Gui::distributeKeyEventToGlobalKeyListeners(KeyEvent& keyEvent) { KeyListenerListIterator it; for (it = mKeyListeners.begin(); it != mKeyListeners.end(); ++ it) { switch (keyEvent.getType()) { case KeyEvent::PRESSED: (*it)->keyPressed(keyEvent); break; case KeyEvent::RELEASED: (*it)->keyReleased(keyEvent); break; default: throw GCN_EXCEPTION("Unknown key event type."); } if (keyEvent.isConsumed()) break; } } void Gui::handleModalMouseInputFocus() { // Check if modal mouse input focus has been gained by a widget. if ((mFocusHandler->getLastWidgetWithModalMouseInputFocus() != mFocusHandler->getModalMouseInputFocused()) && (!mFocusHandler->getLastWidgetWithModalMouseInputFocus())) { handleModalFocusGained(); mFocusHandler->setLastWidgetWithModalMouseInputFocus( mFocusHandler->getModalMouseInputFocused()); } // Check if modal mouse input focus has been released. else if ((mFocusHandler->getLastWidgetWithModalMouseInputFocus() != mFocusHandler->getModalMouseInputFocused()) && (mFocusHandler->getLastWidgetWithModalMouseInputFocus())) { handleModalFocusReleased(); mFocusHandler->setLastWidgetWithModalMouseInputFocus(nullptr); } } void Gui::handleModalFocus() { // Check if modal focus has been gained by a widget. if ((mFocusHandler->getLastWidgetWithModalFocus() != mFocusHandler->getModalFocused()) && (!mFocusHandler->getLastWidgetWithModalFocus())) { handleModalFocusGained(); mFocusHandler->setLastWidgetWithModalFocus( mFocusHandler->getModalFocused()); } // Check if modal focus has been released. else if ((mFocusHandler->getLastWidgetWithModalFocus() != mFocusHandler->getModalFocused()) && (mFocusHandler->getLastWidgetWithModalFocus())) { handleModalFocusReleased(); mFocusHandler->setLastWidgetWithModalFocus(nullptr); } } void Gui::handleModalFocusGained() { // Distribute an event to all widgets in the "widget with mouse" queue. while (!mWidgetWithMouseQueue.empty()) { Widget* widget = mWidgetWithMouseQueue.front(); if (Widget::widgetExists(widget)) { distributeMouseEvent(widget, MouseEvent::EXITED, mLastMousePressButton, mLastMouseX, mLastMouseY, true, true); } mWidgetWithMouseQueue.pop_front(); } mFocusHandler->setLastWidgetWithModalMouseInputFocus( mFocusHandler->getModalMouseInputFocused()); } void Gui::handleModalFocusReleased() { // Check all widgets below the mouse to see if they are // present in the "widget with mouse" queue. If a widget // is not then it should be added and an entered event should // be sent to it. Widget* widget = getMouseEventSource(mLastMouseX, mLastMouseY); Widget* parent = widget; while (parent) { parent = widget->getParent(); // Check if the widget is present in the "widget with mouse" queue. bool widgetIsPresentInQueue = false; std::deque<Widget*>::const_iterator iter; for (iter = mWidgetWithMouseQueue.begin(); iter != mWidgetWithMouseQueue.end(); ++ iter) { if (*iter == widget) { widgetIsPresentInQueue = true; break; } } // Widget is not present, send an entered event and add // it to the "widget with mouse" queue. if (!widgetIsPresentInQueue && Widget::widgetExists(widget)) { distributeMouseEvent(widget, MouseEvent::ENTERED, mLastMousePressButton, mLastMouseX, mLastMouseY, false, true); mWidgetWithMouseQueue.push_front(widget); } Widget* swap = widget; widget = parent; parent = swap->getParent(); } } }