/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/windows/worldselectdialog.h"
#include "client.h"
#include "events/keyevent.h"
#include "input/keydata.h"
#include "gui/widgets/button.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "net/loginhandler.h"
#include "net/net.h"
#include "utils/gettext.h"
#include "debug.h"
extern WorldInfo **server_info;
/**
* The list model for the server list.
*/
class WorldListModel final : public gcn::ListModel
{
public:
explicit WorldListModel(Worlds worlds) :
mWorlds(worlds)
{
}
A_DELETE_COPY(WorldListModel)
~WorldListModel()
{ }
int getNumberOfElements() override final
{
return static_cast(mWorlds.size());
}
std::string getElementAt(int i) override final
{
const WorldInfo *const si = mWorlds[i];
if (si)
{
return std::string(si->name).append(" (").append(
toString(si->online_users)).append(")");
}
else
{
return "???";
}
}
private:
Worlds mWorlds;
};
WorldSelectDialog::WorldSelectDialog(Worlds worlds):
// TRANSLATORS: world select dialog name
Window(_("Select World"), false, nullptr, "world.xml"),
ActionListener(),
KeyListener(),
mWorldListModel(new WorldListModel(worlds)),
mWorldList(new ListBox(this, mWorldListModel, "")),
// TRANSLATORS: world dialog button
mChangeLoginButton(new Button(this, _("Change Login"), "login", this)),
// TRANSLATORS: world dialog button
mChooseWorld(new Button(this, _("Choose World"), "world", this))
{
mWorldList->postInit();
ScrollArea *const worldsScroll = new ScrollArea(mWorldList,
getOptionBool("showbackground"), "world_background.xml");
worldsScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
place(0, 0, worldsScroll, 3, 5).setPadding(2);
place(1, 5, mChangeLoginButton);
place(2, 5, mChooseWorld);
// Make sure the list has enough height
getLayout().setRowHeight(0, 60);
reflowLayout(0, 0);
if (worlds.empty())
{
// Disable Ok button
mChooseWorld->setEnabled(false);
}
else
{
// Select first server
mWorldList->setSelected(0);
}
addKeyListener(this);
center();
}
void WorldSelectDialog::postInit()
{
setVisible(true);
mChooseWorld->requestFocus();
}
WorldSelectDialog::~WorldSelectDialog()
{
delete mWorldListModel;
mWorldListModel = nullptr;
}
void WorldSelectDialog::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "world")
{
mChangeLoginButton->setEnabled(false);
mChooseWorld->setEnabled(false);
Net::getLoginHandler()->chooseServer(mWorldList->getSelected());
// Check in case netcode moves us forward
if (client->getState() == STATE_WORLD_SELECT)
client->setState(STATE_WORLD_SELECT_ATTEMPT);
}
else if (eventId == "login")
{
client->setState(STATE_PRE_LOGIN);
}
}
void WorldSelectDialog::keyPressed(KeyEvent &keyEvent)
{
const int actionId = static_cast(
&keyEvent)->getActionId();
if (actionId == static_cast(Input::KEY_GUI_CANCEL))
{
action(ActionEvent(nullptr,
mChangeLoginButton->getActionEventId()));
}
else if (actionId == static_cast(Input::KEY_GUI_SELECT)
|| actionId == static_cast(Input::KEY_GUI_SELECT2))
{
action(ActionEvent(nullptr, mChooseWorld->getActionEventId()));
}
}