/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_WINDOWS_SHOPWINDOW_H
#define GUI_WINDOWS_SHOPWINDOW_H
#include "gui/widgets/window.h"
#include "listeners/actionlistener.h"
#include "listeners/selectionlistener.h"
#include "listeners/vendingslotslistener.h"
class Button;
class CheckBox;
class Item;
class ScrollArea;
class ShopItem;
class ShopItems;
class ShopListBox;
class TabStrip;
/**
* The buy dialog.
*
* \ingroup Interface
*/
class ShopWindow final : public Window,
public ActionListener,
public SelectionListener,
public VendingSlotsListener
{
public:
enum ShopMode
{
BUY = 0,
SELL = 1
};
/**
* Constructor.
*
* @see Window::Window
*/
ShopWindow();
A_DELETE_COPY(ShopWindow)
/**
* Destructor
*/
~ShopWindow();
void postInit() override final;
/**
* Called when receiving actions from the widgets.
*/
void action(const ActionEvent &event) override final;
/**
* Updates the labels according to the selected item.
*/
void valueChanged(const SelectionEvent &event) override final;
/**
* Updates the state of buttons and labels.
*/
void updateButtonsAndLabels();
/**
* Sets the visibility of this window.
*/
void setVisible(bool visible) override final;
/**
* Returns true if any instances exist.
*/
static bool isActive() A_WARN_UNUSED
{ return !instances.empty(); }
void setItemSelected(const int id)
{ mSelectedItem = id; updateButtonsAndLabels(); }
void addBuyItem(const Item *const item, const int amount,
const int price);
void addSellItem(const Item *const item, const int amount,
const int price);
void loadList();
void saveList() const;
void announce(ShopItems *const list, const int mode);
void giveList(const std::string &nick, const int mode);
void setAcceptPlayer(const std::string &name)
{ mAcceptPlayer = name; }
const std::string &getAcceptPlayer() const A_WARN_UNUSED
{ return mAcceptPlayer; }
void sendMessage(const std::string &nick, std::string data,
const bool random = false);
static void showList(const std::string &nick, std::string data);
void processRequest(const std::string &nick, std::string data,
const int mode);
bool findShopItem(const ShopItem *const shopItem,
const int mode) const A_WARN_UNUSED;
static int sumAmount(const Item *const shopItem) A_WARN_UNUSED;
void updateTimes();
static bool checkFloodCounter(int &counterTime) A_WARN_UNUSED;
bool isShopEmpty() const A_WARN_UNUSED;
void vendingSlotsChanged(const int slots) override final;
private:
void startTrade();
void updateSelection();
typedef std::list DialogList;
static DialogList instances;
Button *mCloseButton;
ShopItems *mBuyShopItems;
ShopItems *mSellShopItems;
ShopItem *mTradeItem;
ShopListBox *mBuyShopItemList;
ShopListBox *mSellShopItemList;
ShopListBox *mCurrentShopItemList;
ScrollArea *mScrollArea;
Button *mAddButton;
Button *mDeleteButton;
Button *mAnnounceButton;
Button *mPublishButton;
CheckBox *mAnnounceLinks;
TabStrip *mTabs;
std::string mAcceptPlayer;
std::string mTradeNick;
int mSelectedItem;
int mAnnonceTime;
int mLastRequestTimeList;
int mLastRequestTimeItem;
int mRandCounter;
int mTradeMoney;
int mSellShopSize;
bool isBuySelected;
bool mHaveVending;
};
extern ShopWindow *shopWindow;
#endif // GUI_WINDOWS_SHOPWINDOW_H