/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/shopselldialog.h" #include "shopitem.h" #include "units.h" #include "being/playerinfo.h" #include "gui/windows/confirmdialog.h" #include "gui/windows/setupwindow.h" #include "gui/windows/tradewindow.h" #include "gui/models/shopitems.h" #include "gui/widgets/button.h" #include "gui/widgets/containerplacer.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/layouttype.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/shoplistbox.h" #include "gui/widgets/slider.h" #include "net/buysellhandler.h" #include "net/net.h" #include "net/npchandler.h" #include "resources/iteminfo.h" #include "utils/delete2.h" #include "utils/gettext.h" #include "debug.h" ShopSellDialog::ShopSellDialog(const std::string &nick) : SellDialog(), mNick(nick) { } void ShopSellDialog::sellAction(const ActionEvent &event) { if (mAmountItems <= 0 || mAmountItems > mMaxItems) return; const std::string &eventId = event.getId(); const int selectedItem = mShopItemList->getSelected(); ShopItem *const item = mShopItems->at(selectedItem); if (!item || PlayerInfo::isItemProtected(item->getId())) return; buySellHandler->sendSellRequest(mNick, item, mAmountItems); if (tradeWindow) tradeWindow->addAutoItem(mNick, item, mAmountItems); }