/* * The ManaPlus Client * Copyright (C) 2012-2017 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WINDOWS_QUESTSWINDOW_H #define GUI_WINDOWS_QUESTSWINDOW_H #include "localconsts.h" #include "enums/simpletypes/beingtypeid.h" #include "gui/widgets/window.h" #include "listeners/actionlistener.h" #include "utils/xml.h" #include "resources/questvar.h" class Being; class Button; class BrowserBox; class ExtendedListBox; class ItemLinkHandler; class Map; class ScrollArea; class QuestsModel; struct QuestEffect; struct QuestItem; typedef std::map NpcQuestEffectMap; typedef NpcQuestEffectMap::const_iterator NpcQuestEffectMapCIter; class QuestsWindow final : public Window, public ActionListener { public: QuestsWindow(); A_DELETE_COPY(QuestsWindow) ~QuestsWindow(); void action(const ActionEvent &event) override final; void updateQuest(const int var, const int val1, const int val2, const int val3, const int time1); void rebuild(const bool playSound); void showQuest(const QuestItem *const quest); void setMap(const Map *const map); void updateEffects(); void addEffect(Being *const being); void selectQuest(const int varId); private: QuestsModel *mQuestsModel A_NONNULLPOINTER; ExtendedListBox *mQuestsListBox A_NONNULLPOINTER; ScrollArea *mQuestScrollArea A_NONNULLPOINTER; ItemLinkHandler *mItemLinkHandler A_NONNULLPOINTER; BrowserBox *mText A_NONNULLPOINTER; ScrollArea *mTextScrollArea A_NONNULLPOINTER; Button *mCloseButton A_NONNULLPOINTER; Image *mCompleteIcon; Image *mIncompleteIcon; std::vector mMapEffects; NpcQuestVarMap *mVars; std::map > *mQuests; std::vector *mAllEffects; // npc effects for current map and values: npc, effect NpcQuestEffectMap mNpcEffects; std::vector mQuestLinks; std::map mQuestReverseLinks; int mNewQuestEffectId; int mCompleteQuestEffectId; const Map *mMap; }; extern QuestsWindow *questsWindow; #endif // GUI_WINDOWS_QUESTSWINDOW_H