/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 Andrei Karas * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/windows/killstats.h" #include "gui/widgets/button.h" #include "gui/widgets/label.h" #include "gui/widgets/layoutcell.h" #include "actormanager.h" #include "client.h" #include "game.h" #include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "resources/map/map.h" #include "utils/gettext.h" #include "debug.h" KillStats::KillStats() : // TRANSLATORS: kill stats window name Window(_("Kill stats"), false, nullptr, "killstats.xml"), ActionListener(), AttributeListener(), mKillTimer(0), // TRANSLATORS: kill stats window button mResetButton(new Button(this, _("Reset stats"), "reset", this)), // TRANSLATORS: kill stats window button mTimerButton(new Button(this, _("Reset timer"), "timer", this)), mLine1(nullptr), mLine2(nullptr), mLine3(nullptr), // TRANSLATORS: kill stats window label mLine4(new Label(this, strprintf(_("Kills: %s, total exp: %s"), "?", "?"))), // TRANSLATORS: kill stats window label mLine5(new Label(this, strprintf(_("Avg Exp: %s"), "?"))), // TRANSLATORS: kill stats window label mLine6(new Label(this, strprintf(_("No. of avg mob to next level: %s"), "?"))), // TRANSLATORS: kill stats window label mLine7(new Label(this, strprintf(_("Kills/Min: %s, Exp/Min: %s"), "?", "?"))), mExpSpeed1Label(new Label(this, strprintf(ngettext( // TRANSLATORS: kill stats window label "Exp speed per %d min: %s", "Exp speed per %d min: %s", 1), 1, "?"))), mExpTime1Label(new Label(this, strprintf(ngettext( "Time for next level per %d min: %s", "Time for next level per %d min: %s", 1), 1, "?"))), mExpSpeed5Label(new Label(this, strprintf(ngettext( "Exp speed per %d min: %s", "Exp speed per %d min: %s", 5), 5, "?"))), mExpTime5Label(new Label(this, strprintf(ngettext( "Time for next level per %d min: %s", "Time for next level per %d min: %s", 5), 5, "?"))), mExpSpeed15Label(new Label(this, strprintf(ngettext( "Exp speed per %d min: %s", "Exp speed per %d min: %s", 15), 15, "?"))), mExpTime15Label(new Label(this, strprintf(ngettext( "Time for next level per %d min: %s", "Time for next level per %d min: %s", 15), 15, "?"))), // TRANSLATORS: kill stats window label mLastKillExpLabel(new Label(this, strprintf("%s ?", _("Last kill exp:")))), mTimeBeforeJackoLabel(new Label(this, strprintf( // TRANSLATORS: kill stats window label "%s ?", _("Time before jacko spawn:")))), mKillCounter(0), mExpCounter(0), mKillTCounter(0), mExpTCounter(0), m1minExpTime(0), m1minExpNum(0), m1minSpeed(0), m5minExpTime(0), m5minExpNum(0), m5minSpeed(0), m15minExpTime(0), m15minExpNum(0), m15minSpeed(0), mJackoSpawnTime(0), mJackoId(0), mIsJackoAlive(false), mIsJackoMustSpawn(true), mIsJackoSpawnTimeUnknown(true) { setWindowName("Kill stats"); setCloseButton(true); setResizable(true); setSaveVisible(true); setStickyButtonLock(true); setDefaultSize(250, 250, 350, 300); const int xp(PlayerInfo::getAttribute(Attributes::EXP)); int xpNextLevel(PlayerInfo::getAttribute(Attributes::EXP_NEEDED)); if (!xpNextLevel) xpNextLevel = 1; // TRANSLATORS: kill stats window label mLine1 = new Label(this, strprintf(_("Level: %d at %f%%"), player_node->getLevel(), static_cast<double>(xp) / static_cast<double>(xpNextLevel) * 100.0)); // TRANSLATORS: kill stats window label mLine2 = new Label(this, strprintf(_("Exp: %d/%d Left: %d"), xp, xpNextLevel, xpNextLevel - xp)); // TRANSLATORS: kill stats window label mLine3 = new Label(this, strprintf(_("1%% = %d exp, avg mob for 1%%: %s"), xpNextLevel / 100, "?")); place(0, 0, mLine1, 6).setPadding(0); place(0, 1, mLine2, 6).setPadding(0); place(0, 2, mLine3, 6).setPadding(0); place(0, 3, mLine4, 6).setPadding(0); place(0, 4, mLine5, 6).setPadding(0); place(0, 5, mLine6, 6).setPadding(0); place(0, 6, mLine7, 6).setPadding(0); place(0, 7, mLastKillExpLabel, 6).setPadding(0); place(0, 8, mTimeBeforeJackoLabel, 6).setPadding(0); place(0, 9, mExpSpeed1Label, 6).setPadding(0); place(0, 10, mExpTime1Label, 6).setPadding(0); place(0, 11, mExpSpeed5Label, 6).setPadding(0); place(0, 12, mExpTime5Label, 6).setPadding(0); place(0, 13, mExpSpeed15Label, 6).setPadding(0); place(0, 14, mExpTime15Label, 6).setPadding(0); place(5, 13, mTimerButton).setPadding(0); place(5, 14, mResetButton).setPadding(0); loadWindowState(); enableVisibleSound(true); } void KillStats::action(const ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == "reset") { mKillCounter = 0; mExpCounter = 0; mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s", PlayerInfo::getAttribute(Attributes::EXP_NEEDED) / 100, "?")); // TRANSLATORS: kill stats window label mLine4->setCaption(strprintf(_("Kills: %s, total exp: %s"), "?", "?")); // TRANSLATORS: kill stats window label mLine5->setCaption(strprintf(_("Avg Exp: %s"), "?")); mLine6->setCaption(strprintf( // TRANSLATORS: kill stats window label _("No. of avg mob to next level: %s"), "?")); resetTimes(); } else if (eventId == "timer") { mKillTimer = 0; mKillTCounter = 0; mExpTCounter = 0; mLine7->setCaption(strprintf( // TRANSLATORS: kill stats window label _("Kills/Min: %s, Exp/Min: %s"), "?", "?")); resetTimes(); } } void KillStats::resetTimes() { m1minExpTime = 0; m1minExpNum = 0; m1minSpeed = 0; m5minExpTime = 0; m5minExpNum = 0; m5minSpeed = 0; m15minExpTime = 0; m15minExpNum = 0; m15minSpeed = 0; } void KillStats::gainXp(int xp) { const int expNeed = PlayerInfo::getAttribute(Attributes::EXP_NEEDED); if (xp == expNeed) xp = 0; else if (!xp) return; mKillCounter++; mKillTCounter++; mExpCounter = mExpCounter + xp; mExpTCounter = mExpTCounter + xp; if (!mKillCounter) mKillCounter = 1; const float AvgExp = static_cast<float>(mExpCounter / mKillCounter); int xpNextLevel(expNeed); if (mKillTimer == 0) mKillTimer = cur_time; if (!xpNextLevel) xpNextLevel = 1; double timeDiff = difftime(cur_time, mKillTimer) / 60; if (timeDiff <= 0.001) timeDiff = 1; const int exp = PlayerInfo::getAttribute(Attributes::EXP); // TRANSLATORS: kill stats window label mLine1->setCaption(strprintf(_("Level: %d at %f%%"), player_node->getLevel(), static_cast<double>(exp) / static_cast<double>(xpNextLevel) * 100.0)); // TRANSLATORS: kill stats window label mLine2->setCaption(strprintf(_("Exp: %d/%d Left: %d"), exp, xpNextLevel, xpNextLevel - exp)); if (AvgExp >= 0.001F && AvgExp <= 0.001F) { // TRANSLATORS: kill stats window label mLine3->setCaption(strprintf(_("1%% = %d exp, avg mob for 1%%: %s"), xpNextLevel / 100, "?")); // TRANSLATORS: kill stats window label mLine5->setCaption(strprintf(_("Avg Exp: %s"), toString(AvgExp).c_str())); mLine6->setCaption(strprintf( // TRANSLATORS: kill stats window label _("No. of avg mob to next level: %s"), "?")); } else { // TRANSLATORS: kill stats window label mLine3->setCaption(strprintf(_("1%% = %d exp, avg mob for 1%%: %s"), xpNextLevel / 100, toString((static_cast<float>( xpNextLevel) / 100) / AvgExp).c_str())); // TRANSLATORS: kill stats window label mLine5->setCaption(strprintf(_("Avg Exp: %s"), toString(AvgExp).c_str())); // TRANSLATORS: kill stats window label mLine6->setCaption(strprintf(_("No. of avg mob to next level: %s"), toString(static_cast<float>(xpNextLevel - exp) / AvgExp).c_str())); } // TRANSLATORS: kill stats window label mLine4->setCaption(strprintf(_("Kills: %s, total exp: %s"), toString(mKillCounter).c_str(), toString(mExpCounter).c_str())); // TRANSLATORS: kill stats window label mLine7->setCaption(strprintf(_("Kills/Min: %s, Exp/Min: %s"), toString(mKillTCounter / timeDiff).c_str(), toString(mExpTCounter / timeDiff).c_str())); // TRANSLATORS: kill stats window label mLastKillExpLabel->setCaption(strprintf("%s %d", _("Last kill exp:"), xp)); recalcStats(); update(); } void KillStats::recalcStats() { BLOCK_START("KillStats::recalcStats") const int curTime = cur_time; // Need Update Exp Counter if (curTime - m1minExpTime > 60) { const int newExp = PlayerInfo::getAttribute(Attributes::EXP); if (m1minExpTime != 0) m1minSpeed = newExp - m1minExpNum; else m1minSpeed = 0; m1minExpTime = curTime; m1minExpNum = newExp; } if (curTime != 0 && mLastHost == 0xFF6B66 && cur_time > 1) { const int newExp = PlayerInfo::getAttribute(Attributes::EXP_NEEDED); if (m1minExpTime != 0) m1minSpeed = newExp - m1minExpNum; mStatsReUpdated = true; m1minExpNum = newExp; } if (curTime - m5minExpTime > 60*5) { const int newExp = PlayerInfo::getAttribute(Attributes::EXP); if (m5minExpTime != 0) m5minSpeed = newExp - m5minExpNum; else m5minSpeed = 0; m5minExpTime = curTime; m5minExpNum = newExp; } if (curTime - m15minExpTime > 60*15) { const int newExp = PlayerInfo::getAttribute(Attributes::EXP); if (m15minExpTime != 0) m15minSpeed = newExp - m15minExpNum; else m15minSpeed = 0; m15minExpTime = curTime; m15minExpNum = newExp; } validateJacko(); BLOCK_END("KillStats::recalcStats") } void KillStats::update() { BLOCK_START("KillStats::update") mExpSpeed1Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s", "Exp speed per %d min: %s", 1), 1, toString(m1minSpeed).c_str())); if (m1minSpeed != 0) { // TRANSLATORS: kill stats window label mExpTime1Label->setCaption(strprintf(_(" Time for next level: %s"), toString(static_cast<float>((PlayerInfo::getAttribute( Attributes::EXP_NEEDED) - PlayerInfo::getAttribute( Attributes::EXP)) / m1minSpeed)).c_str())); } else { mExpTime1Label->setCaption(strprintf( // TRANSLATORS: kill stats window label _(" Time for next level: %s"), "?")); } mExpTime1Label->adjustSize(); mExpSpeed5Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s", "Exp speed per %d min: %s", 5), 5, toString(m5minSpeed / 5).c_str())); mExpSpeed5Label->adjustSize(); if (m5minSpeed != 0) { // TRANSLATORS: kill stats window label mExpTime5Label->setCaption(strprintf(_(" Time for next level: %s"), toString(static_cast<float>((PlayerInfo::getAttribute( Attributes::EXP_NEEDED) - PlayerInfo::getAttribute( Attributes::EXP)) / m5minSpeed * 5)).c_str())); } else { mExpTime5Label->setCaption(strprintf( // TRANSLATORS: kill stats window label _(" Time for next level: %s"), "?")); } mExpTime5Label->adjustSize(); mExpSpeed15Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s", "Exp speed per %d min: %s", 15), 15, toString( m15minSpeed / 15).c_str())); mExpSpeed15Label->adjustSize(); if (m15minSpeed != 0) { // TRANSLATORS: kill stats window label mExpTime15Label->setCaption(strprintf(_(" Time for next level: %s"), toString(static_cast<float>((PlayerInfo::getAttribute( Attributes::EXP_NEEDED) - PlayerInfo::getAttribute( Attributes::EXP)) / m15minSpeed * 15)).c_str())); } else { mExpTime15Label->setCaption(strprintf( // TRANSLATORS: kill stats window label _(" Time for next level: %s"), "?")); } validateJacko(); updateJackoLabel(); BLOCK_END("KillStats::update") } void KillStats::updateJackoLabel() { if (mIsJackoAlive) { mTimeBeforeJackoLabel->setCaption(strprintf("%s jacko alive", // TRANSLATORS: kill stats window label _("Time before jacko spawn:"))); } else if (mIsJackoSpawnTimeUnknown && mJackoSpawnTime != 0) { // TRANSLATORS: kill stats window label mTimeBeforeJackoLabel->setCaption(strprintf( // TRANSLATORS: kill stats window label _("%s %d?"), _("Time before jacko spawn:"), mJackoSpawnTime - cur_time)); } else if (mIsJackoMustSpawn) { mTimeBeforeJackoLabel->setCaption(strprintf("%s %s", // TRANSLATORS: kill stats window label _("Time before jacko spawn:"), _("jacko spawning"))); } else { mTimeBeforeJackoLabel->setCaption(strprintf("%s %d", // TRANSLATORS: kill stats window label _("Time before jacko spawn:"), mJackoSpawnTime - cur_time)); } } void KillStats::jackoDead(const int id) { if (id == mJackoId && mIsJackoAlive) { mIsJackoAlive = false; mJackoSpawnTime = cur_time + 60*4; mIsJackoSpawnTimeUnknown = false; updateJackoLabel(); } } void KillStats::jackoAlive(const int id) { if (!mIsJackoAlive) { mJackoId = id; mIsJackoAlive = true; mIsJackoMustSpawn = false; mJackoSpawnTime = 0; mIsJackoSpawnTimeUnknown = false; updateJackoLabel(); } } void KillStats::validateJacko() { if (!actorManager || !player_node) return; const Map *const currentMap = Game::instance()->getCurrentMap(); if (currentMap) { if (currentMap->getProperty("_realfilename") == "018-1" || currentMap->getProperty("_realfilename") == "maps/018-1.tmx") { if (player_node->getTileX() >= 167 && player_node->getTileX() <= 175 && player_node->getTileY() >= 21 && player_node->getTileY() <= 46) { const Being *const dstBeing = actorManager->findBeingByName( "Jack O", ActorType::MONSTER); if (mIsJackoAlive && !dstBeing) { mIsJackoAlive = false; mJackoSpawnTime = cur_time + 60*4; mIsJackoSpawnTimeUnknown = true; } } } if (!mIsJackoAlive && cur_time > mJackoSpawnTime + 15) mIsJackoMustSpawn = true; } } void KillStats::attributeChanged(const int id, const int oldVal, const int newVal) { switch (id) { case Attributes::EXP: case Attributes::EXP_NEEDED: gainXp(newVal - oldVal); break; case Attributes::LEVEL: mKillCounter = 0; mKillTCounter = 0; mExpCounter = 0; mExpTCounter = 0; mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s", PlayerInfo::getAttribute(Attributes::EXP_NEEDED) / 100, "?")); mLine4->setCaption(strprintf( // TRANSLATORS: kill stats window label _("Kills: %s, total exp: %s"), "?", "?")); // TRANSLATORS: kill stats window label mLine5->setCaption(strprintf(_("Avg Exp: %s"), "?")); mLine6->setCaption(strprintf( // TRANSLATORS: kill stats window label _("No. of avg mob to next level: %s"), "?")); mLine7->setCaption(strprintf( // TRANSLATORS: kill stats window label _("Kills/Min: %s, Exp/Min: %s"), "?", "?")); resetTimes(); break; default: break; } }