/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUI_WINDOWS_EQUIPMENTWINDOW_H #define GUI_WINDOWS_EQUIPMENTWINDOW_H #include "equipment.h" #include "localconsts.h" #include "gui/widgets/window.h" #include "utils/xml.h" #include <guichan/actionlistener.hpp> #include <vector> class Being; class Button; class Image; class ImageSet; class Item; class ItemPopup; class PlayerBox; struct EquipmentBox final { EquipmentBox(const int x0, const int y0, Image *const img) : x(x0), y(y0), image(img) { } A_DELETE_COPY(EquipmentBox) int x; int y; Image *image; }; /** * Equipment dialog. * * \ingroup Interface */ class EquipmentWindow final : public Window, public gcn::ActionListener { public: /** * Constructor. */ EquipmentWindow(Equipment *const equipment, Being *const being, const bool foring = false); A_DELETE_COPY(EquipmentWindow) /** * Destructor. */ ~EquipmentWindow(); void postInit() override final; /** * Draws the equipment window. */ void draw(gcn::Graphics *graphics) override final; void action(const gcn::ActionEvent &event) override final; void mousePressed(gcn::MouseEvent& mouseEvent) override final; const Item* getEquipment(const int i) const A_WARN_UNUSED { return mEquipment ? mEquipment->getEquipment(i) : nullptr; } void setBeing(Being *const being); void updateBeing(Being *const being); void resetBeing(const Being *const being); void mouseExited(gcn::MouseEvent &event) override final; void mouseMoved(gcn::MouseEvent &event) override final; void mouseReleased(gcn::MouseEvent &event) override final; void recalcSize(); private: Item *getItem(const int x, const int y) const A_WARN_UNUSED; void setSelected(const int index); void fillBoxes(); void fillDefault(); void addBox(const int idx, int x, int y, const int imageIndex); void loadWindow(const XmlNodePtr windowNode); void loadPlayerBox(const XmlNodePtr playerBoxNode); void loadSlot(const XmlNodePtr slotNode, const ImageSet *const imageset); int parseSlotName(const std::string &name) const A_WARN_UNUSED; Equipment *mEquipment; ItemPopup *mItemPopup; PlayerBox *mPlayerBox; Button *mUnequip; int mSelected; /**< Index of selected item. */ bool mForing; ImageSet *mImageSet; Being *mBeing; std::vector<EquipmentBox*> mBoxes; gcn::Color mHighlightColor; gcn::Color mBorderColor; gcn::Color mLabelsColor; gcn::Color mLabelsColor2; Image *mSlotBackground; Image *mSlotHighlightedBackground; ImageCollection *mVertexes; int mItemPadding; int mBoxSize; int mButtonPadding; int mMinX; int mMinY; int mMaxX; int mMaxY; }; extern EquipmentWindow *equipmentWindow; extern EquipmentWindow *beingEquipmentWindow; #endif // GUI_WINDOWS_EQUIPMENTWINDOW_H