/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/windows/debugwindow.h" #include "game.h" #include "main.h" #include "being/localplayer.h" #include "particle/particle.h" #include "gui/viewport.h" #include "gui/windows/setup.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/layouthelper.h" #include "resources/imagehelper.h" #include "net/packetcounters.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "utils/timer.h" #include "debug.h" DebugWindow::DebugWindow() : // TRANSLATORS: debug window name Window(_("Debug"), false, nullptr, "debug.xml"), mTabs(new TabbedArea(this)), mMapWidget(new MapDebugTab(this)), mTargetWidget(new TargetDebugTab(this)), mNetWidget(new NetDebugTab(this)) { mTabs->postInit(); setWindowName("Debug"); if (setupWindow) setupWindow->registerWindowForReset(this); setResizable(true); setCloseButton(true); setSaveVisible(true); setStickyButtonLock(true); setDefaultSize(400, 300, ImageRect::CENTER); // TRANSLATORS: debug window tab mTabs->addTab(std::string(_("Map")), mMapWidget); // TRANSLATORS: debug window tab mTabs->addTab(std::string(_("Target")), mTargetWidget); // TRANSLATORS: debug window tab mTabs->addTab(std::string(_("Net")), mNetWidget); mTabs->setDimension(gcn::Rectangle(0, 0, 600, 300)); const int w = mDimension.width; const int h = mDimension.height; mMapWidget->resize(w, h); mTargetWidget->resize(w, h); mNetWidget->resize(w, h); loadWindowState(); enableVisibleSound(true); } DebugWindow::~DebugWindow() { delete mMapWidget; mMapWidget = nullptr; delete mTargetWidget; mTargetWidget = nullptr; delete mNetWidget; mNetWidget = nullptr; } void DebugWindow::postInit() { add(mTabs); } void DebugWindow::slowLogic() { BLOCK_START("DebugWindow::slowLogic") if (!isWindowVisible() || !mTabs) { BLOCK_END("DebugWindow::slowLogic") return; } switch (mTabs->getSelectedTabIndex()) { default: case 0: mMapWidget->logic(); break; case 1: mTargetWidget->logic(); break; case 2: mNetWidget->logic(); break; } if (player_node) player_node->tryPingRequest(); BLOCK_END("DebugWindow::slowLogic") } void DebugWindow::draw(gcn::Graphics *g) { BLOCK_START("DebugWindow::draw") Window::draw(g); if (player_node) { const Being *const target = player_node->getTarget(); if (target) { Graphics *const g2 = static_cast<Graphics*>(g); target->draw(g2, -target->getPixelX() + mapTileSize / 2 + mDimension.width / 2, -target->getPixelY() + mapTileSize + mDimension.height / 2); } } BLOCK_END("DebugWindow::draw") } void DebugWindow::widgetResized(const gcn::Event &event) { Window::widgetResized(event); mTabs->setDimension(gcn::Rectangle(0, 0, mDimension.width, mDimension.height)); } #ifdef USE_PROFILER void DebugWindow::logicChildren() { BLOCK_START("DebugWindow::logicChildren") BasicContainer::logicChildren(); BLOCK_END("DebugWindow::logicChildren") } #endif MapDebugTab::MapDebugTab(const Widget2 *const widget) : DebugTab(widget), // TRANSLATORS: debug window label mMusicFileLabel(new Label(this, strprintf(_("Music:")))), // TRANSLATORS: debug window label mMapLabel(new Label(this, strprintf(_("Map:")))), // TRANSLATORS: debug window label mMinimapLabel(new Label(this, strprintf(_("Minimap:")))), mTileMouseLabel(new Label(this, strprintf("%s (%d, %d)", // TRANSLATORS: debug window label _("Cursor:"), 0, 0))), mParticleCountLabel(new Label(this, strprintf("%s %d", // TRANSLATORS: debug window label _("Particle count:"), 88888))), mMapActorCountLabel(new Label(this, strprintf("%s %d", // TRANSLATORS: debug window label _("Map actors count:"), 88888))), // TRANSLATORS: debug window label mXYLabel(new Label(this, strprintf("%s (?,?)", _("Player Position:")))), mTexturesLabel(nullptr), mUpdateTime(0), #ifdef DEBUG_DRAW_CALLS mDrawCallsLabel(new Label(this, strprintf("%s %s", // TRANSLATORS: debug window label _("Draw calls:"), "?"))), #endif #ifdef DEBUG_BIND_TEXTURE mBindsLabel(new Label(this, strprintf("%s %s", // TRANSLATORS: debug window label _("Texture binds:"), "?"))), #endif // TRANSLATORS: debug window label, frames per second mFPSLabel(new Label(this, strprintf(_("%d FPS"), 0))), // TRANSLATORS: debug window label, logic per second mLPSLabel(new Label(this, strprintf(_("%d LPS"), 0))), mFPSText() { LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); #ifdef USE_OPENGL switch (imageHelper->useOpenGL()) { case RENDER_SOFTWARE: // TRANSLATORS: debug window label mFPSText = _("%d FPS (Software)"); break; case RENDER_NORMAL_OPENGL: case RENDER_NULL: case RENDER_LAST: default: // TRANSLATORS: debug window label mFPSText = _("%d FPS (normal OpenGL)"); break; case RENDER_SAFE_OPENGL: // TRANSLATORS: debug window label mFPSText = _("%d FPS (safe OpenGL)"); break; case RENDER_GLES_OPENGL: // TRANSLATORS: debug window label mFPSText = _("%d FPS (mobile OpenGL)"); break; case RENDER_SDL2_DEFAULT: // TRANSLATORS: debug window label mFPSText = _("%d FPS (SDL2 default)"); break; }; #else // TRANSLATORS: debug window label mFPSText = _("%d FPS (Software)"); #endif place(0, 0, mFPSLabel, 2); place(0, 1, mLPSLabel, 2); place(0, 2, mMusicFileLabel, 2); place(0, 3, mMapLabel, 2); place(0, 4, mMinimapLabel, 2); place(0, 5, mXYLabel, 2); place(0, 6, mTileMouseLabel, 2); place(0, 7, mParticleCountLabel, 2); place(0, 8, mMapActorCountLabel, 2); #ifdef USE_OPENGL #if defined (DEBUG_OPENGL_LEAKS) || defined(DEBUG_DRAW_CALLS) \ || defined(DEBUG_BIND_TEXTURE) int n = 9; #endif #ifdef DEBUG_OPENGL_LEAKS mTexturesLabel = new Label(this, strprintf("%s %s", // TRANSLATORS: debug window label _("Textures count:"), "?")); place(0, n, mTexturesLabel, 2); n ++; #endif #ifdef DEBUG_DRAW_CALLS place(0, n, mDrawCallsLabel, 2); n ++; #endif #ifdef DEBUG_BIND_TEXTURE place(0, n, mBindsLabel, 2); #endif #endif place.getCell().matchColWidth(0, 0); place = h.getPlacer(0, 1); setDimension(gcn::Rectangle(0, 0, 600, 300)); } void MapDebugTab::logic() { BLOCK_START("MapDebugTab::logic") if (player_node) { // TRANSLATORS: debug window label mXYLabel->setCaption(strprintf("%s (%d, %d)", _("Player Position:"), player_node->getTileX(), player_node->getTileY())); } else { // TRANSLATORS: debug window label mXYLabel->setCaption(strprintf("%s (?, ?)", _("Player Position:"))); } const Map *const map = Game::instance()->getCurrentMap(); if (map && viewport) { // Get the current mouse position const int mouseTileX = (viewport->getMouseX() + viewport->getCameraX()) / map->getTileWidth(); const int mouseTileY = (viewport->getMouseY() + viewport->getCameraY()) / map->getTileHeight(); mTileMouseLabel->setCaption(strprintf("%s (%d, %d)", // TRANSLATORS: debug window label _("Cursor:"), mouseTileX, mouseTileY)); // TRANSLATORS: debug window label mMusicFileLabel->setCaption(strprintf("%s %s", _("Music:"), map->getProperty("music").c_str())); // TRANSLATORS: debug window label mMinimapLabel->setCaption(strprintf("%s %s", _("Minimap:"), map->getProperty("minimap").c_str())); // TRANSLATORS: debug window label mMapLabel->setCaption(strprintf("%s %s", _("Map:"), map->getProperty("_realfilename").c_str())); if (mUpdateTime != cur_time) { mUpdateTime = cur_time; // TRANSLATORS: debug window label mParticleCountLabel->setCaption(strprintf(_("Particle count: %d"), Particle::particleCount)); mMapActorCountLabel->setCaption( // TRANSLATORS: debug window label strprintf("%s %d", _("Map actors count:"), map->getActorsCount())); #ifdef USE_OPENGL #ifdef DEBUG_OPENGL_LEAKS mTexturesLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Textures count:"), textures_count)); #endif #ifdef DEBUG_DRAW_CALLS if (mainGraphics) { mDrawCallsLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Draw calls:"), mainGraphics->getDrawCalls())); } #endif #ifdef DEBUG_BIND_TEXTURE if (mainGraphics) { mBindsLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Texture binds:"), mainGraphics->getBinds())); } #endif #endif } } else { // TRANSLATORS: debug window label mTileMouseLabel->setCaption(strprintf("%s (?, ?)", _("Cursor:"))); // TRANSLATORS: debug window label mMusicFileLabel->setCaption(strprintf("%s ?", _("Music:"))); // TRANSLATORS: debug window label mMinimapLabel->setCaption(strprintf("%s ?", _("Minimap:"))); // TRANSLATORS: debug window label mMapLabel->setCaption(strprintf("%s ?", _("Map:"))); mMapActorCountLabel->setCaption( // TRANSLATORS: debug window label strprintf("%s ?", _("Map actors count:"))); } mMapActorCountLabel->adjustSize(); mParticleCountLabel->adjustSize(); mFPSLabel->setCaption(strprintf(mFPSText.c_str(), fps)); // TRANSLATORS: debug window label, logic per second mLPSLabel->setCaption(strprintf(_("%d LPS"), lps)); BLOCK_END("MapDebugTab::logic") } TargetDebugTab::TargetDebugTab(const Widget2 *const widget) : DebugTab(widget), // TRANSLATORS: debug window label mTargetLabel(new Label(this, strprintf("%s ?", _("Target:")))), // TRANSLATORS: debug window label mTargetIdLabel(new Label(this, strprintf("%s ? ", _("Target Id:")))), mTargetTypeLabel(new Label(this, strprintf( // TRANSLATORS: debug window label "%s ? ", _("Target type:")))), // TRANSLATORS: debug window label mTargetLevelLabel(new Label(this, strprintf("%s ?", _("Target level:")))), // TRANSLATORS: debug window label mTargetRaceLabel(new Label(this, strprintf("%s ?", _("Target race:")))), // TRANSLATORS: debug window label mTargetPartyLabel(new Label(this, strprintf("%s ?", _("Target party:")))), // TRANSLATORS: debug window label mTargetGuildLabel(new Label(this, strprintf("%s ?", _("Target guild:")))), // TRANSLATORS: debug window label mAttackDelayLabel(new Label(this, strprintf("%s ?", _("Attack delay:")))), // TRANSLATORS: debug window label mMinHitLabel(new Label(this, strprintf("%s ?", _("Minimal hit:")))), // TRANSLATORS: debug window label mMaxHitLabel(new Label(this, strprintf("%s ?", _("Maximum hit:")))), // TRANSLATORS: debug window label mCriticalHitLabel(new Label(this, strprintf("%s ?", _("Critical hit:")))) { LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); place(0, 0, mTargetLabel, 2); place(0, 1, mTargetIdLabel, 2); place(0, 2, mTargetTypeLabel, 2); place(0, 3, mTargetLevelLabel, 2); place(0, 4, mTargetRaceLabel, 2); place(0, 5, mAttackDelayLabel, 2); place(0, 6, mTargetPartyLabel, 2); place(0, 7, mTargetGuildLabel, 2); place(0, 8, mMinHitLabel, 2); place(0, 9, mMaxHitLabel, 2); place(0, 10, mCriticalHitLabel, 2); place.getCell().matchColWidth(0, 0); place = h.getPlacer(0, 1); setDimension(gcn::Rectangle(0, 0, 600, 300)); } void TargetDebugTab::logic() { BLOCK_START("TargetDebugTab::logic") if (player_node && player_node->getTarget()) { const Being *const target = player_node->getTarget(); // TRANSLATORS: debug window label mTargetLabel->setCaption(strprintf("%s %s (%d, %d)", _("Target:"), target->getName().c_str(), target->getTileX(), target->getTileY())); mTargetIdLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Target Id:"), target->getId())); mTargetTypeLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Target type:"), target->getSubType())); if (target->getLevel()) { mTargetLevelLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Target Level:"), target->getLevel())); } else { mTargetLevelLabel->setCaption(strprintf("%s ?", // TRANSLATORS: debug window label _("Target Level:"))); } mTargetRaceLabel->setCaption(strprintf("%s %s", // TRANSLATORS: debug window label _("Target race:"), target->getRaceName().c_str())); // TRANSLATORS: debug window label mTargetPartyLabel->setCaption(strprintf("%s %s", _("Target Party:"), target->getPartyName().c_str())); // TRANSLATORS: debug window label mTargetGuildLabel->setCaption(strprintf("%s %s", _("Target Guild:"), target->getGuildName().c_str())); mMinHitLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Minimal hit:"), target->getMinHit())); mMaxHitLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Maximum hit:"), target->getMaxHit())); mCriticalHitLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Critical hit:"), target->getCriticalHit())); const int delay = target->getAttackDelay(); if (delay) { mAttackDelayLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Attack delay:"), delay)); } else { mAttackDelayLabel->setCaption(strprintf( // TRANSLATORS: debug window label "%s ?", _("Attack delay:"))); } } else { // TRANSLATORS: debug window label mTargetLabel->setCaption(strprintf("%s ?", _("Target:"))); // TRANSLATORS: debug window label mTargetIdLabel->setCaption(strprintf("%s ?", _("Target Id:"))); // TRANSLATORS: debug window label mTargetTypeLabel->setCaption(strprintf("%s ?", _("Target type:"))); // TRANSLATORS: debug window label mTargetLevelLabel->setCaption(strprintf("%s ?", _("Target Level:"))); // TRANSLATORS: debug window label mTargetPartyLabel->setCaption(strprintf("%s ?", _("Target Party:"))); // TRANSLATORS: debug window label mTargetGuildLabel->setCaption(strprintf("%s ?", _("Target Guild:"))); // TRANSLATORS: debug window label mAttackDelayLabel->setCaption(strprintf("%s ?", _("Attack delay:"))); // TRANSLATORS: debug window label mMinHitLabel->setCaption(strprintf("%s ?", _("Minimal hit:"))); // TRANSLATORS: debug window label mMaxHitLabel->setCaption(strprintf("%s ?", _("Maximum hit:"))); // TRANSLATORS: debug window label mCriticalHitLabel->setCaption(strprintf("%s ?", _("Critical hit:"))); } mTargetLabel->adjustSize(); mTargetIdLabel->adjustSize(); mTargetTypeLabel->adjustSize(); mTargetLevelLabel->adjustSize(); mTargetPartyLabel->adjustSize(); mTargetGuildLabel->adjustSize(); mAttackDelayLabel->adjustSize(); BLOCK_END("TargetDebugTab::logic") } NetDebugTab::NetDebugTab(const Widget2 *const widget) : DebugTab(widget), mPingLabel(new Label(this, " ")), mInPackets1Label(new Label(this, " ")), mOutPackets1Label(new Label(this, " ")) { LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); place(0, 0, mPingLabel, 2); place(0, 1, mInPackets1Label, 2); place(0, 2, mOutPackets1Label, 2); place.getCell().matchColWidth(0, 0); place = h.getPlacer(0, 1); setDimension(gcn::Rectangle(0, 0, 600, 300)); } void NetDebugTab::logic() { BLOCK_START("NetDebugTab::logic") if (player_node) { // TRANSLATORS: debug window label mPingLabel->setCaption(strprintf(_("Ping: %s ms"), player_node->getPingTime().c_str())); } else { // TRANSLATORS: debug window label mPingLabel->setCaption(strprintf(_("Ping: %s ms"), "0")); } // TRANSLATORS: debug window label mInPackets1Label->setCaption(strprintf(_("In: %d bytes/s"), PacketCounters::getInBytes())); // TRANSLATORS: debug window label mOutPackets1Label->setCaption(strprintf(_("Out: %d bytes/s"), PacketCounters::getOutBytes())); BLOCK_END("NetDebugTab::logic") }