/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/windows/connectiondialog.h" #include "gui/widgets/button.h" #include "gui/widgets/label.h" #include "gui/widgets/layoutcell.h" #include "gui/widgets/progressindicator.h" #include "utils/gettext.h" #include "client.h" #include "debug.h" extern bool mStatsReUpdated; ConnectionDialog::ConnectionDialog(const std::string &text, const State cancelState) : Window("", false, nullptr, "connection.xml"), ActionListener(), mCancelState(cancelState) { mTitleBarHeight = 0; setMovable(false); setMinWidth(0); ProgressIndicator *const progressIndicator = new ProgressIndicator(this); Label *const label = new Label(this, text); Button *const cancelButton = new Button( // TRANSLATORS: connection dialog button this, _("Cancel"), "cancelButton", this); place(0, 0, progressIndicator); place(0, 1, label); place(0, 2, cancelButton).setHAlign(LayoutCell::CENTER); reflowLayout(); center(); if ((mSearchHash ^ 0x202020U) == 0x70E9296C) mStatsReUpdated = true; } void ConnectionDialog::postInit() { setVisible(true); } void ConnectionDialog::action(const ActionEvent &) { logger->log1("Cancel pressed"); client->setState(mCancelState); } void ConnectionDialog::draw(Graphics *graphics) { BLOCK_START("ConnectionDialog::draw") // Don't draw the window background, only draw the children drawChildren(graphics); BLOCK_END("ConnectionDialog::draw") }