/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2018 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/charselectdialog.h" #include "client.h" #include "configuration.h" #include "pincodemanager.h" #include "listeners/charrenamelistener.h" #include "gui/windows/charcreatedialog.h" #include "gui/windows/chardeleteconfirm.h" #include "gui/windows/editdialog.h" #include "gui/windows/logindialog.h" #include "gui/windows/okdialog.h" #include "gui/windows/textdialog.h" #include "gui/widgets/button.h" #include "gui/widgets/characterdisplay.h" #include "gui/widgets/characterviewnormal.h" #include "gui/widgets/characterviewsmall.h" #include "gui/widgets/containerplacer.h" #include "gui/widgets/createwidget.h" #include "net/character.h" #include "net/charserverhandler.h" #include "net/logindata.h" #ifdef TMWA_SUPPORT #include "net/net.h" #endif // TMWA_SUPPORT #include "net/serverfeatures.h" #include "utils/foreach.h" #include "resources/db/unitsdb.h" #include "debug.h" // Character slots per row in the dialog static const int SLOTS_PER_ROW = 5; CharSelectDialog::CharSelectDialog(LoginData &data) : // TRANSLATORS: char select dialog name Window(strprintf(_("Account %s (last login time %s)"), data.username.c_str(), data.lastLogin.c_str()), Modal_false, nullptr, "char.xml"), ActionListener(), KeyListener(), mLoginData(&data), // TRANSLATORS: char select dialog. button. mSwitchLoginButton(new Button(this, _("Switch"), "switch", this)), // TRANSLATORS: char select dialog. button. mChangePasswordButton(new Button(this, _("Password"), "change_password", this)), // TRANSLATORS: char select dialog. button. mPlayButton(new Button(this, _("Play"), "use", this)), // TRANSLATORS: char select dialog. button. mInfoButton(new Button(this, _("Info"), "info", this)), // TRANSLATORS: char select dialog. button. mDeleteButton(new Button(this, _("Delete"), "delete", this)), // TRANSLATORS: char select dialog. button. mRenameButton(nullptr), mCharacterView(nullptr), mCharacterEntries(0), mCharServerHandler(charServerHandler), mDeleteDialog(nullptr), mDeleteIndex(-1), mLocked(false), mSmallScreen(mainGraphics->getWidth() < 470 || mainGraphics->getHeight() < 370) { setCloseButton(true); setFocusable(true); ContainerPlacer placer(nullptr, nullptr); placer = getPlacer(0, 0); placer(0, 0, mSwitchLoginButton, 1, 1); int n = 1; placer(n, 0, mChangePasswordButton, 1, 1); n ++; placer(n, 0, mDeleteButton, 1, 1); n ++; #ifdef TMWA_SUPPORT if (Net::getNetworkType() != ServerType::TMWATHENA) #endif { mRenameButton = new Button(this, // TRANSLATORS: character rename button _("Rename"), "rename", this); placer(n, 0, mRenameButton, 1, 1); n ++; } placer(n, 0, mInfoButton, 1, 1); n ++; for (int i = 0; i < CAST_S32(mLoginData->characterSlots); i++) { CharacterDisplay *const character = new CharacterDisplay(this, this); character->setVisible(Visible_false); mCharacterEntries.push_back(character); } placer(0, 2, mPlayButton, 1, 1); if (!mSmallScreen) { mCharacterView = new CharacterViewNormal( this, &mCharacterEntries, mPadding); placer(0, 1, mCharacterView, 10, 1); int sz = 410 + 2 * mPadding; if (config.getIntValue("fontSize") > 18) sz = 500 + 2 * mPadding; const int width = mCharacterView->getWidth() + 2 * mPadding; if (sz < width) sz = width; if (sz > mainGraphics->getWidth()) sz = mainGraphics->getWidth(); reflowLayout(sz, 0); } else { // TRANSLATORS: char select dialog name setCaption(strprintf(_("Account %s"), mLoginData->username.c_str())); mCharacterView = new CharacterViewSmall( this, &mCharacterEntries, mPadding); mCharacterView->setWidth(mainGraphics->getWidth() - 2 * getPadding()); placer(0, 1, mCharacterView, 10, 1); reflowLayout(0, 0); } addKeyListener(this); center(); charServerHandler->setCharSelectDialog(this); mCharacterView->show(0); updateState(); } CharSelectDialog::~CharSelectDialog() { mDeleteDialog = nullptr; } void CharSelectDialog::postInit() { Window::postInit(); setVisible(Visible_true); requestFocus(); } void CharSelectDialog::action(const ActionEvent &event) { // Check if a button of a character was pressed const Widget *const sourceParent = event.getSource()->getParent(); int selected = -1; for (unsigned int i = 0, fsz = CAST_U32( mCharacterEntries.size()); i < fsz; ++i) { if (mCharacterEntries[i] == sourceParent) { selected = i; mCharacterView->show(i); updateState(); break; } } if (selected == -1) selected = mCharacterView->getSelected(); const std::string &eventId = event.getId(); const bool blocked = pincodeManager.isBlocked(); if (selected >= 0) { if (blocked) return; if (eventId == "use") { use(selected); return; } else if (eventId == "delete" && (mCharacterEntries[selected]->getCharacter() != nullptr)) { CREATEWIDGET(CharDeleteConfirm, this, selected); return; } else if (eventId == "rename" && (mCharacterEntries[selected]->getCharacter() != nullptr)) { const LocalPlayer *const player = mCharacterEntries[ selected]->getCharacter()->dummy; EditDialog *const dialog = CREATEWIDGETR(EditDialog, // TRANSLATORS: character rename dialog header. _("Please enter new name"), player->getName(), "OK", 300, nullptr, Modal_true); charRenameListener.setId(player->getId()); charRenameListener.setDialog(dialog); dialog->addActionListener(&charRenameListener); } else if (eventId == "info") { Net::Character *const character = mCharacterEntries[ selected]->getCharacter(); if (character == nullptr) return; const LocalPlayer *const data = character->dummy; if (data == nullptr) return; const std::string strExp = toString(CAST_U64( character->data.mAttributes[Attributes::PLAYER_EXP])); const std::string msg = strprintf( // TRANSLATORS: char select dialog. player info message. _("Hp: %u/%u\nMp: %u/%u\nLevel: %u\n" "Experience: %s\nMoney: %s"), CAST_U32( character->data.mAttributes[Attributes::PLAYER_HP]), CAST_U32( character->data.mAttributes[Attributes::PLAYER_MAX_HP]), CAST_U32( character->data.mAttributes[Attributes::PLAYER_MP]), CAST_U32( character->data.mAttributes[Attributes::PLAYER_MAX_MP]), CAST_U32( character->data.mAttributes[Attributes::PLAYER_BASE_LEVEL]), strExp.c_str(), UnitsDb::formatCurrency(CAST_S32( character->data.mAttributes[Attributes::MONEY])).c_str()); CREATEWIDGET(OkDialog, data->getName(), msg, // TRANSLATORS: ok dialog button _("OK"), DialogType::SILENCE, Modal_true, ShowCenter_true, nullptr, 260); } } if (eventId == "switch") { charServerHandler->clear(); close(); } else if (eventId == "change_password") { if (blocked) return; client->setState(State::CHANGEPASSWORD); } else if (eventId == "change_email") { if (blocked) return; client->setState(State::CHANGEEMAIL); } else if (eventId == "try delete character") { if (blocked) return; if ((mDeleteDialog != nullptr) && mDeleteIndex != -1) { if (serverFeatures->haveEmailOnDelete()) { attemptCharacterDelete(mDeleteIndex, mDeleteDialog->getText()); mDeleteDialog = nullptr; } else if (mDeleteDialog->getText() == LoginDialog::savedPassword) { attemptCharacterDelete(mDeleteIndex, ""); mDeleteDialog = nullptr; } else { CREATEWIDGET(OkDialog, // TRANSLATORS: error header _("Error"), // TRANSLATORS: error message _("Incorrect password"), // TRANSLATORS: ok dialog button _("OK"), DialogType::ERROR, Modal_true, ShowCenter_true, nullptr, 260); } } mDeleteIndex = -1; } } void CharSelectDialog::use(const int selected) { if ((mCharacterEntries[selected] != nullptr) && (mCharacterEntries[selected]->getCharacter() != nullptr)) { attemptCharacterSelect(selected); } else { CharCreateDialog *const charCreateDialog = CREATEWIDGETR(CharCreateDialog, this, selected); mCharServerHandler->setCharCreateDialog(charCreateDialog); } } void CharSelectDialog::keyPressed(KeyEvent &event) { const InputActionT actionId = event.getActionId(); const bool blocked = pincodeManager.isBlocked(); PRAGMA45(GCC diagnostic push) PRAGMA45(GCC diagnostic ignored "-Wswitch-enum") switch (actionId) { case InputAction::GUI_CANCEL: event.consume(); action(ActionEvent(mSwitchLoginButton, mSwitchLoginButton->getActionEventId())); break; case InputAction::GUI_RIGHT: { event.consume(); int idx = mCharacterView->getSelected(); if (idx >= 0) { idx ++; if (idx == SLOTS_PER_ROW) break; mCharacterView->show(idx); updateState(); } break; } case InputAction::GUI_LEFT: { event.consume(); int idx = mCharacterView->getSelected(); if (idx >= 0) { if ((idx == 0) || idx == SLOTS_PER_ROW) break; idx --; mCharacterView->show(idx); updateState(); } break; } case InputAction::GUI_UP: { event.consume(); int idx = mCharacterView->getSelected(); if (idx >= 0) { if (idx < SLOTS_PER_ROW) break; idx -= SLOTS_PER_ROW; mCharacterView->show(idx); updateState(); } break; } case InputAction::GUI_DOWN: { event.consume(); int idx = mCharacterView->getSelected(); if (idx >= 0) { if (idx >= SLOTS_PER_ROW) break; idx += SLOTS_PER_ROW; mCharacterView->show(idx); updateState(); } break; } case InputAction::GUI_DELETE: { if (blocked) return; event.consume(); const int idx = mCharacterView->getSelected(); if (idx >= 0 && (mCharacterEntries[idx] != nullptr) && (mCharacterEntries[idx]->getCharacter() != nullptr)) { CREATEWIDGET(CharDeleteConfirm, this, idx); } break; } case InputAction::GUI_SELECT: { if (blocked) return; event.consume(); use(mCharacterView->getSelected()); break; } default: break; } PRAGMA45(GCC diagnostic pop) } /** * Communicate character deletion to the server. */ void CharSelectDialog::attemptCharacterDelete(const int index, const std::string &email) { if (mLocked) return; if (mCharacterEntries[index] != nullptr) { mCharServerHandler->deleteCharacter( mCharacterEntries[index]->getCharacter(), email); } lock(); } void CharSelectDialog::askPasswordForDeletion(const int index) { mDeleteIndex = index; if (serverFeatures->haveEmailOnDelete()) { CREATEWIDGETV(mDeleteDialog, TextDialog, // TRANSLATORS: char deletion question. _("Enter your email for deleting character"), // TRANSLATORS: email label. _("Enter email:"), this, false); } else { CREATEWIDGETV(mDeleteDialog, TextDialog, // TRANSLATORS: char deletion question. _("Enter password for deleting character"), // TRANSLATORS: email label. _("Enter password:"), this, true); } mDeleteDialog->setActionEventId("try delete character"); mDeleteDialog->addActionListener(this); } /** * Communicate character selection to the server. */ void CharSelectDialog::attemptCharacterSelect(const int index) { if (mLocked || (mCharacterEntries[index] == nullptr)) return; setVisible(Visible_false); if (mCharServerHandler != nullptr) { mCharServerHandler->chooseCharacter( mCharacterEntries[index]->getCharacter()); } lock(); } void CharSelectDialog::setCharacters(const Net::Characters &characters) { // Reset previous characters FOR_EACH (STD_VECTOR::const_iterator, iter, mCharacterEntries) { if (*iter != nullptr) (*iter)->setCharacter(nullptr); } FOR_EACH (Net::Characters::const_iterator, i, characters) setCharacter(*i); updateState(); } void CharSelectDialog::setCharacter(Net::Character *const character) { if (character == nullptr) return; const int characterSlot = character->slot; if (characterSlot >= CAST_S32(mCharacterEntries.size())) { logger->log("Warning: slot out of range: %d", character->slot); return; } if (mCharacterEntries[characterSlot] != nullptr) mCharacterEntries[characterSlot]->setCharacter(character); } void CharSelectDialog::lock() { if (!mLocked) setLocked(true); } void CharSelectDialog::unlock() { setLocked(false); } void CharSelectDialog::setLocked(const bool locked) { mLocked = locked; if (mSwitchLoginButton != nullptr) mSwitchLoginButton->setEnabled(!locked); if (mChangePasswordButton != nullptr) mChangePasswordButton->setEnabled(!locked); mPlayButton->setEnabled(!locked); if (mDeleteButton != nullptr) mDeleteButton->setEnabled(!locked); for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i) { if (mCharacterEntries[i] != nullptr) mCharacterEntries[i]->setActive(!mLocked); } } bool CharSelectDialog::selectByName(const std::string &name, const SelectAction selAction) { if (mLocked) return false; for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i) { if (mCharacterEntries[i] != nullptr) { const Net::Character *const character = mCharacterEntries[i]->getCharacter(); if (character != nullptr) { if (character->dummy != nullptr && character->dummy->getName() == name) { mCharacterView->show(CAST_S32(i)); updateState(); if (selAction == Choose) attemptCharacterSelect(CAST_S32(i)); return true; } } } } return false; } void CharSelectDialog::close() { client->setState(State::SWITCH_LOGIN); Window::close(); } void CharSelectDialog::widgetResized(const Event &event) { Window::widgetResized(event); mCharacterView->resize(); } void CharSelectDialog::updateState() { const int idx = mCharacterView->getSelected(); if (idx == -1) { mPlayButton->setEnabled(false); return; } mPlayButton->setEnabled(true); if (mCharacterEntries[idx] != nullptr && mCharacterEntries[idx]->getCharacter() != nullptr) { // TRANSLATORS: char select dialog. button. mPlayButton->setCaption(_("Play")); const LocalPlayer *const player = mCharacterEntries[ idx]->getCharacter()->dummy; if ((player != nullptr) && (mRenameButton != nullptr)) mRenameButton->setEnabled(player->getRename() ? true : false); } else { // TRANSLATORS: char select dialog. button. mPlayButton->setCaption(_("Create")); } } void CharSelectDialog::setName(const BeingId id, const std::string &newName) { for (unsigned int i = 0, fsz = CAST_U32( mCharacterEntries.size()); i < fsz; ++i) { if (mCharacterEntries[i] == nullptr) continue; CharacterDisplay *const character = mCharacterEntries[i]; if (character == nullptr) continue; LocalPlayer *const player = character->getCharacter()->dummy; if ((player != nullptr) && player->getId() == id) { player->setName(newName); character->update(); return; } } }